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Old 10-16-2003, 09:18 AM   #1
markprior22
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Too many sub .200 hitters?

I am in the 14th year of a fictional career. I notice that many of my opponents will have sub .200 hitters in the lineup (the team I just played had 2 such players). I'm talking July, August; not just the beginning of the season.

Typical stats are similar to: .180, 9 HR's, 350 AB's

That is something you just do not see in real life. If this type of player is young, he would be sent down. If he is a vet, he would be released. If these teams do not have any better options, then something is wrong with the roster management AI.

I know this could happen, but in very rare instances....usually if a player is going to hit for an extremely low average, there is a tradeoff somewhere. He will either have exceptional home run stats (Kingman, Deer, early Matt Williams) or maybe be an awesome infielder (Belanger, Paul Blair, Buddy Biancala [Royals SS])

Anyone else noticing similar occurences?
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Old 10-16-2003, 09:22 AM   #2
ihatenames
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I see it from time to time. I don't think i've seen it in such a force that it is a problem. I've had one or two on my team. Usually if their production is good (good RBI, HR, OBP obove .350) i usually leave them in my own lineup.
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Old 10-16-2003, 09:25 AM   #3
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This sometimes happens as a result of a weak roster, but rarely from what I've experienced. COuld just be a bad stretch.
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Old 10-16-2003, 09:39 AM   #4
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How big is the league?
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Old 10-16-2003, 10:25 AM   #5
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You may need to adjust overall league hitting numbers. Sometimes overall levels need adjustment. If the overall league BA is below .250 then a .200 hitter won't look as bad to the AI as he would in 2003 real life MLB. At the end of every season I check my league-wide batting averages and tweak the "hits" number on the league setup screen as needed to keep my numbers consistent with those of the modern era.
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Old 10-16-2003, 10:41 AM   #6
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I don't see this all too much, because I'm used to seeing blown up numbers in a solo league I currently in. (The overall average is around .280 just to give you a idea). This mainly because of some HUGE hitting talent coming from the draft. Somehow, they all developed into stat freaks.
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Old 10-16-2003, 10:52 AM   #7
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A couple things:

What's the league average? If it's low, it might be that the League Totals could use adjusting.

You also might be witnessing the AI won't rest some players on the roster phenomenon. I saw a couple of those in my latest full season of a fictional league, a couple of decent hitters played every game, got tired, and their batting averages plummeted.
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Old 10-16-2003, 06:41 PM   #8
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Are they catchers? in my solo league, most AI teams are playing a catcher with an A or B arm rating, even if the guy has a '4' in AVG, and sometimes even with a 3, and without many other redeeming qualities.
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Old 10-17-2003, 02:56 AM   #9
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If one were to keep the league totals the same year after year, wouldn't the league average stats basically stay the same?
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Old 10-17-2003, 11:23 AM   #10
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I haven't adjusted my league totals ever in a fictional league. I have noticed peroids of pitching eras and periods of hitting eras. I am not sure why. The game could be creating a real life affect. Just a guess
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Old 10-17-2003, 11:32 AM   #11
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Quote:
Originally posted by Kelric
If one were to keep the league totals the same year after year, wouldn't the league average stats basically stay the same?
Not necessarily. There are three elements, bascially, to determine the outcome

Batter average (his rating) versus Average of batters versus the pitcher (pitcher rating) against the backdrop of the league average (the average of the League Totals)

So if you got a period where more talented pitchers were coming in versus less talented hitters, the batting averages would decline while the League Totals average has not changed.
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Old 10-17-2003, 05:04 PM   #12
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That's what I always figured, so keeping the league totals the same is what I've always done. I like seeing the league change over time.
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Old 10-17-2003, 05:28 PM   #13
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How's this for an average...
<pre>
Batting G AB H 2B 3B HR RBI R BB K AVG OBP SLG OPS TAVG ISO
122 425 59 8 5 3 30 39 23 61 .139 .212 .202 .414 .395 .064
</pre>
Except its not the AI playing him, this is from an online league!
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Old 10-17-2003, 05:32 PM   #14
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I can get close to that from the GGOOTP. Not my team, luckily.

Modern era, only 2007:

Right fielder, 162 games, 592 at-bats, 92 hits, 13 doubles, 6 homeruns, 30 RBIs, 45 runs, 163 Ks, 31 BBS, .155 AVG, .209 OBP, .211 SLG, .420 OPS.

That team also had a .181 hitter behind the plate with 601 at-bats in 162 games (109 hits), a .239 first baseman, .234 third baseman, .229 shortstop, and .214 centerfielder.

Sad really.
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Old 10-17-2003, 11:18 PM   #15
Karl Marx
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Oakland in my solo league is going through this right now but I offered them a fairly decent trade.. after they had a sub .200 hitter with good HR power (18 HRs) for a guy who was a tad bit better and they made fairly decent trade with me... I have my trade setting at hard.
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Old 10-18-2003, 02:13 AM   #16
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Quote:
Originally posted by Karl Marx
I have my trade setting at hard.
Doesn't mean a whole lot. I've pulled off ludicrous trades in my favor with the trade setting as hard as it can be.

-tyler
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Old 10-18-2003, 02:10 PM   #17
Karl Marx
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I've actually found it be pretty balanced.... although when pitchers get involved... especially when you have too many. you can go on a shopping srpee for prospects. My point is that the CPu does seem to be trying to fix the low hitting player problem. I couldn't find anyone to take my 11/4 star catcher.... but Oakland with their problems did and sure enough the player I traded them started helping... all teams in my AL West divison a playing over .500 ball. So I think the CPU does recognize the problem... maybe turning up the frequency of the trading could help in this department.
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