|
||||
| ||||
|
|||||||
| Earlier versions of OOTP: General Discussions General chat about the game... |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
All Star Reserve
Join Date: Dec 2002
Posts: 792
|
changing the weight system midyear
Quick question. Can you change the ratings and stats weight as you go thru the year and then hit automatic roster update for computer teams? I'm wondering if, for example, you set 2005 stats weight at 20% at the beginning of the year and then maybe 100 games into the year, change the stat to 50% and downgrade the 04 stats weight. I'm trying to imitate managers realizing that 1976 just ain't Johnny Bench's year and he's going to hit .230, so let's get the backup guy hitting .270 in there a bit more often.
How does the computer react, or does it at all, when you change the weight system during the year? thanks |
|
|
|
|
|
#2 | |
|
All Star Starter
Join Date: May 2003
Location: NJ
Posts: 1,957
|
works like a charm. can't say the effect will necessarily be immediate; it may take a day or two. but i use the same tactic in my solo league and i find it makes for much more realistic ai evaluation!
__________________
Craig the pale hose: year 1/hitchhiker's guide to.../wild thing, you make my heart sing/year 2/THE TRADE/making the playoffs Quote:
|
|
|
|
|
|
|
#3 |
|
Minors (Rookie Ball)
Join Date: Mar 2005
Posts: 30
|
yea, it would be nice if a gradual change in those settings were built into the game, rather than, on the first of the month, all of a sudden players are altered. i don't like messing with it during midseason for just that reason.
|
|
|
|
|
|
#4 |
|
All Star Starter
Join Date: May 2004
Location: Wherever My VPN says
Posts: 1,989
|
I change them with every month of the season.
I start out with: ratings 50 last year 30 current year 0 2 years ago 20 With every month progressed, I increase current year 5% and decrease 2 years ago 5 % and decrease last year by 5% in the last month. By the end of the season, it looks like this: ratings - 50 last year - 25 current year - 25 2 years ago - 0
__________________
Owner/Operator - Vezna Financial Services - Accounting and taxes. |
|
|
|
|
|
#5 |
|
All Star Reserve
Join Date: Dec 2002
Posts: 792
|
Thanks folks.
OOTP just went from an 8 to a 9 on historical simulation. Managers with individual preference settings would get OOTP to a 10. Since I've got such helpful people gathered, may i throw out a couple more questions on the engine? 1. Can we affect the AI's decisions at the beginning of the season on roster choices with the same technique, by manipulating its mode of selection? Example: Mark Belanger's awsome glove and horrific bat often gets benched in favor of some utility infielder with average defensive ability, but a .250 BA. Worse, Belanger might even be released, or sent to minors. To keep out the minor league invader, i'd think putting the stats from the previous year to 100% might work. Or is there that opportunity before opening day? Anyway, thoughts on how to manipulate roster selection and any plus scenarios that would create? Last edited by knockahoma; 04-11-2005 at 11:52 AM. |
|
|
|
|
|
#6 | ||
|
All Star Starter
Join Date: May 2003
Location: NJ
Posts: 1,957
|
a copy-paste from another thread that may or may not help:
Quote:
i will also say that if you have finances on, during offseason free agency you should be sure to NOT put any weight on "current year's stats", since for some bizarre reason those stats are read by the engine from the upcoming year. i've found salaries are most realistic with a breakdown of about 55% ratings, 25% last year's stats, and 20% the stats from two years prior. but i like salaries low so your mileage may vary.
__________________
Craig the pale hose: year 1/hitchhiker's guide to.../wild thing, you make my heart sing/year 2/THE TRADE/making the playoffs Quote:
|
||
|
|
|
![]() |
| Bookmarks |
|
|