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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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my analysis of the creation modifiers
Ok I'm still in the progress of working on this. But After many many trials, I finally got a working model for the Deadball Era. Originally I set out to get realistic numbers with just the creation mods. and not touching the league totals. But I continued to get way high numbers in Ks. So I had to adjust the league totals number for Ks. Everything else is left untouched.
I set up a 2 league system with 8 teams in each league. One with DH, and one without. My goal was to get as close to the MLB setup in 1901 as I could. Thank you Henry for your initial work. I used your numbers as a starting point and it saved me alot of time ![]() Here aer the numbers I used: Contact +5% Power -85% control +30% endurance +50% stuff -20% Speed +15% Steal +15% As I mentioned above, I adjusted the Ks under league totals from 30801 (default) to 48000. I left every other league total number at its default. Now the results: Code:
AL Hitting BA HR BB K SB 1901 real 277 228 2780 2736 1449 OOTP 274 281 2425 2998 1366 NL Hitting BA HR BB K SB 1901 real 267 227 2685 4241 1402 OOTP 258 269 2602 3865 1345 AL Pitching ERA CG SHO SV 1901 real 3.66 937 54 19 OOTP 3.52 1071 80 17 NL Pitching ERA CG SHO SV 1901 real 3.32 976 70 17 OOTP 3.14 1081 104 28 now take a look at the league leaders: 1901 NL leaders: http://www.baseball-reference.com/leagues/NL_1901.shtml 190 AL leaders: http://www.baseball-reference.com/leagues/AL_1901.shtml compare these to the OOTP leaders: EDIT- I'll continue to work on the numbers for the subsequent eras including a transitional model to go between eras. I'll post what I find over the next couple of days.
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"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
Last edited by Jermanfu; 04-24-2004 at 02:59 PM. |
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#2 |
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Minors (Double A)
Join Date: Dec 2001
Location: Louisville
Posts: 134
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Very nicely done.
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#3 |
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Minors (Rookie Ball)
Join Date: Apr 2004
Location: Midwest
Posts: 31
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Very interesting. I'm wondering if endurance may be a little high as the number of complete games seem a little high. Other than that I think it looks great.
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#4 |
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Bat Boy
Join Date: Aug 2003
Posts: 13
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What do you do to get a realistic deadball defense, speaking in terms of errors and such for fictional leagues?
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#5 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,284
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Quote:
To cut down on complete games: In "team strategies", you might consider adjusting the "pull starter" to have them pulled a little quicker. It worked well in OOTP5 for me. You might try adjusting "endurance" in Era Settings as Da Cubs suggests. |
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#6 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,284
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I noticed a big difference in Shutouts.
Any ideas on how to adjust them? |
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#7 |
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Minors (Rookie Ball)
Join Date: Apr 2004
Location: Midwest
Posts: 31
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My only guess would be the endurance factor. But I haven't played around with the settings enough to be a judge. I'm just going off the modern day baseball where for the life of me I don't understand when a pitcher has an 8-0 lead into the ninth that the AI decides its time to bring a reliever. I should add that I mainly sim all my games.
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#8 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,284
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Quote:
Instead of simming each game, I probably will eventually sim only the first 6 innings of a game and then play out the rest, so can make the pitching changes and not the AI. I set the starting pitchers in my league before each game and then sim the game. That way I can use relievers as starters, something the AI can't do...except in the case of the spot starter. I have found if you increase the endurance in the League Setup to avoid pitchers being pulled and not complete the game, the AI will let a pitcher complete the game and give 10 runs, which is also unrealistic. I have tried various combinations in "Team Strategies" to adjust the "pull starter" and "pull relievers" to solve this dilemma, but could only come close to what I wanted. I play 1950's baseball with 9 man staffs. Teams back then usually only carried 8 pitchers, I have to use 9...otherwise the staff will get overworked and the AI will resort to position players. The AI will sometimes use 7 of the 9 pitchers in a game. This is not realistic. Usually a manager would go with no more than a starter and 2 relievers...a long relief man and a short relief man...occasionally 3 relievers at most. The AI can't do this yet. I have tried every thing possible to get realistic use of relievers and have refined as well as I can, but still can only come kind of close to what is realistic, but not really what I would like. Last edited by Eugene Church; 04-24-2004 at 10:01 PM. |
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#9 |
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Minors (Rookie Ball)
Join Date: Apr 2004
Location: Midwest
Posts: 31
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Eugene,
I agree. I wish I had an answer for you but I don't know. I know it's frustrating to see your pitcher sailing aalong, only to be pulled for no apparent reason. If this is the case that the AI cannot consider a game "safely in the bag" then this may be what we have to live with. I think your settings on a whole have proven pretty reliable |
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#10 | |
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Bat Boy
Join Date: Feb 2004
Location: Decatur, AL
Posts: 18
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Quote:
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#11 |
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Minors (Rookie Ball)
Join Date: Dec 2003
Location: Illinois
Posts: 32
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ROFL, good point.
