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OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 06-23-2026, 06:49 AM   #1
Matt Arnold
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Lightbulb OOTP 27 Hotfix Released: 27.3.68

We have officially released the hotfix that we put out at the end of last week, version 27.3.68.

Changelist 27.3.68
  • Fixed draft pool pbabip ratings too low
  • Trading block logic adjustments
  • PT: Adjusted pt_ballparks.txt to use clamped values like displayed in game
Changelist 27.3.67
  • Added warning prompt if simming from first day of the offseason with development lab slots still available
  • Updated some KBO financials
  • Fixed Military Service page too large
  • Fixed hanging on voting page
  • Adjusted some trade balance
  • Updated Historical DB: Opening Day, End of Season rosters, transactions
Changelist 27.3.66
  • New 3d model for Hanwha Eagles new park
  • Fix too many inside the park HR
  • Fix future WBC qualifiers + teams not being selected correctly
  • Updated more AI trading balance, deadline deals
  • Adjusted trades, how many occur, some balance of trade types
  • Adjusted trade reactions, AI valuation of expiring contracts in trades, salary retention in trades
  • Added prospects’ team prospect ranking to trade logs
  • Updated some ball flight animations
  • Updated roster set with focus on 2026 draft pool and updated Indy Leagues
  • Allow exporting future draft pools
  • Updated IBB logic, modifiers, calculation
  • Fixed some issues recalculating league averages on import from 26
  • Fixed colors on advanced stats graphs
  • Fixed UI on playoff standings page
  • Fixed in-game batted ball distribution
  • Added ability to add superstats to player page stats views and rows
  • Fixed draft combine list not populating in first year of live start
  • Fixed historical game 2024-2025 Athletics
  • Fixed feeder leagues not showing in new game setup
  • Fixed import stats issues for pitchers
  • Fixed Random Debut not assigning park factor
  • Fixed random player popping up on home plate during pitch
  • Allow DFA players while in commissioner mode
  • Fixed crash during some universe game setup
  • Misc historical DB fixes
  • Misc bug fixes
  • PT: Fixed customize team crash when Facegen disabled
  • PT: rest is visible again on card hover

Important info for online leagues: This version is NOT compatible with versions earlier than 27.3.66. Once the commissioner has updated their game version, all league members must update to continue to load the league.

Update Info for our webstore customers: To apply the update, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before attempting to install the update. Please note that you may need to delete or unload previous installers of the game after download. Please be sure that after updating you see the correct version of your game. For Steam users, your game should update automatically when launched.

Download link for Windows PC (Fastspring Webstore Version):
Main server: PC Installer
Mirror Link: PC Installer
Here's a PC installer (Fastspring) that installs into a single folder, which is useful for external HDs for example. Or for creating a second test install of the game, so you can try the patch out without the risk of messing up your main install of the game if something is wrong in the patch:
PC Single Folder Installer

Download link for MacOS (FastSpring):
Main Server: MacOS Installer
Mirror Link: MacOS Installer

Thanks again

Thanks,
Matt + The OOTP Team
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Old 06-23-2026, 08:58 AM   #2
atlbrave1
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There were some comments about a possible issue with international hitters developing at a better rate than drafted hitters. Was this issue resolved with this patch (or was it determined that is wasn't an issue)?

Last edited by LansdowneSt; 06-24-2026 at 03:23 PM.
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Old 06-23-2026, 06:17 PM   #3
ashantewarrier
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Thanks for this!
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Old 06-24-2026, 01:02 PM   #4
renojedi
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I play out each game so I am only 2 seasons into my current save. For those that are deeper into their save, do you see any glaring issues with the 2026 draft class? Also, any missing players that would be good for a long term save? Curious if this fix is worth a re-start for me:


Updated roster set with focus on 2026 draft pool and updated Indy Leagues


Thanks.

Last edited by renojedi; 06-24-2026 at 01:04 PM.
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Old 06-24-2026, 09:03 PM   #5
Tycobbler
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Quote:
Originally Posted by renojedi View Post
I play out each game so I am only 2 seasons into my current save. For those that are deeper into their save, do you see any glaring issues with the 2026 draft class? Also, any missing players that would be good for a long term save? Curious if this fix is worth a re-start for me:


Updated roster set with focus on 2026 draft pool and updated Indy Leagues


Thanks.

well, if you want the most out of the game...
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Old 06-28-2026, 11:46 AM   #6
thenewchuckd
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Yep, there is definitely an issue with the draft compared to international FAs. Game breaking in my opinion. Pretty much the strategy becomes to take pitchers in the draft, position players at the international signing. Forget about getting a star position player in the draft. International players have also become by and large can't miss prospects.

