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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Design Resources
I have a general question for people who design stadiums, logos, and facepacks:
What resources do you use and how do you go about designing them? I'll start with some of my own experience. For stadiums, I use a few resources. When I want to make a stadium with specific dimensions, I will sometimes generate a stadiuim in the old Earl Weaver Baseball, capture the screen, bring it into Paint Shop Pro, and trace over it, basically, with fields I got from oldtime ballparks in Strat-O-Matic. For other stadiums, I simply combine pictures of various stadiums and put them over a unique backdroup. Sometimes I'll use a football field and just put a baseball field where the football field would go. Sometime's I've even used empty fields that, in pictures, happen to have fences that could work as an outfield fence, and I just add in the baseball diamond from other images. For facepacks, I use a few methods. One is superimposing images of faces I find online over those of real baseball player pictures. It can be hard to get things to line up and look right, but it can also produce a very real looking picture when it works. I also sometimes superimpose a FaceGen face over a real guy, which looks better to me than a FaceGen face over a generated body, though I'll do that too. For full fictional leagues (with fictional cities), I sometimes make fictional maps using a program called Campaign Cartographer. It's mainly designed for role playing games, but I use it to make maps for fun (yes, I'm odd) and for fictional leagues or stories. Any image editing I do is in Paint Shop Pro.
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