__________________
GFBL - Big D - C - Predators 2005 - .276 5 HR 60 RBI - Gold Glove - GFBL Championship 2006 - .291 9 HR 81 RBI 2007 - .287 0 HR 28 RBI Classic Internet Baseball League - New York Yankees 1983 - 70-92 Regional Baseball League - Peoria Marshals 1992 - 59-102 Independent Baseball Association - Allentown Ambassadors 2010 - 101-61 La Liga Mexicana - Yucatan Leones 2010 - 38-71 |
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#12 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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was there dh in deadball era?
and how many games u did for the season on your test? i think they play less than 162 games back in 1901 |
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#13 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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EDIT- never mind my earlier post. I just found out the DH wasn't used until 1973. Sorry about that, didn't realize. That shows my ignorance in some aspects
You guys could have said something lol. No one's perfect ![]() also, I used a 154 game schedule.
__________________
"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
Last edited by Jermanfu; 04-25-2004 at 11:18 PM. |
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#14 |
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Bat Boy
Join Date: Feb 2004
Location: Decatur, AL
Posts: 18
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Just jerking your chain a bit, bud. But for future reference, I'm about 90% sure that they only used a 136 game schedule until about 1904 or 1905, and then went to the 154. I also seem to recall that the AL went to 154 a year before the NL, but that difference would be a real pain to recreate in OOTP.
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#15 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Actually, it was like this:
1901-1903: Both leagues played a 140 game schedule. 1904: Both leagues moved to a 154 game schedule. Both leagues stayed with the 154 game season up to and through the 1918 season. However, due to draft requirements in the U.S. in response to its entry into WWI, the season was cut short, and was ended on Labor Day. By that time all the teams had played around 126 games or so. For 1919, the season was reduced to 140 games, but it was put back to 154 games in 1920. Interesting bit of trivia: For the 1910 season, the National League seriously considered moving to a 168 game schedule. Several owners were in favour of the move, while several were opposed. The American League, which had already officially adopted its 154 game schedule for 1910, said it would be willing to revise its schedule to 168 games if the NL moved to the longer season. In the end the increase to 168 games was voted down and the NL stayed with the 154 game season. Last edited by Le Grande Orange; 04-26-2004 at 01:39 AM. |
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#16 |
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Bat Boy
Join Date: Feb 2004
Location: Decatur, AL
Posts: 18
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Hmm, good info, Le Grande, thanks..... obviously, my old timers disease is worse than I thought these days.
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#17 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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cool thanks for the info guys!
__________________
"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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#18 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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BASEBALL'S REBIRTH (1921-1945)
Ok here's the next set of data: Code:
AL Hitting BA HR BB K SB 1927 .285 439 4018 3341 788 OOTP .284 434 3135 3254 933 NL Hitting BA HR BB K SB 1927 .282 483 3413 3491 649 OOTP .281 458 3039 3135 755 AL Pitching ERA CG SHO SV 1927 4.14 585 59 116 OOTP 3.85 673 70 104 NL Pitching ERA CG SHO SV 1927 3.91 613 69 81 OOTP 3.79 692 61 97 thanks to Snowman for pointing that out to me.The only problem is now, there is really no way to emulate the AL having weaker pitching in these years (or better hitting!) to give the inflated ERAs and BAs compared to the NL. But overall, you can see that the numbers look pretty good. The BB numbers could probably be closer, but this can be alleviated some by lowering the control number a few %. Here are thenumbers I used to get these results: Contact +25% Power -65% control +5% Endurance -35% speed -15% steal -15% also under leage totals set Ks to 51500. And make sure you change your ERA to Baseball's rebirth under engine setup. As far as a trasition model goes, I'm still playing around with it. but it seems the best thing to do, so far, is to change your creation mods. from deadball (my previous post) to rebirth, approximately 5-7 years before you are ready to switch eras. This will give your newly created players time to develop and make it to the bigs in order for you to switch over. That's all for now. I'll work on The Golden Years (1946-1960) next.
__________________
"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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#19 | |
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Hall Of Famer
Join Date: Jan 2002
Location: Orlando, FL
Posts: 3,827
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Quote:
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#20 |
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All Star Reserve
Join Date: Mar 2002
Location: Baton Rouge, LA.
Posts: 899
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Yeah Dagrims, that would work too. I just hadn't fooled with the eye numbers any. But yes, that should work.
__________________
"I took the two most expensive asprins in history." - Wally Pipp on his decision to sit out a game with a headache which let Lou Gehrig into the lineup for the first time. http://s10.photobucket.com/albums/a121/Jermanfu/
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