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Old 07-11-2004, 11:27 AM   #1
markprior22
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AI pinch hitting for cleanup hitter

It sure seems like I am seeing this alot lately in OOTP. I play out most of my games and every couple of games the AI pinch hits for the 4th hitter in late innings. I'm not saying this "never" happens IRL but I don't think a manager is going to make many switches for a cleanup hitter based on right handed or left handed pitching.
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Old 07-11-2004, 11:31 AM   #2
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well, you may be correct that there is a problem here- although I can think of a couple of reasons why it COULD make sense also. One- perhaps the cleanup hitter is signifigantly worse from one side of the plate (CBLCardinals Pat Burell) and may also have a tendency to strike out and not get the bat on the ball. (again Pat Burell- and Jim Thome)
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Old 07-11-2004, 12:40 PM   #3
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hmm...I have never seen this in any of my games...

I have seen them pinch hit a lot for the 7th and 8th hitters tho...

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Old 07-11-2004, 03:21 PM   #4
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I have 2 leftys in my lineup who have great #s, but have very low avg against lefty pitchers. Thinking that could be a prob in some cases I have a couple good r handed guys on the bench for late innings. Heres were it gets silly: the ai will change pitchers on a regular basis so these guys almost never have to be pinch hit for. there will be a lefty on the mound and they almost always take him out and go with a righty against these guys, even if the guy only faces one batter. Dont understand why this happens, its the oposite of what you would expect.
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Old 07-11-2004, 03:38 PM   #5
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I've seen lots of that kind of thing in blowouts. As often happens IRL, a sub gets a little playing time when it doesn't matter. The weird thing in the game is that the AI always does this via pinch hitting, instead of fielding subs.
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Old 07-11-2004, 03:55 PM   #6
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I've seen this happen a few times, and the pinch hitter isn't much, if at all, better than the guy he replaces.

It would be like this: Power hitting lefty up to bat. I bring in a lefty. He brings in a pinch hitter who is batting .185 on the season, but just happens to have a 50 contact vs. lefties, as opposed to the slugger he pulled who only has a 48 contact vs. lefties. Forget the fact that the power hitter has a 80 power vs. both hands.

IMO, the AI logic still needs some work. I've seen some pretty weird looking lineups as well. Stuff where they'll have the league leader in homers batting 8th, just because his average is hovering around .260, but have a guy with zero power (maybe 8 or so homers over a full season) batting cleanup because he's a .300 hitter. I'm sure this kind of thing happens ONCE in a while in real life, but I'm sure if you look at all 30 major league teams' batting lineups, it'd be quite rare to find that.
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Old 07-11-2004, 05:25 PM   #7
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Aside from a few outstanding bugs and the depth chart mess, the in-game AI is by far the weakest part of the game. Unfortunately, I bet it's also the hardest to program.
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Old 07-11-2004, 07:21 PM   #8
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Yeah, I agree that the AI gives way too much weight to L/R splits.

Partly, this might be the results of the third-party rosters used. IMHO, neither Halofan's or CBL's do an adequate job of accounting for random chance in the calculation of platoon splits, as there are too many radical differences between the two. More moderate platoon splits would yield superior results, IMHO.
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Old 07-11-2004, 08:21 PM   #9
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Quote:
Originally Posted by originalgamer
I have 2 leftys in my lineup who have great #s, but have very low avg against lefty pitchers. Thinking that could be a prob in some cases I have a couple good r handed guys on the bench for late innings. Heres were it gets silly: the ai will change pitchers on a regular basis so these guys almost never have to be pinch hit for. there will be a lefty on the mound and they almost always take him out and go with a righty against these guys, even if the guy only faces one batter. Dont understand why this happens, its the oposite of what you would expect.
That's because the single-worst aspect of gameplay in OOTP continues to be how the AI uses the bullpens. It has no idea what to do ever.
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Old 07-11-2004, 08:32 PM   #10
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Originally Posted by Anonymous Ghost
Yeah, I agree that the AI gives way too much weight to L/R splits.

