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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 06-05-2002, 04:01 AM   #1
Cusefan95
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Post Strange ERA Bug

I have played quite a few seasons and for the past 2 seasons now a strange bug has popped up.

Going into the last season of the week, everything is fine. Then around the last game or two of the season, a pitcher (in one year it was 1, in the next year it was 2 or 3) suddenly improves his ERA from 5+ to 0.47 and leads the league in ERA.

I took a closer look at this player and his stats still show him to have an inflated ERA, but the leader boards have him with a microscopic ERA. The guy was something like 5-29 on the year, with a 0.47 ERA and he wins the Best Pitcher Award.

Not really a big deal to me since I know who had the real best ERAs and who the best pitcher is (which I could edit if I chose to), but since this was so strange, I thought I would mention it and wanted to know if anybody else encountered this.
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Old 06-05-2002, 05:48 AM   #2
Steve Kuffrey
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It must be the number of earned runs, the game only allows for 255 I believe then it rolls over to zero again. Check this out, you can always edit the history of the league and change who wins the awards.
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Old 06-05-2002, 06:42 AM   #3
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That must be it, but why in god's name would they make the runs allowed total roll over at 255 (or any number for that matter). Terrible decision there.
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Old 06-05-2002, 07:14 AM   #4
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by Cusefan95:
<strong>That must be it, but why in god's name would they make the runs allowed total roll over at 255 (or any number for that matter). Terrible decision there.</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">It has to do with storage size... you have to take double the memory to store to the next convient computer limit (511). It doesn't roll over per say but the computer doesn't store values creater than 255 in the same way... when it tries to store 256 into the space designed to hold a high value of 255 it looks like 0 to the game... hence why it appears to "roll over"

Secondly, its not a poor design decision, consider this that the worst pitchers in baseball only gave up 132 runs last season, just over one half of that limit... so it seems reasonable to not expect a pitcher to allow 255 runs in a season.... Even Dead ball pitchers did not allow that many runs and they pitched almost double the innings...

The only terrible decision I see is to have let that guy pitch so often...

<small>[ 06-05-2002, 01:19 PM: Message edited by: ScottVib ]</small>
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Old 06-06-2002, 10:56 AM   #5
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So you're saying its a poorly designed game, since the AI kept running him out there? <img border="0" title="" alt="[Eek!]" src="eek.gif" />

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Old 06-06-2002, 11:13 AM   #6
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</font><blockquote><font size="1" face="Verdana, Arial">quote:</font><hr /><font size="2" face="Verdana, Arial">Originally posted by fluharty:
<strong>So you're saying its a poorly designed game, since the AI kept running him out there? <img border="0" title="" alt="[Eek!]" src="eek.gif" />

</strong></font><hr /></blockquote><font size="2" face="Verdana, Arial">Caught me there <img border="0" title="" alt="[Wink]" src="wink.gif" />

Not necessarily though, it could be they just didn't have anyone better, or the defense was terrible.

Besides weaknesses in the AI don't necessarily indicate poor design, sometimes there are implementation issues that crop up or sometimes you just don't think of something at the time... (not that any of this is an Earth-shattering revelation)
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Old 06-06-2002, 11:25 AM   #7
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Some other factors to be considered:

-era he was playing
-size of rotation
-injuries/roster size(early 1900 few players, etc)

Just off the top of my head.
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Old 06-06-2002, 11:46 AM   #8
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Yea, in reality, there could be any number of reasons why it happened. I was just taking the opurtunity to catch Scott (he doesn't leave himself open like that too often).

Still... 255 earned runs...

I started a new fictional league recently and after the initial player draft, realized I had only I catcher- doh! I was unable to convince anyone to trade me one at an acceptable cost, so I just threw an extra 1B behind the place as my backup. Then (can you guess what happened?) my catcher went down for 4-5 weeks! You could imagine a similar situation with pitchers. You literally have too few of them. I have seen cases where the AI will put a poorly rated A player in MLB if they are 1 player short (instead of trying to acquire one). If this fellow had a 0 rating I could see him giving up 256+ runs.

Honestly, though, the memory cost is not that high (my opinion, obviously). Assuming there are 5120 total players including the minors (and i certainly hope there isn't that many) storing the number in two bytes as oposed to one is only doubling the required space- 10K instead of 5K in this case. Obviously, the overall cost depends on how many of the one byte values would need changed over to two bytes.

<small>[ 06-06-2002, 05:48 PM: Message edited by: fluharty ]</small>
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Old 06-06-2002, 07:04 PM   #9
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I noticed the 255 limit after my last season. Then I went back and checked some other seasons and found two more occurences. I would like to see this changed to allow for more runs, especially because the AI doesn't use performance in making roster/lineup decisions.
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