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Old 04-19-2025, 03:39 PM   #1
jerseyjake8
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Why is the Stuff rating so hard to develop in 26

I've found it very rare that stuff develops for pitchers in OOTP 26.

It seems like more often than not pitchers reach age 25 or 26 and their stuff rating never goes above 50, especially for starters.

I've even tried adjusting pitcher dev number to something ridiculous like 1.5 and still finding the same results. I wish I could run an experiment and see what the distribution of stuff rating is across the game for older pitchers and how often it reaches their potential.

Is this something intended, a bug, or am I doing something wrong?
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Old 04-19-2025, 04:42 PM   #2
ExpansionManager
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I noticed improve pitch arsenal in the dev lab improves any pitch under 375(I think), including fastball, but isn't an option if all pitches are at 375 or higher. As for natural development, I'm not sure. What are the k/9 rates around your league?
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Old 04-21-2025, 06:24 PM   #3
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I just did some analysis using 2 of my saves with the same settings, one an Angels save in 2027 and the other a Nats save in 2032.

The 2027 save has 26% of pitchers with stuff ratings in the 50s, 2032 has just 21%.
So relative to the 2027 save, 2032 has 20% less pitchers with stuff in the 50s.

In the 2027 save 38% of pitchers have a stuff rating of 50 or above, 2032 has just 34%. Relative to the 2027 save, 2032 has 10% less pitchers with stuff rating of 50 or above.
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Old 04-21-2025, 10:13 PM   #4
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I think this mirrors IRL. Rarely will a pitcher’s stuff improve in his mid - twenties. And super-rare to pick up anew pitch that far along. Maybe improve control. Stuff is raw physical ability, and guys top out.
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Old 04-22-2025, 01:51 AM   #5
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Just like in your post on Reddit, you are hardly ever going to see stuff go anywhere! This is WHY you always draft pitchers for their stuff. I always look for the best pitcher with HRA, Control, and Stuff. If they are good in HRA godly in control and lacking in stuff, they might be a decent pitcher that I "might" get some stuff improvements with secondary pitch improvement, but mainly, if you want good stuff you need to DRAFT for good stuff.
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Old 04-22-2025, 08:22 AM   #6
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This doesn’t change the fact that the overall distribution of stuff rating gets lower over the course of the save. If they want stuff to not improve much to “mirror irl” (even though I disagree with this cause stuff represents k/9 and pitchers do increase their k/9 all the time) then there needs to be players with like 60+ stuff at the top of the draft or internationals with 50+ which is never the case.
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Old 04-22-2025, 06:32 PM   #7
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My problem with stuff development is that there are lots of players on my roster with potential stuff ratings in the 90s and 100s (1-100 scale) who never develop anywhere near that level. I am lucky if they make it to 60. To be honest the vast majority are lucky to get to the high 40s. Personally I think players in general just do not develop well. I myself think this is at least partially due to the addition of the player development lab (which I always turn off). Maybe having it turned off is what is causing this problem. In prior versions of the game, stuff was one of the most important things I looked at when drafting or trading for pitchers. If their stuff was in the 40s or 30s I chose someone else. Again I am talking potentials for draftees. If they were established players then I might take someone in the 40s. I am not enjoying the game as much this year as I have in the past because of development issues. I have tinkered with development settings but haven't had much luck with the changes. Also, I don't use coaches and haven't for many versions. I have always maxed out my development budget and got the results I was satisfied with. So far it doesn't seem to help in this version. Hopefully there will be improvments in development or someone can give me a heads up on how to improve this area.
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Old 04-22-2025, 06:36 PM   #8
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Quote:
Originally Posted by jerseyjake8 View Post
This doesn’t change the fact that the overall distribution of stuff rating gets lower over the course of the save. If they want stuff to not improve much to “mirror irl” (even though I disagree with this cause stuff represents k/9 and pitchers do increase their k/9 all the time) then there needs to be players with like 60+ stuff at the top of the draft or internationals with 50+ which is never the case.
If ( and I'm not saying there is) there is a desire to see stuff not improve much then why have lots of players with huge gaps between their potential and actual stuff ratings?
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Old 04-22-2025, 07:51 PM   #9
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Quote:
Originally Posted by rwd59 View Post
My problem with stuff development is that there are lots of players on my roster with potential stuff ratings in the 90s and 100s (1-100 scale) who never develop anywhere near that level. I am lucky if they make it to 60. To be honest the vast majority are lucky to get to the high 40s. Personally I think players in general just do not develop well. I myself think this is at least partially due to the addition of the player development lab (which I always turn off). Maybe having it turned off is what is causing this problem. In prior versions of the game, stuff was one of the most important things I looked at when drafting or trading for pitchers. If their stuff was in the 40s or 30s I chose someone else. Again I am talking potentials for draftees. If they were established players then I might take someone in the 40s. I am not enjoying the game as much this year as I have in the past because of development issues. I have tinkered with development settings but haven't had much luck with the changes. Also, I don't use coaches and haven't for many versions. I have always maxed out my development budget and got the results I was satisfied with. So far it doesn't seem to help in this version. Hopefully there will be improvments in development or someone can give me a heads up on how to improve this area.

