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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 07-07-2004, 05:48 PM   #1
Jayzone
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Join Date: Apr 2004
Posts: 706
Exclamation Design glitches in in-game CSV export utility

There seems to be some design glitches in CSV export utility under "game setup". I am just finishing the 30-year test league simulation for my rating level study for v6.03 (reference: my rating level study for v6.01 http://www.ootpdevelopments.com/boar...ad.php?t=64539 ) then I began to examine the CSV data for all 30 years. Some thing weird caught my eyes - the number of entries in player_general.csv stays constant for all 30 years! They are just artificial fixed - stayed at 1216 entries in this case for all 30 years. So, what's the problem? The problem is that the exported csv data not only contains the data/rating for the 'active player' (players in the league, including FA,DL, etc.) but also the data/rating for some of the inactive player (players no longer in the league).

Upon examing the CSV files more closely, I found that CSV export always export player rating/data right from player#1 to player#last. We also know that the game is designed to recycle player number. Combining above two, then this glitch is produced. For example, the new freshly generated league has 1216 players in total for sim year 1. After year 1, 100 players has exited the league (injury, retirement, etc.). The draft is said to set to have 80 draftees. So what happens here is that only 80 of those 100 player numbers are recycled and the total number of players in sim year 2 should be 1196 (=1216-20). However, the CSV export will still generate the data of 1216 players because it's designed to generate data from number_first to number_last. So, the number of csv entries 'sticks' at/after the year when the league has the most players.

This, of course, has made the generated CSV data unsable and the progress on v6.03 rating level study has to be stopped. I thought CSV data should be only for active players. Also, the problem is not limited to v6.03. I was examing the CSV data generated using v6.01 and the same problem exists. The design of CSV data export as it is now also makes it harder to modify the league with CSV import/export utility. I hope this seemingly design glitch in CSV export utility will get fixed soon.
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