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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Double A)
Join Date: May 2018
Posts: 100
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Injury Prone stinks!
Haven’t played OOTP since the 2018 version. Currently on year 2050 of an OOTP 26 game. It’s been a wakeup call for me to lose pitcher after pitcher to UCL injuries. I knew Tommy John surgeries were more common these days, but seeing the frequency in the game made me realize how widespread the problem is in MLB. That said, it doesn’t feel like injuries in OOTP are modeled quite right, especially when it comes to being injury prone.
So I did some searching on google and learned that around 35% of MLB pitchers have Tommy John surgery. Around 30% might need a second. UCL injuries correlate with high velocity and movement. It feels like the way injuries are handled in OOTP 26 is one percentage assigned to a player for the likelihood to get injured, then a second percentage for assigning what the injury actually is. Problem with this model is that since players become more injury prone after big injuries, they’re at risk for multiple major UCL injuries that put them on the fast track to wrecked. Same goes for hitters with the dreaded “broken kneecap”. Basically I have to assume that any injury prone player likely won’t last more than three years on a contract and can’t be counted on to play a whole season and be available for the playoff roster. The way injuries are modeled in OOTP 26 creates a constant snowball of injuries once a player gets their first major injury and you just don’t see as many players have a freak major injury and be fine for the rest of their career. I think it would be worth looking at the rate in decline in injury prone status after injuries. Perhaps even separating severe injuries into its own percentage pool so injury prone can increase the injuries that keep players out 4-8 weeks, but season ending major surgeries. It’s tough to model in a way that feels authentic. I don’t want to turn injuries off, because it’s fun planning alternatives to keep the team going in case of injuries. It just kind of sucks how common it is for a “normal” player that goes from normal to wrecked in a matter of 3-4 seasons after a major injury. |
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#2 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,740
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This conversation came up in the v25 forums, here is the thread "Injury Rating Creep". https://forums.ootpdevelopments.com/...hlight=wrecked I posted data from my game.
This one post from the thread I write about wrecked players and how it affects their output/playing time. There is more data and conversation in the thread you may find interesting? Or maybe it will be of no interest to you, and no help at all? IDK. ![]() Quote:
__________________
Quoted from another sports gaming forum.. Quote:
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#3 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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I do want to also point out that after that thread, there were changes to Injury Proneness made to one of the final OOTPv25 Patches.
- Updated injury prone calculations, only impacts players moving forward - More lenient to smaller/random injuries - Slight adjustment of prone ratings calculation based on injury settings (playing on high injury should cause each injury to have slightly smaller impact on prone calculations) https://docs.google.com/document/d/1...8/edit?tab=t.0 |
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#4 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,717
Infractions: 0/1 (1)
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The change that should of happened is the ability to edit a players injury history.
It's frustrating the only way to remove an injury is system wide or adding it to the players history making them more fragile |
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#5 |
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Minors (Double A)
Join Date: Aug 2007
Posts: 142
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Injuries in this game are absolutely ridiculous. We play on highest setting (league claims this is the most realistic setting) it's not! I can't do one week sim wo an injury. We just finished the season, I have 13 active injuries, 22 IL for the year, one career ending and uncountable DTD. I've had 17 Injuries in the last 4 weeks I've had only 3 one week sims in 2 whiole years without an injury. lmfao. Aaaaand i play my players cautiously. Wrecked, benched less than 100%. Fragile benched at 96 %. All P have aggressive tired hook ,sp 85 pitch count. Doesn't matter. Also they WILL randomly regress from durable to Normal to fragile overnight. Then it's over. But they say it's realistic. I was hoping 26 would fix this. Fragile and wrecked players are worthless , and they all very quickly become that. I still do ok, but i literally won't trade in this league bc you have to have 60 players to compete
Last edited by findinghomer; 06-21-2025 at 08:33 AM. |
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#6 |
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Minors (Triple A)
Join Date: Mar 2025
Posts: 224
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OP: does it depend on injury settings? I play with long term injuries extremely low and short term high (classic) and fatigue very high. I don't notice what you are though am still in the 1940s in my historical save.
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