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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Double A)
Join Date: Dec 2001
Posts: 194
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OOTP 6 people I got a question
Ok,
I really haven't played this game much and would like to know somethings as the online league I played in has just switched engines . 1. When endurance is set between 1-10 what is the lowest endurance a starter should have. 2. Concerning pitches, what do Stuff, Movement, and Control mean. Let me rephrase, what is most important for a good pitcher, having good Stuff? Movement? Control? I assume Control has to do with walks What about stuff and Movement 3. Do rookies have a lot of talent changes. Anyways thanks in advance for answering these damn questions |
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#2 |
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Hall Of Famer
Join Date: Jan 2004
Location: Philadelphia
Posts: 3,725
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1) Anything lower than a 6 and you're going to have trouble getting through the fifth inning.
2) Stuff has the greatest effect on strikeouts, Control on walks, and Movement on homeruns allowed. Stuff is probably the most important, because under the new DIPS based engine, strikeouts are going to inversely effect hits allowed (i.e. more strikeouts = fewer hits). 3) Rookies have as many talent changes as anyone else.
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Things can always be worse. |
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#3 | |
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Hall Of Famer
Join Date: Mar 2004
Location: Cleveland, Ohio
Posts: 2,251
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2c) ... although the ratings all have impacts upon all outcomes, it's just that some are more dominant in certain aspects than others. For instance, a high control will also help with strikeouts, a high velocity will help out with stuff development, etc.
3c) ... but as a side note, the high schoolers that you draft will have a more uncertain and potentially higher ceiling than the college players you draft.
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