|
||||
| ||||
|
|||||||
| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
New User
Join Date: Oct 2023
Posts: 1
|
Learning a new position
I am going to share what I know about players learning new positions, hopefully it helps someone. I got so frustrated to not find a good thread outlining how players learning a new position works, so I did my own tests and read through the OOTP manuals. If anyone knows more about this topic, please do add on.
- A player can not learn 2B/3B/SS if they are throw L. - Players gain XP in a position by playing innings and making plays in that position. Players gain XP by simply playing a position, but making plays is the fastest way to gain XP. - The closer a player is to the max XP for a position, the slower the XP gain is. - Higher Intelligence/Work Ethic/Adaptability = Faster learning rate, and low personality ratings = Slower learning rate. - Some positions are easier to learn than others, from easiest/fastest to hardest/slowest is as follows: 1B - LF - RF - 3B - CF - 2B - SS - C - Catcher is significantly more difficult than any other position to fully learn. - I have read from forums that Coaching staff helps learning rate, which makes sense, but I have not tested that theory. It is unclear from reading the official OOTP manuals whether bench and base coaches only help maintain and improve fielding attributes, or if they help improve learning rate as well. |
|
|
|
|
|
#2 |
|
Bat Boy
Join Date: Jan 2017
Posts: 17
|
Spring Training is a great time to get players experience at a new position. The experience gain appears accelerated as well. Having flexibility on your roster is a big asset even with your star players.
|
|
|
|
|
|
#3 |
|
Hall Of Famer
Join Date: May 2006
Posts: 3,644
|
Thanks, Aeon, for starting this thread. It's vital information for people new to the game or wanting to help players learn new positions. I have copied this information into my permanent OOTP files, and hopefully we will see more people contribute to your findings.
|
|
|
|
|
|
#4 |
|
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
|
In historical games an OF will not be able to learn IF unless he played IF real life and not until the time in his career when he played IF. Same with teaching an IF to play OF. Neither IF nor OF can learn C unless they played it real life. Within the categories of IF and OF, the defensive spectrum applies.
Last edited by Brad K; 11-01-2023 at 10:35 PM. |
|
|
|
|
|
#5 | |
|
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,747
Infractions: 0/1 (1)
|
Quote:
|
|
|
|
|
|
|
#6 |
|
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
|
|
|
|
|
|
|
#7 |
|
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 492
|
Good stuff Aeon.
I would add the following: Low Intelligence is only detrimental to your team in that the player in question learns slower and I assume get less developmental career chances at breakthroughs or "light bulb" moments. Low Work Ethic however, is doubly bad. It's bad for the player himself obviously as he just doesn't want to put in the work. But he is also OOTP's version of a "clubhouse cancer" in that they negatively influence your other players on the team. You really don't want these guys on your roster; in my opinion anywhere. Even in the minors they take up playing time or money that can be much better spent elsewhere. I avoid like the plague as running a team is hard enough w/o this added headache. Perhaps others here can offer their experiences with low work ethic.
__________________
"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner Last edited by Pdubya64; 11-02-2023 at 10:38 AM. |
|
|
|
|
|
#8 |
|
All Star Starter
Join Date: Oct 2010
Posts: 1,756
|
I'm not sure if this is still true or not but I seem to remember when it came to learning a new position in spring training the player had to start the game to get experience. If they came in as a pinch hitter later it did not work. If they started however, and if memory serves didn't even play the field that day they still received exp. Anyone remember anything like this?
|
|
|
|
|
|
#9 | ||
|
Hall Of Famer
Join Date: May 2004
Posts: 10,654
|
Quote:
__________________
Quote:
|
||
|
|
|
|
|
#10 |
|
Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,156
|
How, if at all is learning a new position impacted by the part of the ratings that allocates experience by position on the 0-200 scale?
I don’t know what the effect of those numbers are; although by experimenting I have seen that increasing experience at a position causes a corresponding modest increase in the fielding rating. I gather while acting as Commissioner one could change a zero to 200 at a position, thus “cheesing”. the outcome and accelerating the process described here as learning the position. I would rather have the player learn. I have changed the position experience numbers to “direct” the AI to use a player at his primary - or preferred - position. In a way, that guarantees more fielding experience at that position, and should lead to a higher fielding rating. For example, for guys that typically played some OF, 1B, 3B as well as C, but with good basic C skills, I have changed C to 200, and either reduced or eliminated the other positions. So the player will get the experience, but still has to learn the position. Thoughts?
__________________
Pelican OOTP 2020-? ”Hard to believe, Harry.”
Last edited by Pelican; 11-02-2023 at 02:36 PM. |
|
|
|
|
|
#11 | |
|
All Star Starter
Join Date: Feb 2021
Posts: 1,448
|
Quote:
|
|
|
|
|
|
|
#12 | |
|
Minors (Rookie Ball)
Join Date: Jan 2021
Posts: 20
|
Quote:
However, in the upper levels (AA and especially AAA), I don't really have those types of players, and the locker-rooms and team records are much better for it. I've seen a ton of guys who had lost some of their initial potential finding it again once they reached those levels if they had the chance (like some guys who had a poor OPS+ in the lower levels would suddenly have a 120 OPS+ in their first year in AAA). I can't really tell in terms of the majors because I avoid low work ethic players like the plague. The only time I had one on my team was to trade him on the same day I acquired him. |
|
|
|
|
|
|
#13 |
|
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 492
|
Thanks for the input LuScorpio, nice to know.
