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#1 |
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Minors (Rookie Ball)
Join Date: Dec 2003
Posts: 44
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Schedules for future years
Sure, there's 14 calendars (7 for 365 day years and 7 for leap years)
The seven 365 day calendars are #1 - New Years Day on a Sunday (coming up in 2006, last seen in 1995) #2 - New Years Day on a Monday (coming up in 2007, last seen in 2001) #3 - New Years Day on a Tuesday (coming up in 2013, last seen in 2002) #4 - New Years Day on a Wednesday (coming up in 2014, last seen in 2003) #5 - New Years Day on a Thursday (coming up in 2009, last seen in 1998) #6 - New Years Day on a Friday (coming up in 2010, last seen in 1999) #7 - New Years Day on a Saturday (coming up on Saturday, last seen in 1994) You could repeat some older 30-team schedules for some of those years. A more complex schedule generator would make this easier too (one outside of the one on the game, that would generate the text files after asking stuff like 'balanced/imbalanced', the start of the year, interleague pairings and all that) Any thoughts? |
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#2 |
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,420
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This thread here:
http://www.ootpdevelopments.com/boar...ad.php?t=63976 goes into how to adjust a csv schedule file to match real calendars. Basically you can use a spreadsheet to adjust the day numbers. One problem is that if you do that on the same basis file you'll may get bored with having the same teams play in the exact same order every year. On the other hand if you tried to do it by exporting the schedule after rolling over to the next season (during which the game automatically mixes up matchups by juggling the teams within division) the process is made a little more difficult by the comment lines in the exported file. An alternative is, while the game randomizes the matchups as it does, to just maintain the same calendar each year. I'd figure most people do this. It works fine with the only shortcoming being that if the first season begins Monday April 5, then every season begins Monday April 5, even though that date falls on Monday much less often than every year. The Stickware schedule generator does tell you the proper info needed to have the dates in the game fall on the days of the week they really did/would. Frankly, though I personally always aim to make it correct, I am willing to cut this corner if most everyone else does. Le Grande Orange would agree you though - his motto is that "proper schedules matter." I meanwhile am more apt to follow "decent schedules are good enough." Presumably LGO will reply here also (we tend to run in the same circles) as I think he has been hoping along the same lines and has thought this through as you have. |
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#3 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Hey gmo, how are ya? Funny bumping into you in this thread...
![]() For historical schedules, the proper day/date combination is important, since otherwise it throws off what the schedule should be. For fictional schedules, it is less of an issue. It really depends on how much a correct real-world calendar matters to the player. There was posted somewhere in this forum a list of what "Year starts on" values to use in OOTP to get the calendar to match it's real-world counterpart, from 1870 to 2080, if I remember right. That's only necessary because OOTP doesn't realize leap years exist (gee, even the Romans knew about leap years! )Hopefully OOTP7 will get an overhaul in the calendar department and it will feature the true calendar for any year one chooses. Incidentally, PureSim does use the true calendar in its date keeping. |
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