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Old 04-21-2004, 08:12 PM   #1
drprestwood
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Prospect talents convert, but ratings...

We're just finishing 2007 in the ATHL. In order to test for conversion to OOTP6, I ran the 2007 season 10 times after converting.

My team's top prospect, pitcher Carlos Carrion, is one of the best prospects in the league. He is still a top prospect when converting. The problem is that his performance and actual ratings in the converted leagues are much worse.

start of 2007 in our sim, with OOTP5:
2 avoiding H, 8 avoiding BB, 8 getting K
Performance:
AA: 174 IP, 37 BB, 294 K

start of 2007 averages in OOTP6 tests:
4 stuff, 1 control, 3 movement
Performance:
A: 175 IP, 60 BB, 120 K

It's not just that he had much worse K/BB numbers in OOTP6. It's that he had much worse numbers in CLASS A, as opposed to shredding AA ball despite a relatively high ERA. I don't know how this happens...how a guy who Ks over 1.5 batters per inning goes to only striking out less than one against easier competition.

Can anybody give me any insight on why this happened??? I took on a huge salary and gave up a nice young SP in a trade for this guy, and I want to get the value I traded for.
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Old 04-21-2004, 08:20 PM   #2
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My guess would be the prospect sucked in avoiding hits. To compensate, his other numbers would have to be adjusted or he'd be way too good.

I had a similar prospect who's talent is all 8's, but as for his ability, his K's went WAY down, his walks went way up... but his ERA remained fairly close because it was done to compensate for his crappy avoiding hits ability.
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Old 04-22-2004, 12:23 AM   #3
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Quote:
Originally posted by crackpott
My guess would be the prospect sucked in avoiding hits. To compensate, his other numbers would have to be adjusted or he'd be way too good.

I had a similar prospect who's talent is all 8's, but as for his ability, his K's went WAY down, his walks went way up... but his ERA remained fairly close because it was done to compensate for his crappy avoiding hits ability.
That makes some sense, but his ratings in general made him signifcantly worse, as he performed similarly ERA wise in the OOTP6 versions, but at a lower level of the minors. If anything, it seems that his ERA should go down a little bit because the DIPS system values Ks so highly. Yargh.
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Old 04-22-2004, 11:32 PM   #4
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An update...I simmed future seasons, and in OOTP6, this guy never develops. Doing a similar series of tests in OOTP5, this guy becomes a decent starter who is constantly near the top of the league in Ks.

Anybody?
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Old 04-23-2004, 12:34 AM   #5
dougk62
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Does this maybe answer your questions?

http://www.ootpdevelopments.com/boar...threadid=60093
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Old 04-23-2004, 12:36 AM   #6
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I'm fairly certain that the reason is because you're putting emphasis on K's in OOTP5. In version 5, K's has basically no affect in the actual performance of a pitcher; It's simply cosmetic. So, when coding conversions, Markus knew that if a high K pitcher in OOTP5 turned into a high K rating in OOTP6(where K's are important due to the DIPS system), then pitchers performances in version 5 compared to 6 would be way off. So, I'm guessing your pitcher had a low 'avoid hits' rating in version 5, which seems to be the most important rating that affects the Stuff and Movement ratings in OOTP6, as it should be.
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Old 04-23-2004, 10:39 AM   #7
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Quote:
Originally posted by drprestwood
An update...I simmed future seasons, and in OOTP6, this guy never develops. Doing a similar series of tests in OOTP5, this guy becomes a decent starter who is constantly near the top of the league in Ks.

Anybody?
Also keep in mind that development is not predetermined. A player that develops in one sim of OOTP may not develop in another sim. And this doesn't even take into account the different versions of the game.
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Old 04-23-2004, 01:27 PM   #8
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Quote:
Originally posted by sporr
Also keep in mind that development is not predetermined. A player that develops in one sim of OOTP may not develop in another sim. And this doesn't even take into account the different versions of the game.
I simmed each 10 times. It's definitely the different versions of the game.
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Old 04-26-2004, 07:07 PM   #9
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After doing some more research, it's not DIPS that is my issue, it's definitely just the ratings conversion. Even using the old ratings engine in OOTP6, the problem continues. So here's a question for the gurus -

Using Stuff, Control and Movement, how could I best create a player with this AA line:

4.14 ERA, 174 IP, 186 H, 37 BB, 294 K
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Old 04-26-2004, 08:18 PM   #10
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What I've seen in multiple conversion tests is whacky control imports. Stuff ratings and Movement ratings seem to import well based on DIPS theory and how a player was rated in v.5.

However, I've had guys with 5's and 6's in Avoiding Walks (v.5) import into v.6 with 9/100, 13/100, etc. in the new Control rating. I've had 7's and 8's in Avoiding Walks in v.5 import into v.6 with 32/100, 39/100, etc. On the other hand I've seen some pitchers with 6's and 7's import into v.6 with 100/100 in Control, but with a Talent rating of like 59/100, which will cause that "undeserved" 100 to fall really really quickly.

I thought at first in may have to do with their old Getting K's rating and Pitching Velocity, but I've seen these drastic conversions from guys with 2's in K's & Velocity and guys with 10's in K's and Velocity. It's just a bit dramatic.

So, yes, I understand completely that the new engine's caused fluctuations, but what I'd like to know is, what other factors are being considered in the conversion from v.5's Avoiding Walks to v.6's Control? I would think they would be at least a little closer in resemblance. The Stuff/Movement ratings are the ratings I think would have given me the most problems, but from what I can tell, it's been Control more than anything.
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Old 04-26-2004, 09:00 PM   #11
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One thing I haven't seen noted in other conversion threads is the years of service. I've converted a league over and seen minor leaguers with time in service in odd increments. Any idea what's up with that?
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