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Old 05-23-2025, 10:43 AM   #1
Eugene Church
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How To Get AI To Retire Unproductive Players?

I sure would appreciate your help and advice.
I let the AI run my Islandian Pro Alliance. I just watch it play out and report on it on the Dynasty Forum.
I have added rookies with good ratings to the Free Agents list to get a better grade of rookies. I do not use an Annual Draft as it clutters
up the Reserve Roster with poor players. I use Default settings.

My problem is too many old players play too long. The AI keeps them on the active rosters for 2 or 3 seasons too long.
After two unproductive years you would think the AI would retire them.

Also how do you get the AI to remove players with poor ratings from the Reserve rosters?
I suspect part of the problem is the aging players have better ratings than the poor players on the Reserve rosters.
How do I get players with better ratings on the Reserve rosters.
Poor players stay on the Reserve rosters for years.

I use default settings.
Screenshot #1 is found in "Game Settings" under "Players and Teams".

Question #1:
Which settings would retire aging players quicker?
Under "Aging Target Age" do I click "Younger" and get earlier retirements?
Is 1.200 a good settings for aging and development?

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I use default settings.
Screenshot #2 is found in "Game Settings" under "Rules".

Question #2:
Should I lower the Active Roster Player Maximum to 38 to get players to retire earlier?

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Last edited by Eugene Church; 05-23-2025 at 10:57 AM.
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Old 05-23-2025, 10:48 AM   #2
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Player's won't retire until they no longer cash s check. IMO
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Old 05-23-2025, 03:27 PM   #3
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Player's won't retire until they no longer cash s check. IMO
Exactly. Most of the players I see retire the AI will no longer sign or they are putting up an below average season at like an age over 36
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Old 05-23-2025, 04:18 PM   #4
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You can manually retire players. In commissioner mode, right click on the player, near the bottom, of the context menu, is "retire" between "clone and delete."
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Old 05-23-2025, 05:02 PM   #5
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There does need to be some new rules added to the game to give us more flexibility for "Retired".
I would suggest an on/off for retired...
example....
Coaches
Owners
Players
If you want to have the game retire as it is now that is YES
If you want to manually retire players, then that is NO to game and YES to manual....
Something like that.
I had a very successful MLB Manager retire and he's gone, no retired managers file (that I can find). It would be nice to bring back them, Bochy style!
Thoughts?
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Old 05-23-2025, 05:06 PM   #6
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Thanks, guys.

I will just retire the underproductive vets myself. I know how to do that.
I just hate to have to take two days to do this.
I would think the AI would do it.

I will lower the age to 38 and check younger in the other and see what effect it has...
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Old 05-23-2025, 06:56 PM   #7
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It sounds to me like you just don't have enough overall talent to push them out. As was mentioned, players will generally hold on as long as teams will sign them...even to a reserve roster.

Guys will retire if they sit unsigned...the game does a pretty good job of keep the free agent pool from being too large these days. So, you need to have enough younger players that the AI wants to sign.

How many young players per team are you adding each year? I think you probably need to add more reserve level players.

Last edited by Rain King; 05-23-2025 at 06:58 PM.
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Old 05-23-2025, 07:22 PM   #8
Eugene Church
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It sounds to me like you just don't have enough overall talent to push them out. As was mentioned, players will generally hold on as long as teams will sign them...even to a reserve roster.

Guys will retire if they sit unsigned...the game does a pretty good job of keep the free agent pool from being too large these days. So, you need to have enough younger players that the AI wants to sign.

How many young players per team are you adding each year? I think you probably need to add more reserve level players.
For the last 10 seasons I have created players with good ratings as Free Agents. Usually teams will add 2-3 players a year. If I don't add the players with good ratings, the teams stay static roster-wise and the league age gets older and older. There were too many 35 plus on the teams.

I purged them myself. I just don't want to have to do that. It takes too much time with 64 teams. That about 2500 players..

They are good players with good ratings in the Free Agents, but the AI retains players with poor ratings on the Reserve Roster. It never seems to purge the Reserve Roster of the poor players.

