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#1 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Logos: Getting Started 101
I may just be kidding myself, but I'm thinking I'd like to have a hand in learning to create the logos for the new fictional league I've been working on. I think I can grasp the basics once I get a handle on some fundamentals. I know, that probably means reading the manual.
![]() In any event, I've recently acquired Adobe's Photoshop Elements 2.0 and hope it will serve adequately to accomplish my aims. I even bought a couple of tutorial books (one's even for Dummies!) to assist my efforts. If anyone would be willing to give me a few initial pointers or guidelines on how the process unfolds, I'd be grateful. One of the main obstacles I've encountered as I've just scratched the surface of this endeavor is actually finding materials and images to secure for use or alteration. I've Googled clipart and logos, and there are a few images that may ultimately be suitable, but they're really not of the variety I see most of you implementing here. Not that I'm trying to emulate any of your wonderful styles, if anything I'd like to discover my own, but most existing images I locate through web searches seem to land on both ends of the continuum: either bland/simple and business-like presentations or rough-hewn clipart creations. So....baby steps. Going to spend some time working with the software and try to become familiar with its layers - so to speak - and after what I'm guessing is a few weeks make the jump into creation itself. What with the historically excellent support this forum has offered its constituents, I'll remain hopeful of some degree of success and satisfaction. If I can produce half of the quality so many of you demonstrate, I'll be content with the effort I'll endure. Appreciate your ongoing contributions and thanks in advance for any and all comments and advice. Edit: ... and I am surgically searching and reviewing the Logo forum for earlier advice and suggestions passed down from the existing Masters like Cuss, LGO, Treches ah so many. AND I may make another trip to the book/software store today! Historically, I've been more the language artist while my wife is the collector of both fonts and pics in her many creative visual pursuits. Maybe I need to raid her disk storage space. hehe
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 03-02-2005 at 01:51 PM. Reason: So you know I'm not looking for shortcuts. |
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#2 |
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Major Leagues
Join Date: Oct 2004
Location: Birmingham, AL
Posts: 447
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Some good places to look for logos that can be manipulated for your own use is http://www.logoserver.com and http://www.logoshak.com. There are a ton of logos that you can use and change or even get ideas from.
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I can do all things... Philippians 4:13 |
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#3 |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 4,033
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I'm not familiar with the software you're using but if it's got layers, use them liberally. I put basically everything that can be on seperate layers. Then I frequently make duplicates of a particular layer when I'm about to make a significant change.
Example: You might have your background color on one layer. Say you're doing a raised border around the edge of the logo -- that's on another layer. You've got a picture of an emu -- that's a layer. You've got your team name - that's a layer. If you're going to try to make your team name circle around the emu, duplicate the layer and try it with the copy. That way, even if you get several steps into it so you don't know how many "undo"s to do, you can still get back to the original.
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#4 | |
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All Star Starter
Join Date: Mar 2002
Location: Omaha
Posts: 1,199
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Quote:
Another thing that's been a challenge for me is to get colors that mesh well together. There are some websites out there that can give you help on selecting good contrasting and complementing colors if you have a color that you want to start with. Google search 'online color selection tool' and I think you'll find some options.
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"Go Crazy Folks!" Jack Buck |
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#5 | |
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Major Leagues
Join Date: Nov 2004
Location: BC Canada
Posts: 464
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Quote:
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#6 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,420
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Besides what has been said so far, be patient and know you are going to have some failures in your efforts, but simply enjoy the process - that has worked for me.
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#7 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Thanks for all of the initial input. Will be spending what time I can afford getting very familiar with the formats of the software. The spontaneous trip out this afternoon resulted in my picking up PSP9. I know, I already have Elements 2.0 but after reading a bit more about capabilities it "seems" like the vector drawing capability of PSP9 may offer up a yet another avenue of creative opportunity. Hell, I don't know enough yet to know if that means anything of real value or not -- or whether I just plain enjoy wasting money
, but between the two programs I'm certain there must be some gaps I will be able to fill I might not have otherwise. Besides, it had a rebate. heheAnyway, going to put the nose to the manuals for awhile and hope I have the raw grey matter materials to soak it up. Really do appreciate the quality of the artists in this forum (as well as the logistic artists in Mods proper) for the generous time afforded the rest of us by sharing your talents. That includes you too Eugene, while not yet - but soon probably - a designer, your keen critical eye is a necessary element that always seeks to improve what appears to be beyond improvement. Thanks guys. Going into the catacombs now for what will probably be a long, long stay -- along with the more-than-occasional "can you help me with....?" Promise I'll try to minimize those occurences. And yes, gmo -- a little joy would be a welcome, if unexpected, find along the way. Until then...
