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Old 03-25-2017, 02:43 PM   #1
drhay53
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Team Chemistry screen

Is this new? Or did I miss it in '17? There's so many screens in general I can't be totally sure

Anyway, from your "Team Home Screen" there's now a Team Chemistry tab, if you didn't know. My favorite feature here is the "player classes" in the bottom left, which gives you an overview of certain crucial types of players on your team.

One thing I'd like, though, is more feedback on my manager's relationship with his players.

In my current save, carried over from '17, my manager has won 2 consecutive WS titles, after being a mid-season promotion which completely turned the tides of that first WS season. After moving over to '18, suddenly his relationship to my team is "Below Average" and seems to be declining, but I can't tell for sure. There's basically little to no feedback at all about player/manager relationships.

He has a normal personality, so nothing extreme, an outstanding reputation, and 2 consecutive WS titles and manager of the year awards. How can I figure out why he and my players don't get along anymore?
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Old 03-25-2017, 03:04 PM   #2
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Yes, it's new in 18. I don't have a Bench Coach yet, so I cannot comment on your situation, but I'd like to see if any Bench Coach would have issues with a group like this - check out the Player Classes! No prankster, nobody disruptive, outspoken, selfish, or unmotivated! (I just finished my Inaugural Draft and I look really carefully at personality traits.)
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Old 03-25-2017, 03:14 PM   #3
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Interesting. Do you play with the full coaching system off? The top left shows my manager, not bench coach.

I have 2 unmotivated players, but they were crucial contributors to the back-to-back WS in OOTP '17. Now in '18, in my first season, team chemistry and the relationship to my manager both seem to be dropping very fast. Not really sure what's happening. We're playing .500 ball mid-way through April, so nothing crazy going on. Though we did win 108 last year so maybe the starting point was very high.
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Old 03-25-2017, 03:19 PM   #4
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Interesting. Do you play with the full coaching system off? The top left shows my manager, not bench coach.

I have 2 unmotivated players, but they were crucial contributors to the back-to-back WS in OOTP '17. Now in '18, in my first season, team chemistry and the relationship to my manager both seem to be dropping very fast. Not really sure what's happening. We're playing .500 ball mid-way through April, so nothing crazy going on. Though we did win 108 last year so maybe the starting point was very high.
No, I have coaching turned on. This situation comes from playing as GM + Manager; in this case, it's the Bench Coach who is "on trial" in this page! Which makes sense; OOTPB is not yet up to the level of development in which it could psychoanalyze you and project how you would get along with your players in virtual reality!
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Old 03-25-2017, 03:25 PM   #5
drhay53
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Anyway, '17 was my first OOTP and I had a nice well-oiled machine going.... wish I could figure out exactly what's different between my manager and players. Something must just be weighted differently but it's frustrating not to have much feedback. The team chemistry screen is a great addition but it's clear there's still work to do.
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Old 03-25-2017, 03:35 PM   #6
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OK, I hired this guy, and he's got trouble with half of my band of angels. I cannot detect a pattern of veterans vs. rookies, leaders vs. followers, or anything like that.

While I do value the Personality Classes and Morale portions of this Team Chemistry screen, I am not really too sure, or too concerned, about the Manager/Player Relationships part. There does not seem to be anything that a GM can work on here and I wonder if it does affect game results at all.
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Old 03-25-2017, 03:39 PM   #7
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No, I have coaching turned on. This situation comes from playing as GM + Manager; in this case, it's the Bench Coach who is "on trial" in this page! Which makes sense; OOTPB is not yet up to the level of development in which it could psychoanalyze you and project how you would get along with your players in virtual reality!
I think Markus should really try to avoid being the creator of The Singularity.
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Old 03-25-2017, 03:56 PM   #8
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I am not really too sure, or too concerned, about the Manager/Player Relationships part. There does not seem to be anything that a GM can work on here and I wonder if it does affect game results at all.
For example, the Bench Coach is projected to get along well with one Captain and not the other, so it's not Leadership. I got guys under Good and Bad Relationship with high Intelligence and Work Ethic, too.

