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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#61 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,553
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Guys you don't understaaaaaaaaand why isn't 50-rated Michael Smith, the 37th ranked out of all of the 2022 graduates, an 80????? You should know that everyone who plays for the Braves gets an automatic Atlantaboost to their ratings!!! I am a smart person.
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#62 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 51
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https://www.mlb.com/news/every-no-1-...mlb-draft-pick |
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#63 |
Minors (Single A)
Join Date: Aug 2011
Posts: 51
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Also, I don't have a good feel for international players but I sort of believe that scouts should be able to identify generational talent and have at least a good idea if players might make it to the bigs when spending top dollar.
My experience is international players just don't stand a chance in OOTP. Even if they can make it out of the complex decently rated (which is rare), they're going to struggle forever at rookie ball and likely never make it out of there. Sometimes the game even promotes them at 16 or 17 just so they can hit .200 at rookie ball. I remember when the Jays splashed the cash on Vlad, it was known he would make it to the bigs. Sure he's struggling now but he made it & still might be a superstar. (I speak mainly of positional players; sometimes with a weird development path I can get pitchers to the big leagues; usually 2-3 seasons of struggle in rookie ball where their ratings just drop, then they start to move up and their ratings do as well; often hitting the bigs with top ratings and even throwing lights out before taking a dive again; it is so predictable that it is funny if it wasn't so frustrating) Last edited by thenewchuckd; 04-02-2024 at 10:26 PM. |
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#64 | |
Minors (Triple A)
Join Date: Oct 2017
Location: Pittsburgh, PA
Posts: 206
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The linked article just tells me that since 2013, first overall draft picks have not been consistently good at all. Rutschman looks good and it's still too early to say for others, but this seems to emphasize that baseball prospects can have very random outcomes. |
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#65 | |
Minors (Rookie Ball)
Join Date: Aug 2021
Posts: 25
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This is great to hear. There are a few things in my testing that would be nice to see tweaked, and this is one of them. In general, I want to say there are some people that really appreciate some of the changes you guys are making.Making the average player closer to 50 and lessening the number of elite players in the league makes the game feel much more authentic to me. I do fee like there are some things that could use further tweaking like the player creation modifiers, but I also have the power to modify those myself which I plan on doing. I personally like the player potentials to match more along Future Value ratings of what a player is more expected to do, which is a personal preference. |
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#66 |
Minors (Rookie Ball)
Join Date: Aug 2021
Posts: 25
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I think part of players complaints reading this thread is there is just a range of what people expect in the game. Some people like me want the game to be as much of a realistic sim as possible while others want more of a casual gaming experience. Players like me want to see prospects fail or become just average players while others want to watch their top prospects become superstars consistently. Both approaches are perfectly valid, and the great thing is OOTP has so many customization options in the settings you can achieve both.
For those of you that want you top prospects to succeed more often, I would recommend turning your Talent Change Randomness down a good amount. The higher the TCR, the higher the odds that player loses potential. You can also turn up the player development settings. I do think it would be nice to have OOTP pre-loaded settings groups to make it easier to set the game up into the style you want. That or making an easy way to export settings for others to easily load them without having to export a whole league. There are a lot of settings which is great, but not everyone can spend the time going through all the settings and finding what makes the game play how they want.This would in theory allow both the types of players to be happy with the games updates and changes to the default settings while making it easier on the user. |
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#67 | ||
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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I mean, this is the median fan's opinion of their favorite team's front office. Simulation accuracy 100% there. Quote:
This part I agree with. The only predictable thing I've seen in OOTP25 is that every generated player who enters MLB before the age of 21 is going to be ground into cat food. The game is an unfun grind when there's zero predictability to both drafting and development. Drafting has been my favorite part of the game for years because it was fun to filter guys and narrow in on the best meta for finding the right players. Also, this version of the game renders international amateur free agency pointless. You might as well zero out that part of your budget because OOTP thinks there will never be another Ronald Acuna come out of the DR. (Say that sentence out loud. It's bonkers.) |
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#68 | ||
Bat Boy
Join Date: Mar 2023
Posts: 11
