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OOTP 26 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum.

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Old 03-27-2025, 04:48 PM   #1
JoeyS10
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Creating REAL Players that are from Pre-1871?

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Last edited by JoeyS10; 03-29-2025 at 10:46 PM.
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Old 03-27-2025, 08:18 PM   #2
LansdowneSt
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I'd use a resource like this:

https://www.amazon.com/dp/0786468432...1zcF9kZXRhaWwy

It's a book called Base Ball Pioneers and it has some great color of real life players of that era. You gotta use your imagination and invent the stats but the newspaper quotes and commentary of contemporaries can help you decide who to make good/bad. the companion piece, Base Ball Pioneers 1850-1870 is also informative but less player-centric.

The other book that I have on the bookshlef that has actual stats (to the extent they recorded them) for that era is The National Association of Base Ball Players 1857-1870. Here is a link:

https://www.amazon.com/dp/0786407794...WxfdGhlbWF0aWM

As to how you do it, you can either create a fictional player and then overwrite them adjusting the ratings directly or crack open the historical.database.odb and dive into how to create players by adding lines to the csv files where the database stats live. In the end though I'd use 1870's range of talent as a baseline and frankenstein the to-be-created players based on the recorded narratives/stats, grabbing stats/ratings from comparable players proximate in time and mixing and matching.
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Old 03-28-2025, 09:44 AM   #3
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N/a

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Old 03-29-2025, 10:51 AM   #4
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Quote:
Originally Posted by JoeyS10 View Post
This really still doesn't help answer my question but I appreciate you reaching out! You're the only one who has so far...
Quote:
Originally Posted by LansdowneSt View Post
As to how you do it, you can either create a fictional player and then overwrite them adjusting the ratings directly or crack open the historical.database.odb and dive into how to create players by adding lines to the csv files where the database stats live. In the end though I'd use 1870's range of talent as a baseline and Frankenstein the to-be-created players based on the recorded narratives/stats, grabbing stats/ratings from comparable players proximate in time and mixing and matching.
These are the two ways you can do it. Through the files that game reads or by using player comps and using the player editor to convert fictional players you create, into them.
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Old 03-29-2025, 04:00 PM   #5
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N/a

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Old 03-29-2025, 04:58 PM   #6
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All caps. Really? I'll reply once more (and then let you be) but listen this time because you are still not understanding what I'm saying.

You create the fictional player because many of those players don't exist in the database that ships with the game. That's why you create them and change their name, birthdate, ID etc. to match the player in the book and then you can use the ratings from who you deem to be comparable players. No one has any idea what non-existent stats would translate to as ratings. YOU decide what his attributes the player ought to have based on available stats, contemporaneous accounts, and what YOU deem to be like-players in the OOTP era post-1871. The books I quoted have some sections (as you indicate you are aware) of how many "hands lost" equate to a good player versus a bad, and those are the kinds of clues you need to look to in order to know what players to look to for comps for each rating you are editing. Then you cobble the pre-1871 player together from those various pieces.

When you adjust the plater ratings in the editor, OOTP will translate those ratings to a projected stat profile based on league talent and league totals (so use an 1871 environment and create the players in 1871 to get a realistic idea of what the ratings will translate into). Or if you prefer to edit the .csv files directly, you input the necessary OOTP stats you feel the player would have had in an 18XX season and let the game translate that to ratings. Thus, you trick the database to read years prior to 1871 and the game does the ratings to get to those inputted stat lines. Are you hoping someone did all this work already and has ready-made Jim Creighton and all the others, down to the townies made for you because your ask implied you wanted to create players yourself?

That's the answer. Good luck to you because to the extent people have done it, it was via the steps I have outlined for you above. If you search all-threads for "pre-1871" you will find some that have made fictional leagues. At the very least you will get some insight from those threads on steps to create the league, if not the player. Like here:

https://forums.ootpdevelopments.com/...d.php?t=357714

https://forums.ootpdevelopments.com/...d.php?t=356215

Try DM-ing someone from those threads if you think they can help or ping the thread and see if becomes active again. No one replied when you asked this question last year, but I'm hoping you finally get an answer you like this year. Sincerely.
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Old 03-31-2025, 04:40 PM   #7
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I think I can help.

I recently went through the NABBP book and entered all the stats, even creating a primordial version of OPS+ for each player. I even took about 100 players from the pre-1871 era and created a "bigger" universe: https://forums.ootpdevelopments.com/...d.php?t=361692
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