The only thing I can see is that the guys on the left are older and the guys on the right are younger, and the Bench Coach seems to favor Veterans. But the last guy on the right, Puente, is 33 and has high marks for Leadership, Loyalty, and Work Ethic. What's to mutually dislike?
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Old 03-25-2017, 04:06 PM   #9
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I did a search and found this post which does make sense. My Bench Coach is "easygoing" and that would explain the veterans on the left and the young guys on the right (except Puente?), if this is true:
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Old 03-25-2017, 04:10 PM   #10
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I've had situations where changing managers based on their predicted relationship has a HUGE impact on W/L. The current manager replaced my previous one based on relationships 2-3 game years ago and started my back-to-back WS runs. So I'm currently inclined to take it seriously even though I have no idea what's going on.
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Old 03-25-2017, 04:25 PM   #11
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I've had situations where changing managers based on their predicted relationship has a HUGE impact on W/L. The current manager replaced my previous one based on relationships 2-3 game years ago and started my back-to-back WS runs. So I'm currently inclined to take it seriously even though I have no idea what's going on.
Yes, I tend to agree, after reading a few other posts. Look, maybe it's supposed to mirror human nature to some extent. Some conflicts may be obvious as to origin (now that I see the "favor veterans/easygoing" thing, I can understand a bit better and watch out) and some can be puzzling and unknowable (such as Davis not liking 33-year-old leader Puente, and vice versa). As in real life, a GM would have a clue on the one hand and be scratching his head on the other.
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Old 03-25-2017, 04:53 PM   #12
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Thought I'd ask here rather than starting a new thread: is there any way we can see what projected team roles a player might have? I'm sure it's somewhere, and I'm just missing it. Looking for a team leader to please my owner, but just going by high leadership rating apparently isn't enough.
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Old 03-25-2017, 05:09 PM   #13
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Thought I'd ask here rather than starting a new thread: is there any way we can see what projected team roles a player might have? I'm sure it's somewhere, and I'm just missing it. Looking for a team leader to please my owner, but just going by high leadership rating apparently isn't enough.
I don't think so, at least I've not seen it yet.

One thing I noticed is that player personalities are not showing up properly on the BNN page even; I think that's probably a bug.
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Old 03-25-2017, 05:14 PM   #14
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I don't think so, at least I've not seen it yet.

One thing I noticed is that player personalities are not showing up properly on the BNN page even; I think that's probably a bug.
Do you have this checked?
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Old 03-25-2017, 05:22 PM   #15
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Thought I'd ask here rather than starting a new thread: is there any way we can see what projected team roles a player might have? I'm sure it's somewhere, and I'm just missing it. Looking for a team leader to please my owner, but just going by high leadership rating apparently isn't enough.
The only sure way I've found to get this info is to turn on Commissioner Mode and go into Edit mode for the player to see his "type". In it's current incarnation, OOTP18 does not provide enough info to understand how the various traits have an impact on things, nor does it provide a simple way to find out the info to begin with.

The new Chemistry screen is a step in the right direction, but it is only summarizing what is/was already available on multiple screens/tabs.

I would like to see a detailed explanation on how the whole morale system works since it does seem to be one of the most common questions asked on the forums.

So far, I've been able to keep it turned on, but only because I use the editor to view the player type, which I view as my scouts and coaches performing their job and asking around about the player to get the details. Doing so allows me to avoid "Cancer, Selfish and Outspoken" players from getting on my roster. That may mean I may skip a valuable player, but it does mean my other players stay happy.


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Old 03-25-2017, 06:17 PM   #16
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I don't think so, at least I've not seen it yet.

One thing I noticed is that player personalities are not showing up properly on the BNN page even; I think that's probably a bug.
Not a bug. It's now an option that you have to turn on. (I had thought the same thing but then found the option)
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Old 03-25-2017, 06:24 PM   #17
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The Option should default to "ON". Players should be forced to turn things "OFF". Options left "OFF" by default become options people (especially new players) don't even notice exist, or result in multiple questions about why space under a heading is blank.

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Old 03-25-2017, 06:47 PM   #18
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Thought I'd ask here rather than starting a new thread: is there any way we can see what projected team roles a player might have? I'm sure it's somewhere, and I'm just missing it. Looking for a team leader to please my owner, but just going by high leadership rating apparently isn't enough.
There is a personality view that will show the roles.
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Old 03-25-2017, 09:32 PM   #19
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This is interesting (compare with post #6). Three games into the season after a good spring, three wins in a row, and the lineup for and against the Bench Coach has changed. Some guys have dropped off both lists, some guys have joined, and Hooten has changed sides!
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Old 03-25-2017, 09:43 PM   #20
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This is interesting (compare with post #6). Three games into the season after a good spring, three wins in a row, and the lineup for and against the Bench Coach has changed. Some guys have dropped off both lists, some guys have joined, and Hooten has changed sides!
Sounds like real life...

I can't find confirmation of this, but I believe the "good/bad relationship" designations are relative terms, not absolute. That is, even if things are awesome, it will still list a few guys under "bad relationship." Maybe the guys who just say they just like the manager, instead of loving him.
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