The balance has been lost.
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Old 06-28-2026, 11:50 AM   #7
thenewchuckd
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I keep saying this and I would reset the draft until you can...

Use the development risk better rather than nerf the draft. Make younger players generally have more risk associated with them.

In international FA, almost all the prospects should be higher risk. High schoolers should have much higher ceilings but also generally higher risk. College players generally (with exceptions of course) lower risk but lower ceilings.

This system remains broken and this recent tweak in my opinion only made it worse.
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Old 06-28-2026, 02:51 PM   #8
Baseballman2K5
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Originally Posted by thenewchuckd View Post
I keep saying this and I would reset the draft until you can...

Use the development risk better rather than nerf the draft. Make younger players generally have more risk associated with them.

In international FA, almost all the prospects should be higher risk. High schoolers should have much higher ceilings but also generally higher risk. College players generally (with exceptions of course) lower risk but lower ceilings.

This system remains broken and this recent tweak in my opinion only made it worse.
We really need INT FA to be adjusted to be equal to the amateur draft ratings. Many have said now that INT FA players become stars of the league way more often than amateur draft players
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Old 06-28-2026, 07:55 PM   #9
BradC
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Has the problem with random crashes while playing out a game with sound on (on Mac OS) been fixed?
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Old 07-09-2026, 10:10 AM   #10
TheBrewCrew
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Has the problem with random crashes while playing out a game with sound on (on Mac OS) been fixed?
They seem to have gotten better but still happen randomly when doing contracts for me and other triggers. Def much better than before tho.
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Old 07-09-2026, 09:40 PM   #11
millhousebc
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Will this auto fix current games, or just new games?
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Old 07-10-2026, 02:43 PM   #12
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Originally Posted by millhousebc View Post
Will this auto fix current games, or just new games?
As with nearly all changes to drafting and development, it won't impact ratings of players already created, but will correct for the new generations. As the game may generate players up to a few years out, if you did sim through a draft cycle or more under the broken systems, you might either have a random draft class with many impacted players, or it may take up to a few years for the new classes of players to be generated and cycle through the system.

*edit to add as well: You do have the option in commissioner mode if you have "broken" draft pools, you can delete all players before the draft pool reveal time, and the game should auto-generate a new batch of players (or you can manually create draft-eligible players in the FA list). Due to the way players develop over time, they may not have the normal balance you'd have in a traditional draft, but if you get a complete dud of a draft, it may help to get through it.

Last edited by Matt Arnold; 07-10-2026 at 02:52 PM.
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Old 07-10-2026, 03:03 PM   #13
Baseballman2K5
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As with nearly all changes to drafting and development, it won't impact ratings of players already created, but will correct for the new generations. As the game may generate players up to a few years out, if you did sim through a draft cycle or more under the broken systems, you might either have a random draft class with many impacted players, or it may take up to a few years for the new classes of players to be generated and cycle through the system.

*edit to add as well: You do have the option in commissioner mode if you have "broken" draft pools, you can delete all players before the draft pool reveal time, and the game should auto-generate a new batch of players (or you can manually create draft-eligible players in the FA list). Due to the way players develop over time, they may not have the normal balance you'd have in a traditional draft, but if you get a complete dud of a draft, it may help to get through it.
I'm in standard save in 2027. It looks like draft classes have been created out to 2030. Does that mean in order to get the updated ratings from this patch, i will have to delete and re-generate a new draft class...up until 2031?
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Old 07-10-2026, 03:58 PM   #14
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Originally Posted by Baseballman2K5 View Post
I'm in standard save in 2027. It looks like draft classes have been created out to 2030. Does that mean in order to get the updated ratings from this patch, i will have to delete and re-generate a new draft class...up until 2031?
The first few seasons in a save are the actual players, so they are not impacted by the issues from this. I would suggest to simply play out year by year, and if you get to a year where the draft class doesn't have any pitchers with a decent pbabip potential, then you could consider to regenerate then
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Old 07-12-2026, 02:43 PM   #15
Baseballman2K5
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The first few seasons in a save are the actual players, so they are not impacted by the issues from this. I would suggest to simply play out year by year, and if you get to a year where the draft class doesn't have any pitchers with a decent pbabip potential, then you could consider to regenerate then
Looking ahead at future classes...the ratings are still pretty low, similar to the 2026 draft after ratings went to a more realistic level. The 2028 draft (im in year 27), a lot of pitchers have a babip of 35 or lower, some 25. Looks like I'll be regenerating
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Old 07-12-2026, 02:58 PM   #16
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I was under the impresion that this hotfix, pushed draft class ratings back up so the international FAs didn't dominate development, but I see only Pbabip was adjusted
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