Maybe I should just delete all the players on the Reserve Rosters with poor ratings and hope the AI will fill them from the Free Agents list.

Or I could do the tedious task of signing all of the players for each team and placing them on the Reserve Rosters..

Last edited by Eugene Church; 05-23-2025 at 07:23 PM.
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Old 05-24-2025, 06:09 AM   #9
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Quote:
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For the last 10 seasons I have created players with good ratings as Free Agents. Usually teams will add 2-3 players a year. If I don't add the players with good ratings, the teams stay static roster-wise and the league age gets older and older. There were too many 35 plus on the teams.

I purged them myself. I just don't want to have to do that. It takes too much time with 64 teams. That about 2500 players..

They are good players with good ratings in the Free Agents, but the AI retains players with poor ratings on the Reserve Roster. It never seems to purge the Reserve Roster of the poor players.

Maybe I should just delete all the players on the Reserve Rosters with poor ratings and hope the AI will fill them from the Free Agents list.

Or I could do the tedious task of signing all of the players for each team and placing them on the Reserve Rosters..
Have you found that certain teams refuse to sign players? I have had that happen often in leagues that do not use a draft. Maybe I missed it but it sounds like you aren’t using a draft in this universe. Just trying to see if there is another underlying issue here.
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Old 05-24-2025, 11:06 AM   #10
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Have you found that certain teams refuse to sign players? I have had that happen often in leagues that do not use a draft. Maybe I missed it but it sounds like you aren’t using a draft in this universe. Just trying to see if there is another underlying issue here.
I don't use the draft. It just seem to bloat the league with too many players that would never make the active rosters.

I guess I will have an annual draft and see if the AI functions better and have more talent available.

What happens to all the draftees?
Are they purged from the system if no one signs them?
Do they glut up the Free Agents list ?
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Old 05-24-2025, 12:02 PM   #11
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I don't use the draft. It just seem to bloat the league with too many players that would never make the active rosters.

I guess I will have an annual draft and see if the AI functions better and have more talent available.

What happens to all the draftees?
Are they purged from the system if no one signs them?
Do they glut up the Free Agents list ?
Undrafted High School players go to college and can be drafted down the line. Undrafted players who pass their senior year of college get added to the free agent pool.

I’ve enjoyed adding fictional independent leagues as a sink for guys in the free agent pool. Can create and independent league with a top age of 26 and short term contracts that MLB teams can purchase to give to give marginal guys a crack at developing and as a source for marginal starters if you have an injury and your AAA is thin at the position. Can also make all ages leagues with longer contracts than can’t be purchase and set so teams can’t afford above average MLB starters, but can outbid MLB teams for marginal veterans that are aging to get them out of the pool.

Still haven’t found the right balance, but I think I need to decrease the overall potential of the draft pool and make development less reliable, since I think part of the equation is making aging veterans more viable… if you crank up your development budget, it seems anyone marginal over the age of 29 is just blocking a roster spot for a AAA prospect. Also seems that over time with drafts, targeting college players aren’t really viable as an overall strategy…the top end college prospects usually get chosen very early in the first round and the pool gets very thin very quickly… and almost all the best high school prospects get drafted out of high school and never go to college, so decreasing the overall potential of the draft pool should hopefully result in more undrafted high school players that develop in college (especially if you have summer developmental leagues enabled) to then make the pool of college players a little deeper… which has its own interesting risk of players that don’t develop quickly enough to reach their potential.
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Old 05-24-2025, 10:10 PM   #12
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Undrafted High School players go to college and can be drafted down the line. Undrafted players who pass their senior year of college get added to the free agent pool.

I’ve enjoyed adding fictional independent leagues as a sink for guys in the free agent pool. Can create and independent league with a top age of 26 and short term contracts that MLB teams can purchase to give to give marginal guys a crack at developing and as a source for marginal starters if you have an injury and your AAA is thin at the position. Can also make all ages leagues with longer contracts than can’t be purchase and set so teams can’t afford above average MLB starters, but can outbid MLB teams for marginal veterans that are aging to get them out of the pool.

