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Old 03-08-2002, 06:41 AM   #1
BoneGavel
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Question Distinguishing Players

On the TEAM transactions page (and elsewhere), it would be nice to see players that I have drafted or traded for to be a different color. As it is, when I auto-fill, I can't easily tell who is a player I picked or one that was filler.

Is this a possibility?

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Old 03-08-2002, 06:54 AM   #2
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That's one of the main reasons I do not auto fill the minor leagues. It's much easier to track the performance of your true prospects if your minor league teams are not watered down with a bunch of guys who will never make the big show. Your true prospects will still play and have stats even if the minor league teams do not have full rosters.
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Old 03-08-2002, 06:56 AM   #3
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But if you don't auto-fill the minors, then you can't experience the joy of managing your minor league teams, correct? (i.e. setting rotations, lineups)
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Old 03-08-2002, 08:07 AM   #4
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do you want a major-league sim or a minor league sim? what pro-level manager/GM sets the lineups for the minor-league teams anyway?!?

first let Markus fix what problems the major league portion of the game has - what else he fixes is pure gravy to me.
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Old 03-08-2002, 08:09 AM   #5
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[quote]Originally posted by mad0die:
<strong>But if you don't auto-fill the minors, then you can't experience the joy of managing your minor league teams, correct? (i.e. setting rotations, lineups)</strong><hr></blockquote>

there is joy in micro-managing the minors? I just wish the coaches would develop them more quickly. a brilliant coach with a player who has brilliant talent should show quicker results.
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Old 03-08-2002, 08:10 AM   #6
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If you don't fill the Minors, you run the risk of having little to no positions like P.

I did a fantasy League and drafted 50 rounds. I went to my transactions page and moved all the players around to reflect the arrows and wound up with ONE starting pitcher. Ouch! The other P's aren't ready to be moved up, so the only way to fill the rosters is with an Auto-Fill.

If the players were color coded, there would be no issue with Auto-Fill. Just do it, and dump any junk players that are created.

matt

[ March 08, 2002: Message edited by: BoneGavel ]</p>
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Old 03-08-2002, 08:19 AM   #7
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I'm not asking or expecting full management control of the minor league teams. I have no problems with how things worked in OOTP3 and I think the little additional control of the minors in OOTP4 (rotations, lineups) is really cool.

I for one try to build balanced (position-wise) minor league teams. I think it sets up my major league team to be the most successful. I use my minors for trading, development and the intrinsic value of getting the big picture of my organization. I was just a little surprised that others did not auto-fill the minors as well.

Of course I am a sim'er and never play the games so maybe I have more time to devote to the management aspects than others. That is the beauty of this game, you can play it in the way that gives you the most fun. Barring a full minors roster, auto-filling minors is a great feature IMO.
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Old 03-08-2002, 08:24 AM   #8
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[quote]what pro-level manager/GM sets the lineups for the minor-league teams anyway?!?[/QB]<hr></blockquote>

Oh, forgot to respond to this. What pro-level MLB team only has 6 players in AAA, 4 players in AA and 2 in A? Your argument holds no merit.
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Old 03-08-2002, 08:37 AM   #9
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Exactly. After my intitial draft, my minors had 25 players spread over AAA, AA, and A.

Auto-fill is the only way to make sure you have available players.

A simple color coding would solve all of our problems.

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Old 03-08-2002, 08:45 AM   #10
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[quote]Originally posted by mad0die:
<strong>

Oh, forgot to respond to this. What pro-level MLB team only has 6 players in AAA, 4 players in AA and 2 in A? Your argument holds no merit.</strong><hr></blockquote>

I disagree. I think that is ultra-realistic in that there are probably 6 players in AAA, 4 players in AA and 2 in A that the Major League GM has a keen eye on and the rest he could care less about (to varying extent). These numbers may be a little low, but you get my point.
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Old 03-08-2002, 10:29 AM   #11
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I can go both ways with this discussion. On the one hand, I like the challange of not having any viable options in the minors should one of my ML guys get hurt (or just stink to high heaven). Either look to the FA list, pull off a trade, or deal with it.

On the other hand, having full (or near full) minors lends to those surprises, like an Alex Cabrera coming up for the D'Backs a couple of years ago out of no where.

Someone suggested a while ago to auto fill one level, say Double A. This way, you know somewhere in your system you have at least 1 player at each position. This still leaves plenty of room for movement up and down, something that is often a problem with Full rosters where every available slot is already filled.
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Old 03-08-2002, 12:02 PM   #12
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I prefer to auto-fill. Why? Well, in my first season as St. Louis, two of my starters went down with injury. I had only one SP (or something like that) in AAA. I really was running on fumes. So, I filled my minors, and I can't turn back.

Actually, I got a surprise that way. My current RF, Kenneth Beech came from auto-fill. Made JD Drew expendible (imagine that ).
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Old 03-08-2002, 09:48 PM   #13
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I like filling my minors as well. I like to feel I am managing an organization. Part of that challange, a responsibility of the GM, is to scout the minors, keep an eye on who to move up and who to not. This is pointless if the minors are not filled out fully.
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Old 03-08-2002, 10:11 PM   #14
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I do both and find excitment in both for different reasons. For online leagues, I plan on sticking to my OOTP ways and having a small number of the prospects I am 'closely' watching. For my offline league, I go through a full 20 round draft and a whole gang of prospects so I can feel like I am actually running a franchise, not just a team.
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Old 03-08-2002, 10:16 PM   #15
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There is nothing wrong with either method - using fill minors or just drafted minor leaguers. I suspect as you play the game more you may decide to skip the fill minors option at some point though, as it can stunt the growth of your teams true prospects, and there are no minor league W-L records anyway . I would suggest that solo players only fill their own minor league rosters though - filling the entire leagues minor leagues gives the human player a distinct advantage over the AI.
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Old 03-09-2002, 04:39 AM   #16
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[quote]Originally posted by Killebrew:
<strong>I would suggest that solo players only fill their own minor league rosters though - filling the entire leagues minor leagues gives the human player a distinct advantage over the AI.</strong><hr></blockquote>

How come?
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Old 03-09-2002, 08:34 AM   #17
BoneGavel
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Which brings me back to my original point: to distiguish the players that are auto-filled from the players I drafted or traded for, there should be color coding or a icon or something that I can easily tell them apart.

matt
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Old 03-09-2002, 08:51 AM   #18
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When I started my league, I drafted 40 players - that put 15 players in the minors, mostly in AAA, some in AA. For each team.

From there, I auto-filled ONLY the A level for each team, then do a smallish (5-8 round) round amateur draft each year.

This gives me a pretty decent balance in my minors between prospects, emergency fill-ins, projects, and trade bait.

I enjoy managing my minors, and watching the players (slowly) develop, or bust.
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