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| OOTP 27 - General Discussions Everything about the brand new 27th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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100 Year Sim Results
Over the weekend I kicked off a 100 year sim for baseline testing. I usually do a few every release and then create a template with the "tweeks". Here's a few screen shots. This is pretty much out of the box settings. I removed everything from league evolution except more/less offense/pitching. The mound was lowered 4 times during the sim, which probably explains some of the offensive records.
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#2 |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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more
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#3 |
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Major Leagues
Join Date: May 2015
Posts: 450
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How many seasons were played without coaches? Did that affect the results?
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#4 | |
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Minors (Single A)
Join Date: Aug 2004
Posts: 80
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Quote:
If the test is just for fun though, different story. |
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#5 |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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yeah, it was just the first test of many, just to see what kind of results I would get. I'm removing the league evolution for the next test and adjusting pitcher stamina so I can get a few 300 W guys. That takes a few test runs to get K's right. If you increase stamina but don't lower K's, you end up with dudes with 500 K's in a season. I also don't care for dudes hitting .220, so I'll make some adjustments there.
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#6 | |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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Quote:
Finances are a train wreck too. After 100 seasons the large majority of teams are billions in the negative. This was an issue in 26 as well. Owners allow a budget significantly higher than the teams projected income, so they're under budget but still lose millions per season. I thought that's why teams weren't signing coaches but there's budget room. They're just not making offers. Last edited by DrSatan; 03-16-2026 at 11:38 AM. |
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#7 |
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Minors (Single A)
Join Date: Jul 2015
Posts: 63
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Obviously not the point of the sim but did you take a look at development/ aging numbers at the end? Like guys in their late 30s vs age of the top youngsters etc. 26 seemed off to me in a lot of ways.
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#8 | |
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Major Leagues
Join Date: May 2015
Posts: 450
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Quote:
Hopefully there has been enough feedback for OOTP Devs to find and fix the issues. Minus the few UI issues, the game does look good. I'm really looking forward to invest real time managing a team, but not now. |
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#9 |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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I left aging/dev speeds at default, and the results seem good. I didn't do a deep dive, but had several guys play into their late 30's, early 40's. I saw a lot of nice peeks and steady drop offs, which I like. In past versions the drop off was so steep and frequent that I basically played moneyball no matter which team I was using.
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#10 |
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All Star Reserve
Join Date: Apr 2020
Posts: 952
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Really cool.
did you notice if teams moved to different cities? Thanks |
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#11 |
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All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 623
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#12 |
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All Star Reserve
Join Date: Apr 2020
Posts: 952
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#13 |
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Minors (Triple A)
Join Date: Jul 2011
Posts: 279
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I haven't had a chance to test this yet myself but, out of curiosity, how does your OPS leaderboard look? In previous versions I believe right handed hitters were overrepresented in fictional leagues as compared to real-life MLB. In many of the tests I did in OOTP26, the top 10-20 in career OPS would be completely dominated by right handed hitters.
I pulled this from Fangraphs: Top 100 MLB players in career wOBA born between 1930 and 1985, min 7,500 pa Right handed hitters = 52 Left handed hitters = 38 Switch hitters = 10 I used that criteria because I wanted to exclude the early-days players and wanted to include retired (or nearly done) players. |
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#14 |
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Major Leagues
Join Date: Mar 2025
Posts: 303
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I don't see why historical reruns should require tweaking.
__________________
If you cannot imagine OOTP without the mods then, when they provide a tip jar, for God's sake tip them. If you have over 500 posts and no infractions you aren't playing right. |
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#15 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,082
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WOW impressed with some of the stats ... i love it when records are broken as they are meant to be ,... never seen a 200 RBI guy gotten as high as 195 and never seen 99 HRs gotten as high as 78 from a rookie playing for colorado and he hit over 900 HRs too. Did get one pitcher get 500 wins ... Yep i boosted his ratings as i wanted to see which ratings would help boost to be that good
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#16 | |
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Major Leagues
Join Date: Dec 2001
Location: TX
Posts: 492
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Quote:
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#17 |
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Minors (Single A)
Join Date: Mar 2019
Location: Seattle, WA
Posts: 90
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Even though the mound being lowered four times definitely would skew the HR numbers, it is still pretty cool to see some familiar names on the leaderboard. I think this shows that this game is still the most accurate baseball simulation on the market.
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#18 |
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All Star Starter
Join Date: Oct 2010
Posts: 1,755
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What were your injury settings at? I find it interesting that you actually had a player get to 4000 hits. Even more interesting if it was set to a higher injury setting.
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#19 |
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Minors (Triple A)
Join Date: Dec 2001
Location: various
Posts: 201
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Interesting to see the mix of players.
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