Still haven’t found the right balance, but I think I need to decrease the overall potential of the draft pool and make development less reliable, since I think part of the equation is making aging veterans more viable… if you crank up your development budget, it seems anyone marginal over the age of 29 is just blocking a roster spot for a AAA prospect. Also seems that over time with drafts, targeting college players aren’t really viable as an overall strategy…the top end college prospects usually get chosen very early in the first round and the pool gets very thin very quickly… and almost all the best high school prospects get drafted out of high school and never go to college, so decreasing the overall potential of the draft pool should hopefully result in more undrafted high school players that develop in college (especially if you have summer developmental leagues enabled) to then make the pool of college players a little deeper… which has its own interesting risk of players that don’t develop quickly enough to reach their potential.
Thank you for that thorough explanation.
I appreciate it.
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Old 05-24-2025, 10:11 PM   #13
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It looks like I will just have to live with this glutted situation of players with poor ratings.
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Old 05-29-2025, 04:21 PM   #14
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Surely someone in OOTP Development has some idea of how this part of the game should work.

Sure would appreciate some help in this matter.
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Old 05-29-2025, 10:21 PM   #15
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Just coz folks talk about "AI" like it's an actual thing does not make it an actual thing.

Carry on.
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Old 05-29-2025, 10:41 PM   #16
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So Church, if I understand correctly, you thought that artificial intelligence would have sufficiently evolved to such a state so to be able to successfully manage retiring unproductive players.

The artificial intelligence. It's not human, it's artificial. And it's evolving. It's likely evolved at this point to eclipse the cromagnon era and may just leap into the bronze age III, depending on how the updates go this month.

Artificial intelligence. Not C++ written a thousand years ago and patched and repatched more often than the fairways at glen abby. Space age. Like we're searching for signs of intelligent life in space. Not those idiots on Neptune, by the way. Oh sure, they've got their bungie cords and black friday coupons, but frankly they're idiots, so not them. But intelligent life in space. And who knows maybe artificial intelligence in space. In a galaxy far far etc etc, they have their version of OOTP only they call it PTOO.

Until then though we'll have to make do with our own Artificial Intelligence. Because we have adorned the machine with intelligence. Our laptops (and phones) are now Intelligent.

Anyway, just varifying. Ya, I'd just delete them myself. Could probably run a filter to capture whatever ranges you feel represent unproductiveness and do a mass delete. Won't take days. Might take a minute.
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Old 05-29-2025, 11:10 PM   #17
Eugene Church
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You can manually retire players. In commissioner mode, right click on the player, near the bottom, of the context menu, is "retire" between "clone and delete."
Thank your for your help and reply.

I am aware that I can retire players. I would just like the AI to do it when they get old and unproductive. I also wish it would remove players with very poor ratings from the reserve rosters.

.
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Old 05-29-2025, 11:16 PM   #18
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t.

Anyway, just varifying. Ya, I'd just delete them myself. Could probably run a filter to capture whatever ranges you feel represent unproductiveness and do a mass delete. Won't take days. Might take a minute.
Filters and a mass delete would be fine and very helpful.
Unfortunately, I am not computer literate and have no idea of how to do that in OOTP Baseball.

I have never been able to use the filter system in the game. It is beyond my computer expertise.
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Old 05-30-2025, 11:00 AM   #19
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Filters and a mass delete would be fine and very helpful.
Unfortunately, I am not computer literate and have no idea of how to do that in OOTP Baseball.

I have never been able to use the filter system in the game. It is beyond my computer expertise.
Do you have check boxes turned on? They are the circles to the right of the players' names. Click the players you want to move and right-click. And pick your choice from the context menu. (Sorry for the wonky wording, I am not in front of the game.)
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Old 05-30-2025, 11:19 AM   #20
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Which settings would retire aging players quicker?
Under "Aging Target Age" do I click "Younger" and get earlier retirements?
Not necessarily. That only means that players will begin their decline at a younger age. If normal is around 30, younger would be around 28. Unless you don't want any good players in their mid 30's, dont touch that

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Is 1.200 a good settings for aging and development?
If you have to ask the question, you're better off using default values.
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