Partly, this might be the results of the third-party rosters used. IMHO, neither Halofan's or CBL's do an adequate job of accounting for random chance in the calculation of platoon splits, as there are too many radical differences between the two. More moderate platoon splits would yield superior results, IMHO.
I feel the game doesn't give ANY weight to the splits when deciding what relievers to use. When I play out games, my bullpen is always one of the tops in the league and I rarely have the best pitchers on paper. The same bullpen is atrocious when games are simmed out. That's because a lefty specialist is never used as such by the AI.

These numbers are from June 23 of a league I'm currently playing:

Mike Myers is the prototypical lefty specialist. The numbers for lefties against Myers are .222/.290/.333. That's in 27 at bats. He's very effective against lefties, but for some reason, righties have 61 at bats against him. They crush him: .328/.425/.475. His overall ERA is 6.65 in 21.2 IP.

If the AI paid proper attention to Myers' (and others just like him) splits, he would be a much more effective pitcher. His ERA would probably be in the 3s, not the 6s. Obviously no lefty specialist faces ONLY lefties, but to face more than twice as many right-handed hitters is just poor AI in-game management.
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Old 07-11-2004, 10:07 PM   #11
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I agree about the simmed results hammering any lefty specialists.

I always have a 5-star lefty on the staff, and his ERA is always atrocious because he seems to always be put in vs. righties. This is one of the main reasons I try to draft righties all the time, regardless if they're not as good as the lefty.
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Old 07-11-2004, 11:26 PM   #12
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I'm in the camp that says the AI uses the L/R splits far too little. Lefty specialists stay in the game for 2 full innings while the righties hammer them. Righty hitters with good overall numbers consistently pinch hit for clearly superior lefty platooners.
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Old 07-12-2004, 09:53 AM   #13
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Have you changed the cleanup hitter's pinch hit setting in your team's strategy window? I find if you set him to never be pinch hit for this problem will go away. Otherwise he has as much chance to be pinch hit for as any other player in the lineup.
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Old 07-12-2004, 09:58 AM   #14
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Quote:
Originally Posted by obaslg
I'm in the camp that says the AI uses the L/R splits far too little. Lefty specialists stay in the game for 2 full innings while the righties hammer them. Righty hitters with good overall numbers consistently pinch hit for clearly superior lefty platooners.

Like the pinch hitting issue, this can be addressed in the team strategy window where you can choose how much you want to stress L/L matchups. It may not entirely solve AI deficiencies in this area, but it gives you a means to influence how your team does it.
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Old 07-12-2004, 10:13 AM   #15
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Although I agree with everything that's been said about the AI not using situational lefties properly, I also think the AI in OOTP6 uses relief pitchers better than it did in OOTP5.

I have a right-handed RF who bats third, a lefty DH hitting cleanup, and a right-handed 1B who hits fifth. My RF, though right-handed, is much better against right-handed pitching. I frequently see the AI bring in a lefty to pitch to my RF and my DH, and then remove him for a right-handed reliever to pitch to my 1B.

I never saw this in version 5. So though it's still not perfect, I'm seeing a little bit more "logic" in the AI's bullpen handling in 6.03.
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Old 07-12-2004, 10:57 AM   #16
markprior22
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Quote:
Originally Posted by KurtBevacqua
Have you changed the cleanup hitter's pinch hit setting in your team's strategy window? I find if you set him to never be pinch hit for this problem will go away. Otherwise he has as much chance to be pinch hit for as any other player in the lineup.
I'm talking about the AI for the team I'm playing against.
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Old 07-12-2004, 11:50 AM   #17
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I've seen this happen, too. I find it really strange.
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Old 07-12-2004, 12:24 PM   #18
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Quote:
Originally Posted by obaslg
I've seen lots of that kind of thing in blowouts. As often happens IRL, a sub gets a little playing time when it doesn't matter. The weird thing in the game is that the AI always does this via pinch hitting, instead of fielding subs.
I've seen it in blowouts too.
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Old 07-12-2004, 12:24 PM   #19
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Originally Posted by KurtBevacqua
Like the pinch hitting issue, this can be addressed in the team strategy window where you can choose how much you want to stress L/L matchups. It may not entirely solve AI deficiencies in this area, but it gives you a means to influence how your team does it.

It flat out doesn't work. You can slide that bar all the way over and the lefty specialist will still face 3-4 times more righties than lefties.
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