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| FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,431
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An update for for FHM12, version 12.3.37, has just been released.
To apply the update: -If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. -If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client. Download link for PC (FastSpring): Main server: PC Installer Fastspring Download link for Mac (FastSpring): Main Server: Mac Installer Fastspring This update adds a number of new user-requested ease-of-use features and a few new options. Additionally, the rosters for playable leagues have been updated as of the beginning of February. The next update, barring any need for hotfix patching in the interim, will come sometime after the NHL trading deadline on March 6. Your existing savegames will be compatible with the updated game, but some issues that are data-dependent may require a new game before you see them. Changes: -rosters for playable leagues updated as of February 1 (i.e. Palat-Tsyplakov trade is in, Panarin trade is not) -owner goals are now optional and can be disabled via the File-Setup/Options screen, in the "Other Options" section (disabling Owner Goals in a running game, all active Goals will be deleted with no penalty) -commissioners (i.e. multiplayer-league commissioners or anyone playing with commissioner mode on) can now recall players from active waivers; any claims on the player will be removed if this is done; this also includes automatic-waiver situations, e.g. for waiver-eligible players in the minors at the start of a season -staff now have next/previous arrows as on the player screens that will cycle through the staff profiles -goaltender histories updated with more complete shots/goals against totals and W-L-T in leagues where they had previously been unavailable -during college signing days, the number of scholarships (full and partial) that have been offered by the team so far will be displayed on the draft screen -future-season NCAA commitments updated as of late January -lowered excessive potential in 19/20-year-old players eligible for 2026 draft -the team transaction log now displays full contract details for new free agent signings (as had previously only been shown for renewals) -summarized scouting reports (that normally appear monthly in your messages) can now be generated on-demand via a button in the Head Scout box on the Scouting Screen -the protected lists of other teams can now be viewed while setting up your own protected list for any drafts that use them (expansion, waiver, etc.) -if the game begins with an initial re-draft, the players in it will now all be fully scouted to "A"-level -if the schedule is re-generated in an Olympic year during a historical game, it will now include a proper Olympic break in the years where the NHL participates (i.e.97-98, 01-02, 05-06, 09-10, 13-14, 25-26 and later) -fixed incorrect sort order for Evaluating Potential and Evaluating Ability on the Staff screen -the 2025 draft in historical mode should now be populated properly -the Staff free agents screen will no longer show some free agent staff from the starting database as having contracts -staff ratings are now always displayed as integer values (in addition to bars in some places) -a user-run team's scouting Watchlist can now be accessed directly via a link in the Team menu -in custom leagues with promotion enabled, being promoted to a league with a salary cap will no longer result in a crash -on right-click menus, a team's farm teams will now be sorted in order of (descending) league hierarchy, rather than alphabetically -the staff budget (total amount and amount remaining) is now displayed on the Staff free agents screen -contract renewal messages sent for staff now include a list of their ratings |
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#2 |
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Minors (Triple A)
Join Date: Mar 2013
Posts: 218
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Thanks for the update! When you released FHM 12, you guys talked about there being some work on the 2D engine coming in an update. Is that still coming or has it been pushed to FHM 13?
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#3 |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,496
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There is also a new "Team Draft Log" screen added to the game.
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#4 |
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Major Leagues
Join Date: May 2003
Location: Richmond, Virginia
Posts: 490
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Some decent quality of life changes for a few of the nagging issues. Not much for those of us who only play current day NHL single player games (outside of rosters I won't use as I am not restarting my current career game) but thank you all the same to the team. I am enjoying playing this year''s version.
I belive the update to 2D they mentioned was adding info to the pop up boxes that now list both players involved in a fight, who won the fight, and any scoring streaks a player might be on. I haven't seen any additional mention of changes to 2D. |
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#5 |
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Hall Of Famer
Join Date: Jul 2002
Posts: 2,263
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I would also be interested in hearing about progress in the 2D engine.
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#6 |
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Minors (Single A)
Join Date: Oct 2015
Posts: 84
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Thank you for the update! I've been waiting to start a career sim. Has the trade logic been optimized at all?
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#7 |
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Major Leagues
Join Date: Apr 2018
Posts: 433
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#8 | |
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Minors (Triple A)
Join Date: Mar 2013
Posts: 218
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Quote:
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#9 |
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Minors (Triple A)
Join Date: Mar 2013
Posts: 218
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Is it possible to add the draft pick number in the trade screen? Sometimes some teams have more than one pick in a round and it can be hard sometimes to really know what pick I want to trade for.
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#10 |
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Major Leagues
Join Date: Apr 2018
Posts: 433
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#11 |
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All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 603
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"-summarized scouting reports (that normally appear monthly in your messages) can now be generated on-demand via a button in the Head Scout box on the Scouting Screen"
I love this addition! |
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#12 |
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Bat Boy
Join Date: Dec 2020
Posts: 18
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Love that there was some attention to the historical drafts, especially the full scouting level for historical starts with initial drafts. Great job!
I've been nagging for a few versions now, but historical re-starts with initial draft are still bogged down by the issue of a large chunk of players not starting in the draft pool. Free agents and young prospects with rights assigned are still appearing in large volumes, and it really hampers the true fantasy draft aspect. It has been explained that these are players who did not play a game in the season of the historical re-start, but is there not a way with the database to remove this condition in historical, and dump all players into the draft pool? It's strange to pick re-draft, and yet there are a bunch of good players in free agents, and 5-star prospects not appearing in the draft pool, but already assigned to teams. Thanks
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#13 |
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Minors (Double A)
Join Date: Jan 2019
Location: Canada
Posts: 179
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Some bugs present in a newly created save post-update that I thought I would pass along:
- Players who request a number change at the beginning of the year are shown to be upset ("New Number Refused") if you allow them to change to their desired number - When you have conflicts or cliques, but you can't actually Intervene because they all involve your captain, you are still met with the popup reminder to take action near the end of the month: unless my memory is failing this was also an issue in FHM11 that was patched but now seems to be back for 12. Thanks for the update, some nice QoL stuff in here. Enjoying FHM12 Last edited by toque; 02-20-2026 at 01:54 AM. |
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#14 |
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Minors (Single A)
Join Date: May 2020
Posts: 95
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Any ETA on the next update?
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#15 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 817
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#16 |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,496
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If nothing bad shows up, it should be ready this week.
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#17 |
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All Star Reserve
Join Date: Nov 2013
Posts: 864
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Do the Maple Leaves or Canucks count as 'something bad'?
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