__________________
"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner |
|
|
|
|
|
#14 |
|
Global Moderator
Join Date: Nov 2002
Posts: 11,985
|
If we're all avoiding low work ethic players like the plague (I am too), I wonder if there should possibly be some upside to them, like maybe they should only be created with higher ratings.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
|
|
|
|
|
#15 | |
|
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,976
|
Quote:
__________________
Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
|
|
|
|
|
|
#16 |
|
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,944
|
I'll be that guy and say if you are disqualifying players because of low work ethic you are missing out on some pretty good players. I have three on my MLB team and they are all doing quite well. I do have good leadership, with two captains and, IIRC, 4 leaders, and a winning record.
If I look at qualified league leaders, from a just completed season, and sort by >= 2.5 WAR (number chosen out of thin air) I find.. 81 total batters, 14 batters have low WE (17.28%). 8 are 3.0 or above. Top three: 5.3, 4.0, 3.9 47 total starting pitchers, 6 starting pitchers have low WE (12.76%). 4 are 3.0 or above. Top three: 5.7, 4.7, 4.0. Relievers don't make the list as they don't average 1 inning per game played. In context with WAR leaders from both leagues... AL Batters: 7.3, 6.2, 5.8.. NL Batters: 9.9, 9.3, 7.1 AL Pitchers: 6.9, 6.1, 5.7(has low WE)... NL Pitchers: 5.9, 5.7, 5.4 I don't know how much low WE players at low level minors pull down the team, though I do believe that having "a lot" of them on one team would not be a good thing. I certainly haven't looked at it deeply like LuScorpio68. What I do know is these low WE players that are doing fine in the MLB came through the minors. Sure avoiding low WE/low skill players makes a lot of sense. Ignoring all without taking into account their abilities, not so much IMHO. There already is an upside for low WE players, that have skills. No need to change the player creation model to try to what, talk users into using low WE players? Users are free to evaluate low WE players now and base decisions on an individual basis or ignore them out of hand. Last edited by Sweed; 11-06-2023 at 10:44 AM. Reason: clarification |
|
|
|
|
|
#17 |
|
Global Moderator
Join Date: Nov 2002
Posts: 11,985
|
I was thinking the obvious answer to my question was going to be something along the lines of: but how do you know they're not already?
I'm not really advocating for their ratings to be increased at creation, I was just posing the question. And obviously not "all" users are going to avoid players with low WE (that was just hyperbole on my part), some users are going to go for them. I do however wonder what % of us avoid them like the plague. The reason I avoid them doesn't even have to do with performance or development. I play the game more as a story than as a challenge and since lazy co-workers drive me nuts IRL, I choose to turn my nose up at them in the game as well.
__________________
My OOTP Wishlist | My FAQ List OOTP Wiki | Your Recommended Team Nicknames, By City (A Crowdsourced Project) For Beta/Devs: Full screen (1920x1080) |
|
|
|
|
|
#18 | |
|
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,944
|
Quote:
Sure I understand "all" is almost never really "all", though we've had users (not you) post things like "OOTP is unrealistic because x has never happened in a real game" only to shown many examples of "x" happening. So, as the thread appeared to be going down a low work ethic is always bad path I thought I'd give a counter argument using data instead of opinion. I think many times new users read a thread like this and go away with the idea that the opinion being discussed is the "gospel", leading to "well I read somewhere" type posts down the line. So just trying to post something to balance the discussion for anyone that may read the thread. Nothing more.
|
|
|
|
|
|
|
#19 |
|
Major Leagues
Join Date: Jul 2008
Location: Staunton, VA
Posts: 492
|
Yeah Sweed, my position is strictly from a "sounds like a bad idea" hip shot, no real objective data to support it. I have to admit there have been a number of times in the draft I have been tempted to take a player other teams pass over...
Which is another angle- have you guys noticed even the AI teams tend to avoid some but not all low work ethic draft players? I guess that is another reason I wasn't talked out of it. Open to reexamining if the guy is otherwise a good risk. Appreciate the viewpoints guys. This stuff is valuable if for no other reason than there is no real "book" on some OOTP game stuff. Getting back to the OPs subject of position changing/training, I tend to go through the minors after assuming the GM role and fiddle around with the promising prospects by changing their position and observing the results. This is actually one area I wish OOTP would have all the positions Overall/Potential for a player somewhere as a summary so you wouldn't have to go through the manual process. It does work, just time-intensive.
__________________
"Chew, if only you could see what I've seen with your eyes." - Roy Batty Blade Runner Last edited by Pdubya64; 11-06-2023 at 06:16 PM. |
|
|
|
|
|
#20 | |
|
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,944
|
Quote:
I'm lucky enough to have room for stats too, but most screens, I think, would allow having all positions with current and potential.
|
|
|
|
|
![]() |
| Bookmarks |
|
|