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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 02-17-2004, 10:02 PM   #1
N8dogg777
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More realistic Arbitration!

The subject says it all,arbitration in ootp is not nearly what it could be.The way it stands now i prefer having it off and im a big fan of contract stuff,in fact thats mainly why i play OOTP is the finances.
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Old 02-21-2004, 03:00 PM   #2
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Eh- you need to clarify your idea more than "more realistic". I think the problem with arb now is that its not purely stat based- as such, a 5 star player will get a big reward, whether he plays or not. I think one of the more important fixes of arbitration is to make talent absolutely irrelevant in the determination of the award- this is one of my major peeves with the financial system.
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Old 02-22-2004, 01:02 PM   #3
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I agree with that, Aadik.

I also think that it would be cool if you could submit the amount that you think the player's worth, and then get his bid, and then someone wins and someone loses at arbitration -- the way it's done in real life -- rather than the computer picking an arbitrary amount.

The player salaries page should still give an estimate of what the player is worth, but only as a guide for you when you submit your figure.
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Old 02-22-2004, 02:38 PM   #4
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Dimaggio5CF, I agree- but I think the submitting is a cool little side thing that would be nice to have, but I wouldn't want Markus to spend any excessive time on that- my primary hope would be for a fix for the valuation algorithm.
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Old 02-22-2004, 09:02 PM   #5
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I think if you're going to fix arbitration the first thing would to be able to offer it to veterans and if they decline, you get a pick.
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Old 02-22-2004, 09:35 PM   #6
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Quote:
Originally posted by crackpott
I think if you're going to fix arbitration the first thing would to be able to offer it to veterans and if they decline, you get a pick.
I'd like that option - but you have to remember that the environment of giving up a pick in a 50 round draft is different from the 5-10 rounder a typical simmer runs. More so, unless you add more minor league levels (one of my big hopes btw), a larger draft class overwhelms the minor league system.
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Old 02-23-2004, 02:51 AM   #7
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Definately....it needs to be based almost completely on stats....said it before....and will keep on....

Aadik makes a good point....I like the option to offer it to veterans...but as he pointed out....its a little different with the smaller drafts that we have in OOTP in comparison to real life.
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Old 02-23-2004, 06:58 AM   #8
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Quote:
Originally posted by Aadik
Eh- you need to clarify your idea more than "more realistic". I think the problem with arb now is that its not purely stat based- as such, a 5 star player will get a big reward, whether he plays or not. I think one of the more important fixes of arbitration is to make talent absolutely irrelevant in the determination of the award- this is one of my major peeves with the financial system.
This goes back to something I have hoped for for a long time. I would love it if the game "sees" a players stats. Not only does this effect the financial system, but career stats as well. I hate it when a player retires at 38 years old but 7 hits from the all time record.
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Old 02-23-2004, 02:08 PM   #9
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Quote:
Originally posted by fantom1979
This goes back to something I have hoped for for a long time. I would love it if the game "sees" a players stats. Not only does this effect the financial system, but career stats as well. I hate it when a player retires at 38 years old but 7 hits from the all time record.
Interesting idea- but I wonder if it would mean that Markus would have to rewrite a lot of the engine to do that. Id like to see players hang around for career records as well- but I worry then that we get into situations where we tell the game to play an inferior player, at the cost of winning, because he's near a record. Im wondering if its feasible for Markus to do that.
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Old 02-23-2004, 03:40 PM   #10
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I also want an extended minor league system.

One of the most important levels would be a rookie league, where your new draftees go before starting the next season at Single-A.

Then, maybe add an extra team at every level (a low and a high A, AA, and AAA).
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Old 02-23-2004, 03:47 PM   #11
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Quote:
Originally posted by DiMaggio5CF
I also want an extended minor league system.

One of the most important levels would be a rookie league, where your new draftees go before starting the next season at Single-A.

Then, maybe add an extra team at every level (a low and a high A, AA, and AAA).
I would love this, but for a lot of people, it would only slow the game down. Personally, I think this would further improve the franchise mode, and allow for drafts to go beyond the traditional 5-10 round length- and it would make it a lot more comprehensive.
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Old 02-23-2004, 11:51 PM   #12
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The problem is the further you go beyond 5 rounds, it causes trouble because the players only effectively have 5 talent levels in any given category. The more rounds you have, the more good players will be created until the league is just full of all brilliant guys and there's nothing to distinguish between them.
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Old 02-27-2004, 10:08 AM   #13
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Quote:
Originally posted by Aadik
I would love this, but for a lot of people, it would only slow the game down. Personally, I think this would further improve the franchise mode, and allow for drafts to go beyond the traditional 5-10 round length- and it would make it a lot more comprehensive.
The minor league system is probably the #1 reason why I prefer this game to other ones. But more levels of the minors would be hard to negotiate, since the minors are not the primary focus of the game, just an auxiliary one.

You could of course, have the same turn minors stats off option, for those who don't want to negotiate through a deeper minor league system. But I think, extra levels would only work if there were ways to get more players. Like right now, there is no way to "simulate" Japanese players coming over like established major leaguers or to have Cuban defectors entering the game as full grown major leaguers.

Unless you create them.
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Old 03-01-2004, 02:37 PM   #14
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Quote:
Originally posted by DiMaggio5CF
I also want an extended minor league system.

One of the most important levels would be a rookie league, where your new draftees go before starting the next season at Single-A.

Then, maybe add an extra team at every level (a low and a high A, AA, and AAA).
I agree 100% and I mentioned it once before in "Minor Additions to Game thread" (I do recognize the pun). The problem now is that you end up with a logjam of prospects at many positions in the minors and you hate to release some players that may turn out to be valuable just to allow for proper playing time and development. Has anyone seen any mention for OOTP6 to revamp or modify the minor league system? I did adjust the draft to only 5 rounds due to this problem, but my concern is now lack of a deep talent pool.
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