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ Last edited by endgame; 03-02-2005 at 10:38 PM. |
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#8 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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+1
Call me superstitious. Or proactive.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#9 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,205
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I can't wait to "tear your creations apart".
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#10 |
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Minors (Double A)
Join Date: Jun 2004
Location: San Marcos, Tx
Posts: 123
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Actually, you should get Photoshop in replace of PSP9
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#11 | |
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Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,710
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Quote:
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"The ice is getting even more thinner, my friend!"
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#12 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
I'm figuring a great deal of experimentation with both and if it comes to the point where I'm educated enough to actually determine what a logo needs to drive it to that 'acceptable' level then one or the other program should offer the option I'd be looking for at that point in time. But again, I'm probably being way too optimistic at such an early stage of my own development. Headed back to the search function. Thanks again.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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For logos, I'd recommend a vector-based drawing program more than a pixel-based photo-editing program.
This is not to say that the effects a photo-editing program like Photoshop can do are not useful and interesting, because certainly they are, it's just that I think a vector-based drawing program like Adobe Illustrator or CorelDRAW is more flexible and better suited to the task of creating logos. They also have the advantage of being resolution independent, meaning you can scale your finished logo to any size you want without losing any quality. In a photo-editing program, you're limited to whatever resolution you start with, unless you want to take an image quality hit in making it larger. The other thing I recommend is to print lots of real-world examples of logos you personally find interesting, either in the overall design or in some specific elements of the design. I printed out some 30 pages of actual team logos, with around 6-8 per page, and I find going through those to look for ideas and concepts very helpful. |
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#14 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#15 | |
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Major Leagues
Join Date: Nov 2004
Location: BC Canada
Posts: 464
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Quote:
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#16 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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About three days into the introductions; effectively 4-5 hours of actual study time and I'm astounded at the sheer complexity of the graphics world. My admiration for you creators has already increased a hundred fold. Granted, I'm an individual who tends to make things more complicated than they probably have to be, but still this arena begs to open the pandora's box of the imagination and that alone unleashes a plethora of possibilities. I admitted my nOOb orientation to this process, but even I couldn't have imagined I'd sit for an hour mixing wet paint on a palette experimenting with colors and brushstrokes - and even had a little fun with it. Forget the fact that, given what I've seen, I'm probably months away from any quality work -- this was a sudden reaquaintance with the notion that the nature of results are directly related to the nature of the ambition and effort invested toward achieving them.
Don't mean to derail this into a Logo-blog, but just wanted to acknowledge - now that I've taken even the smallest steps into the trenches - my enhanced appreciation for the tremendous talents that exist here in the forum. Salutes to all of you. I'm thinking now, realistically, I should be able to create my retirement logo by the time I get the feel for these concepts. Wow.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#17 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Certainly, there are a lot of possibilites available in the software. But don't lose sight of the fact that a logo need not be particularly fancy.
Think of the logos used by the Chicago Cubs, San Francisco Giants, Minnesota Twins, or Oakland Athletics. None of these are complicated; in fact, they're all fairly simple and straightforward in their designs, and yet these are all real-world team logos. Indeed, sometimes a simple, clean design is better than something with lots of flourishes or effects. So don't let yourself get too overwhelmed by the possibilities. Start with the basic set of tools and get comfortable being able to make nice designs that are reasonably uncomplicated. You can always add more effects and design complexity later on as you acquire more knowledge and experience. |
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#18 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#19 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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There's no set answer there, I think it'll depend on what you find comfortable. I would suggest though to make it even multiples of the final 150x150 size, so that you're reducing by even amounts.
In other words, if it's 300x300 you work with, that means OOTP's final size is 50% of your working size. If you work at 600x600, then OOTP's size is 25% of your working size. Reducing by these multiples is better than 33% or 67% or something like that. Twice OOTP's size, or 300x300 is probably fine for simpler logo designs; for more complex designs the 600x600 canvas is likely better. |
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#20 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
Appreciate your quick response. Back to the books for me.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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