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That is the developer of the game, who knows far more about the inner workings of it than you do, telling you it's not an issue. I'm more inclined to take his word than yours for one reason, because instead of providing some context that could actually help him fix a problem you believe exists you're more intent on being rude toward him and play the victim whenever he refutes your proclamations while still expecting him to fix "the problem". But, please, go on about how he's attacking you and poor you can't play this game exactly the way you think it should be designed. We're all listening. |
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#69 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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There are four straight 40+ WAR dudes on that list. That's not a random outcome. It's not even stochastic. |
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#70 | |
Minors (Rookie Ball)
Join Date: Aug 2021
Posts: 25
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Have you tried setting your Talent Change Randomness lower and the Development speed settings higher in your games. I think you can use the combo of those settings to get your game into the style you want. |
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#71 |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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#72 | ||
Bat Boy
Join Date: Mar 2023
Posts: 11
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Here's the real problem. You think your personal experience with the game is a problem with the game and not how you play the game. I'm not even saying everything you claim to be a problem doesn't exist, just that it's hard to believe you're serious when you can't seem to comprehend why not ever top prospect doesn't work out and yell at the developer that this isn't realistic. Quote:
This begs the question, do you even follow baseball beyond watching games on TV? Almost everyone that isn't drafted in the first round most years is playing a crapshoot. Literally 90% of players drafted don't even get to the Majors. |
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#73 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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TCR does not change the distribution of talent. It only makes it more volatile, which annoys me more. Also, development speed settings won't fix the fact that the game drowns every player from the DR and US high schools. I did a sim after posting today, and it generated one guy who made it close to 80-grade in six years. (77, but this is a notable improvement over the previous sim's zero.) That one guy started as a 21 y.o. American college player with 25/80 talent. To be clear, the current version of the game insists that there won't be a single generated player who starts out at age 16 in the DR or 18 in the US who'll arrive between now and the end of 2030 and perform even close to an 80 grade. No next Mike Trout. No next Ronald Acuna. They're going extinct. OOTP already requires too much flipping switches and controls. For example, I don't really need it murdering my drives with WPA graphs and 3D movements for games I'll never check. Adding more knobs to turn means adding more things I might forget each time I set up a game. And OOTP doesn't store those settings. Last edited by mrpoopistan; 04-02-2024 at 10:59 PM. |
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#74 | |
Minors (Triple A)
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Does a 80 grade Ronald Acuna exist in real life? If you look at the 2018 prospect rankings he was a 70 overall. Ohtani was a 60 overall. The closest was 2014 Byron Buxton who was a 75. Most top prospects the last 10 years are 65 or 70. https://www.mlb.com/prospects/2018/top100/ |
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#75 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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I'm not talking a wire-to-wire 80-grade prospect. Those are rare. I get that part. Ken Griffey, Jr. is rare. I'm talking anyone who becomes an 80-grade player from an entire set of high school draft and IAFA classes over six years. Even expanding to college drafted, I got one guy when I did a new sim. |
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#76 | |
Bat Boy
Join Date: Mar 2023
Posts: 11
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You can export league settings and import them as you create a game. You can do the same for game settings as templates. |
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#77 | |
Minors (Triple A)
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Also for 2024 MLB top 100, Holliday is 70, Chourio is a 65 and Skenes is a 65. The way people drool over Skenes you'd think he is ranked an 80. But no, he is a 65 and currently destroying AAA hitting. https://www.mlb.com/prospects/top100/paul-skenes-694973 |
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#78 | |
Minors (Triple A)
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Ok, show me in which MLB prospect list where Acuna was rated 80? Last edited by 84Cubs; 04-02-2024 at 11:12 PM. Reason: typo |
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#79 | |
Minors (Rookie Ball)
Join Date: Aug 2021
Posts: 25
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Ah that is interesting there are templates. Maybe it would still be nice for OOTP to have on the league creation wizard the option to use a couple of preset templates from the devs to align toward different player expectations. Lowering the bar to entry for newer players while still allowing them to customize at a very high level is only a good thing for the game. |
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#80 | |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,578
Infractions: 0/1 (1)
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