Just for clarity sake are you saying fictional players don't develop with stuff? I got a bunch saves I did testing on and still have them. I can take a look and see if find same results if that is what your talking about.

Asking for clarity because I am dyslexic and don't wanna deep dive until know for sure I get what you are saying.
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Old 04-23-2025, 12:14 AM   #10
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Originally Posted by DennisDenver View Post
Just for clarity sake are you saying fictional players don't develop with stuff? I got a bunch saves I did testing on and still have them. I can take a look and see if find same results if that is what your talking about.

Asking for clarity because I am dyslexic and don't wanna deep dive until know for sure I get what you are saying.
I am talking about fictional players started from a standard game with the real 2025 players. Lots of players that come in as rookies with very high potential ratings and very low current ratings. I have scouting turned off so I see 100% accurate ratings. Most end up as minor league free agents after 6 years and still have great potentials but low actual ratings. I see it more with pitchers but it happens as well with hitters. It seems as there are considerably more pitchers that come in with very high potentials than hitters so they are easier to notice. I haven't dabbled a whole lot with historicals so far so I can't say for sure that it exists there as well.
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Old 04-23-2025, 12:38 PM   #11
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Quote:
Originally Posted by rwd59 View Post
I am talking about fictional players started from a standard game with the real 2025 players. Lots of players that come in as rookies with very high potential ratings and very low current ratings. I have scouting turned off so I see 100% accurate ratings. Most end up as minor league free agents after 6 years and still have great potentials but low actual ratings. I see it more with pitchers but it happens as well with hitters. It seems as there are considerably more pitchers that come in with very high potentials than hitters so they are easier to notice. I haven't dabbled a whole lot with historicals so far so I can't say for sure that it exists there as well.
I went through about ten different saves between 25 to 50 years into the future, 100% accuracy and see what you are talking about and think you are absolutely correct in what you are seeing.

Hopefully devs know this is happening and can do something about it.

I been reading there is upcoming patch to address the player development issues and hopefully this is included.
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Old 04-23-2025, 01:07 PM   #12
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I went through about ten different saves between 25 to 50 years into the future, 100% accuracy and see what you are talking about and think you are absolutely correct in what you are seeing.

Hopefully devs know this is happening and can do something about it.

I been reading there is upcoming patch to address the player development issues and hopefully this is included.
I appreciate your time looking at this. I have always taken the load up the minors to have players to replace my stars when they reach free agency and price themselves out of my range. In many cases I will trade them sometime in their final contract year unless I have no player that I feel can replace them without a huge dropoff at their position. That is almost impossible to do in this version. I end up having to keep and resign them or give them a qualifying offer with no plan to resign them to either get a draft pick or buy another year to come up with another plan. I have the top ranked minor league system but just can't come anywhere near the results I have gotten in the past from that system.
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Old 04-23-2025, 06:07 PM   #13
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Quote:
Originally Posted by DennisDenver View Post
I went through about ten different saves between 25 to 50 years into the future, 100% accuracy and see what you are talking about and think you are absolutely correct in what you are seeing.

Hopefully devs know this is happening and can do something about it.

I been reading there is upcoming patch to address the player development issues and hopefully this is included.
Might be a good idea to post your testing to show the devs what you are seeing. If there is an issue with a pitcher never going past 35/80 on a fastball and always stays at 35, then that needs to be addressed.
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Old 04-23-2025, 07:24 PM   #14
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It is especially frustrating because Stuff Potential remains so high in so many pitchers into their mid-late 20s. It gives you the constant impression that they will develop. I get some slight bumps from secondary pitch improvement, but I'm not sure why they all show so much unrealized potential. It's just one of those little deceptions of UI that make you think holding on to this otherwise average pitcher is a solid investment.
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Old 04-24-2025, 11:29 AM   #15
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Originally Posted by Guthrien View Post
It is especially frustrating because Stuff Potential remains so high in so many pitchers into their mid-late 20s. It gives you the constant impression that they will develop. I get some slight bumps from secondary pitch improvement, but I'm not sure why they all show so much unrealized potential. It's just one of those little deceptions of UI that make you think holding on to this otherwise average pitcher is a solid investment.
I am personally still playing 2025 until AI development gets sorted on 26 but honestly you likely still have good amount of pitchers along the lines of what we knew. Basically, you just need to ignore your entire "Potential ratings" as means of sorting out pitchers and use other stats. Since as you said 26 to 31 year olds make up highest ceiling pitchers when ranking players because of stuff they will never actually develop.

Now as far as there being pitchers who have fully developed their stuff and fully developed generally it's done by 27/28. There is only handful but that is intended as someone else said. 80/80 pitcher rating is going to be there just not many of them.

There is a lot going on under the hood I don't understand. I imported my 25 save to 26 just to see how AI would grade the players and I don't have one single pitcher who is above 70 potential for entire league including minors and international complex.
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Old 04-24-2025, 11:44 AM   #16
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Agree, and appreciate all of you for the data confirming what we are all seeing... Players just are not developing in 26' as they did in previous versions. This should be an easy fix for the Dev's in the next patch.
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