|
||||
| ||||
|
|||||||
| FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,419
|
An update for for FHM12, version 12.1.26, has just been released.
To apply the update: -If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. -If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client. Download link for PC (FastSpring): Main server: PC Installer Fastspring Download link for Mac (FastSpring): Main Server: Mac Installer Fastspring This update is a mixture of bug fixes and some other changes, particularly the Current rosters start option. The first real "Content" update that adds news features, however, will still be the next one, likely out around Christmas. Your existing savegames will be compatible with the updated game, but some issues that are data-dependent may require a new game before you see them. Changes: -the "Current" quickstart has been added, with roster moves up to last Monday 9 (November 17); as usual, this will be the version of the database that will be maintained from this point forward, and the opening night quickstart is frozen unless something gamebreaking in it is found -fixed issue that could cause extremely high salary demands if league cap had been edited; this will also retroactively fix saves where the problem is present (but will not adjust any existing contracts that were signed under the effects of the excessive demands) -when attempting to acquire a player via transfer, once the transfer is accepted the negotiations with the player will now be resolved instantly rather than using the normal free agent process that can take multiple days to resolve -further reduced the tendency of the AI to trade superstar players -if the user's team has a parent team, the user can now reassign any players assigned by the parent to his own farm team(s) or reserve list -when setting up a historical game in later seasons, progress bar will no longer appear to get stuck at 99% during the long setup time spent creating real histories as of that season -background sounds should now work correctly again in 2D mode -historical minor leagues can now manually regenerate their schedule (on the league edit - structure screen, although other structural changes are not possible) -on the player screen Picture Menu button, added options for "Regenerate same picture" and "New fictional picture" for the entire team in addition to individual players -added a scroll bar to the "Select Playable Leagues" popup if a large number of leagues (e.g. in a quickstart created from a custom game) so the list doesn't get cut off -fixed potential crash when adding GM's to a multiplayer historical game -the sort order by Signing Deadline on the Team-Unsigned screen no longer breaks after the first season -added explanatory text to the "league has an invalid playoff format" error -Slovakia will no longer appear in the World Championships in 1975 -when a player is nominated for an award, the note on his Bio screen now includes the award description the same way it does when he wins the award -Luxembourg U20 team will no longer use over-20 players -the World Junior Championships in historical no longer has some columns displayed wrong in the years where it's a round-robin/no playoffs format -fixed missing NHL team logos in some historical challenges -the "fhm" alternate skin will no longer show the team transactions logs with dark text on a dark background -replaced one version of Toronto St. Patricks logo to fix green text on green background -fixed naming issue with some logos in historical that would cause them to replace the default team logo in the wrong seasons -added Utah Mammoth logo to historical (but to see it the team name will need to be edited as they're still Utah Hockey Club at the end of the historical database in 24-25) -fixed various small text errors and typos |
|
|
|
|
|
#2 |
|
Minors (Double A)
Join Date: May 2018
Location: Cracow
Posts: 112
|
There are still no awards for last season. This has been written about so many times, and to no avail. It's pointless that I bought this game.
|
|
|
|
|
|
#3 |
|
Minors (Triple A)
Join Date: Mar 2013
Posts: 209
|
The AI trading stuff seems to be a little bit better. It still sucks to see Oilers put Evan Bouchard on trade block and trading him every game I start but I guess that is because of salary cap issues. They always butcher their defense to fix the salary cap. They could trade Mangiapane or Frederic but in every game, Bouchard and Ekholm gets traded and that leaves them with terrible defense even though their current outlook is "Win now". I wonder how the AI will be affected when the game gets automatic salary cap increase hopefully in future update. Will AI GMs take that into account too?
Edit: Hmm it looks like the AI roster management still has some issues. They bolster up on some positions and weakens other positions. Example: Rangers traded Adam Fox for Elias Pettersson. Now they have 5 Cs that are 3 stars or more (Miller, Pettersson, Zibanejad, Trochek, Rempe). Their defense is also terrible now, just like with the Oilers. Last edited by Swedishgamefreak; 11-25-2025 at 07:22 AM. |
|
|
|
|
|
#4 | |
|
Major Leagues
Join Date: Aug 2019
Posts: 328
|
Quote:
|
|
|
|
|
|
|
#5 |
|
Minors (Single A)
Join Date: Mar 2013
Location: Pori, Finland
Posts: 93
|
Are the centers still scoring goals like crazy or was that addressed as well?
|
|
|
|
|
|
#6 |
|
Minors (Triple A)
Join Date: Aug 2008
Location: England
Posts: 225
|
dont think so, probably the biggest thing i want fixed aswell
|
|
|
|
|
|
#7 |
|
Minors (Double A)
Join Date: Nov 2015
Posts: 160
|
I’ve been waiting to start my first proper career save until last years awards have been added and see from a comment above they still haven’t been.
Any idea when we will get them in the game? |
|
|
|
|
|
#8 |
|
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 780
|
|
|
|
|
|
|
#9 |
|
Major Leagues
Join Date: Apr 2018
Posts: 412
|
|
|
|
|
|
|
#10 |
|
Major Leagues
Join Date: Nov 2011
Posts: 417
|
It would be nice to show the number of player game stars (1st, 2nd 3rd stars) that each player obtained in previous years in their career stats.
|
|
|
|
|
|
#11 |
|
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 780
|
It's not blindly defending anything. Try entering a large quantity of data yourself, be it records, or even a roster update as I do. They take a considerable amount of time. How much it may them depends on what other issues may arise and or still need to be addressed. I imagine there are plenty, as well as the planned content update for next month. Of course, everyone thinks the issues they have with the game take priority. So, tell me, what issue(s) should take priority in your opinion. One that can be ignored essentially or those that affect the game more directly? I have plenty of issues with the game. Enough that I haven't even started a save yet, but I understand that it takes time to get these issues corrected along with issues that people may have with their saves.
Last edited by Savoie45; 11-26-2025 at 10:45 PM. |
|
|
|
|
|
#12 | |
|
Minors (Double A)
Join Date: Nov 2015
Posts: 160
|
Quote:
|
|
|
|
|
|
|
#13 |
|
Major Leagues
Join Date: Apr 2018
Posts: 412
|
I appreciate it's a small dev team, I really do - hence my support in buying the game, but this comment is my exact point.
|
|
|
|
|
|
#14 |
|
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 780
|
|
|
|
|
|
|
#15 | |
|
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 780
|
Quote:
|
|
|
|
|
![]() |
| Bookmarks |
|
|