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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 | |
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Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
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League Totals & Modifiers - Need Some Help
I'm looking to do a little basic modding to even out some aberrant historical results. What I'd like to do is simply change some of the historical stats shown on the "League Totals and Modifiers" section of the Stats & AI page. The online game manual, however, says this:
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I know I can change the modifier to achieve the result that I'm looking for, but, for a variety of reasons, I'd prefer to change the league totals. Surely this can't be as arcane and complicated as the manual suggests. |
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#2 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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It is....
It is much simpler to fiddle with the modifiers, but if you insist, then just change the league totals by the inverse of what you want. Setting the total to 90% of what it is will give you 10% more. Edit: Actually 90.9% will give you 10% more. 1/1.1 = .909 Last edited by Questdog; 08-04-2020 at 08:54 PM. |
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#3 |
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Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
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Thanks. That's bizarre, but OK, I'll change the modifiers.
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#4 |
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Join Date: Apr 2010
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Importing the league totals also imports the modifiers. So for 2019 HR's are 6776 with a modifier of 1.712. In 1919 you have 447 HR's with a modifier of .040.
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#5 | |
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Hall Of Famer
Join Date: Jun 2011
Posts: 3,725
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Quote:
![]() Here's the League Totals & Modifiers section for 2019: Those modifiers are all 1.000. Where are the modifiers you're talking about? |
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#6 | |
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Hall Of Famer
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Location: In a dark, damp cave where I'm training slugs to run the bases......
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#7 | |
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Quote:
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American-Ethnic (and Canadian) Namesets Historical Minor League Schedules 1870s City/Team Nickname Randomizers "It's Usually Sunny in Philadelphia" weather mod Negro League Schedules Last edited by joefromchicago; 08-04-2020 at 10:29 PM. |
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#8 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Those are 2019 totals. But the modifiers need to be calculated; they are not imported....
Last edited by Questdog; 08-04-2020 at 10:49 PM. |
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#9 | |
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Hall Of Famer
Join Date: Jun 2011
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Honestly, I've been playing this game for over 10 years - I never heard of this extra step before. |
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#10 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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#11 |
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Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
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Auto calc internally sims 3 seasons which helps match the talent distribution to the stat output. It’s best to run auto calc on opening day before any games are played, to reduce the effect that ST rosters have on the results.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#12 |
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Hall Of Famer
Join Date: Jun 2011
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Is that also the case for historical leagues? Say I want to do a replay of the 2019 season. The stats automatically import upon league creation. Do I also have to auto-calc the modifiers before beginning the sim in order to get realistic results?
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#13 | ||
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#14 | |
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Join Date: Jul 2004
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Quote:
Would your league have player development on?
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#15 |
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Join Date: Jun 2011
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My primary interest these days is getting historical play as accurate as possible so that I can create fictional leagues that are as accurate as possible. The first step, then, is to make historical leagues work, which is where my focus is right now, and I've been concentrating on one-year replays. So I'm not really looking at player development yet (that comes later).
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#16 | |
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Hall Of Famer
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Quote:
Getting the modifiers right for a replay league and for a fictional league are two completely different animals. You will not be able to just transfer the totals and modifiers from a historical game to a fictional game and expect the results to be the same. The PCM's you use in fictional will have a drastic impact on the results. |
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#17 | ||
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#18 | ||
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Join Date: Jun 2011
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Going back to my 1919-2019 example: suppose I want to run a 2019 league but use the HR totals from 1919. If I replace the 2019 figure for HR (6776) with 447 and then press "Auto-Calc Modifiers," I get a modifier of .005 for home runs. Does that avoid the "inverse relationship" problem that I mentioned before? Can I just go with that and expect the hitters in my league to put up 1919-style HR numbers? Quote:
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#19 | |
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Join Date: Jun 2011
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#20 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Yes, on the 1919 HR totals with 2019 other stats. As long as you recalc, the modifiers will try to give you the totals you entered.
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