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Old 12-02-2025, 03:53 PM   #1
Righty Groove
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The AI evaluation and different run environments

Hello all!

I play a fictional league with a pretty extreme run environment (deader than deadball era, very few homeruns, but high BABIP).


As such, POWER rating is not that valuable, and CONTACT/AVOID K are kind.


However, the A.I. keeps signing and playing players with i.e. 50 Contact and 80 Power, who strike out a ton and hit 5 HRs in a season, with OPS+ of like 60 and -1 WAR.
Those 5 HRs are like top10 in the league, but still, they're not valuable hitters.


I assume it's because the player has a 55+ OVR rating, which is decent. But the production is awful, for obvious reasons.


To try to fix that, I use the PLAYER EVALUATION SETTINGS to favor Current Year Stats Weight (50) over Ratings Weight (30). But, honestly, the problem persists.


Any ideas or experience with low-power environments and problems like this?
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Old 12-03-2025, 06:59 AM   #2
snepp
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Maybe this is something they can look at for next year's version, giving the AI better ability to consider the context of the league environment for overall player evaluation.

I don't have any experience in an extreme environment like that, but I think you'd have to manage it directly at the ratings level. "Power" hitters would need to have very low actual power ratings so they're not seen as being good options compared to others. Unfortunately this means doing a mass edit of the players in your league and then changing the player creation modifiers to handle future players.
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Old 12-03-2025, 07:12 AM   #3
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I don't know what settings you used to initially create your league, but if you had started with 1871 as your baseline for players these are the player creation modifiers you would have had. Note the extremely low power modifier.
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Old 12-03-2025, 12:46 PM   #4
LansdowneSt
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Consider not using ratings at all for the AI eval and just stats.
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