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OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 03-18-2025, 05:09 PM   #1
Matt Arnold
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Cool OOTP 26 Public Beta Patch: 26.1.42

Thanks again for everyone's feedback through the opening weekend. We've been working hard to try to get through as many of the reported issues as we could, and really wanted to get this first patch out as a beta option for people to be able to get going with.

When you install, please be sure it installs version 26.1.42.

Important: This patch is only for OOTP 26 versions which were purchased directly from our webstore or resellers who use our Fastspring / QLM version. Steam users, please update from within the Steam client.

Important info for online leagues: This update is compatible between versions.

Use this at your own risk! Please back up important league files before loading them in this beta.

Changelist 26.1.42:
  • Updated player ratings for default game
  • Fixed challenge mode not activating on new standard games
  • Fixed drafted player selection popup stuck when draft finishes. Updated some draft popup notices
  • Adjusted player development and aging
    ** Aims to balance for players to age more gracefully
    ** Does apply to games in progress - please note if you did manually adjust dev/aging settings for changes
  • Adjusted errors modifier on import (need to re-import to apply)
  • Adjusted scouting of draft eligible players with combine disabled
  • Updated default scouting in new standard games with higher accuracy
  • Disabled UI confetti until further notice (fixes crashes on draft screen, when buying PT,etc)
    ** We will debug some more issues with it, and hope to re-enable in the near future
  • Fixed compare player mismatch ratings
  • Fixed teams hoarding reserve roster players when no minors
  • Fixed Korean language translation token issues
  • 60-day injured list button hidden on popup when adding players who are not injured long
  • Fixed some live start roster handling
  • Updated 2024 historical lineups
  • Fixed Eastern League schedule
  • PT: added auction sort by end time
  • PT: fixed card shop crashes
  • PT: Updated some roster builder refresh issues, not noting when no changes apply
  • PT: Fixed card shop refresh button, and refresh after buy orders
  • PT: Fixed sort by overall not working
  • Misc UI, text, isolated incidents, crash reports, etc
  • Many other crash, stability, etc... improvement


How to access the beta on Steam:
  • Quit OOTP 26 if it's running.
  • Open Steam client -> Library
  • Right click on Out of the Park Baseball 26
  • Click on "Properties" at the bottom of the menu
  • Click on the beta tab. Here, enter the following code: ootp26betapt
  • Click on "Check code"
  • Open the beta pull-down and select "publicbeta".
  • Close the Steam client (Steam menu -> Exit)
  • Open the client again. It should then download the beta build.
Update Info for our webstore customers: To apply the update, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. Updates always contain all the changes from previous updates. Saved games are compatible between different versions.

Download link for Windows PC (Fastspring Webstore Version):
Main server: PC Installer
Mirror: PC Mirror File

Here's a PC installer (Fastspring) that installs into a single folder, which is useful for external HDs for example. Or for creating a second test install of the game, so you can try the patch out without the risk of messing up your main install of the game if something is wrong in the patch:
PC Single Folder Installer

Download link for MacOS (FastSpring):
Main Server: MacOS Installer
Mirror: MacOS Mirror File

Thanks,
Matt + The OOTP Team

Last edited by Lukas Berger; 03-18-2025 at 05:21 PM.
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Old 03-18-2025, 05:10 PM   #2
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To add some more details:

We have done some fairly extensive work on the player development and aging curves. If you manually edited your player development and aging settings, you may wish to put them back to 1 or close to there, to avoid "double-correcting". It's still possible you may wish to have changes, please feel free to share what settings you like. We will certainly keep watch, and if needed make further adjustments.

Due to the various reports, we have decided to disable the UI confetti entirely in this build. We hope to add it back in later, but we will need some further investigation first to fully understand the impacts of it.

If you do experience problems, please remember to report them in the support forum.

Last edited by Matt Arnold; 03-18-2025 at 05:14 PM.
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Old 03-18-2025, 06:15 PM   #3
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goat!
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Old 03-18-2025, 06:38 PM   #4
LooneyOne
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Was the home run derby fixed? .. doesnt declare winner when simmed in standard or historical. Derby only completes first 2 rounds, doesnt sim last round .. no winner ..
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Old 03-18-2025, 06:47 PM   #5
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Did the Athletics minor leagues get fixed?

Appreciate all the hard work!
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Old 03-18-2025, 06:52 PM   #6
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Originally Posted by oman19 View Post
Did the Athletics minor leagues get fixed?

Appreciate all the hard work!
Athletics minor leagues were not fixed. I just checked.
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Old 03-18-2025, 07:15 PM   #7
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refresh button in the "your card orders" screen still does not refresh
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Old 03-18-2025, 07:52 PM   #8
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Quote:
Adjusted errors modifier on import (need to re-import to apply)
What is the issue on errors in an imported game?

I imported my game the day after WS was completed and the day before offseason started. I am only in early December, so not hard to go back. If one hasn't started a season will autocalc still give expected (for lack of a better word) stats? Or would/could there be a continuing problem moving ahead in a game that doesn't restart?

Thanks.
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Last edited by Sweed; 03-18-2025 at 11:16 PM. Reason: spelling
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Old 03-18-2025, 08:17 PM   #9
negroleagueenthusiast
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Originally Posted by HerbBaker View Post
Athletics minor leagues were not fixed. I just checked.
what's wrong with them?
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Old 03-18-2025, 08:27 PM   #10
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Thumbs up

The game seems to be in much better shape than 25 was. Great job!
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Old 03-18-2025, 10:20 PM   #11
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Do I need to start a new save
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Old 03-19-2025, 12:37 AM   #12
dodgerball
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During 3d gameplay, after installing the latest beta patch, after the first inning of each game, face gens randomly become all Reggie Jackson and few other facegens instead of the correct players. Occurs with standard game and my old fictional save. Reinstalled game data and updated all face gens without any help.

Went back to version 1.39 and problem is gone. Definitely something happened with the current beta patch. Hope this is something easy to resolve.
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Old 03-19-2025, 04:29 AM   #13
Matt Arnold
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Quote:
Originally Posted by Sweed View Post
What is the issue on errors in an imported game?

I imported my game the day after WS was completed and the day before offseason started. I am only in early December, so not hard to go back. If one hasn't started a season will autocalc still give expected (for lack of a better word) stats? Or would/could there be a continuing problem moving ahead in a game that doesn't restart?

Thanks.
We adjusted the engine baseline, but did not previously update the errors modifier, so on imported leagues they could come in high.

If you have auto-calc on, it should adjust them automatically. It's only if you don't, you might want to adjust them back to a reasonable rate to make sure.
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Old 03-19-2025, 06:38 AM   #14
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Quote:
Originally Posted by dodgerball View Post
During 3d gameplay, after installing the latest beta patch, after the first inning of each game, face gens randomly become all Reggie Jackson and few other facegens instead of the correct players. Occurs with standard game and my old fictional save. Reinstalled game data and updated all face gens without any help.

Went back to version 1.39 and problem is gone. Definitely something happened with the current beta patch. Hope this is something easy to resolve.
Reggie rolling thru OOTP26 like Agent Smith in the Matrix.
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Old 03-19-2025, 06:52 AM   #15
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As already asked: do we have to start a new save?
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Old 03-19-2025, 07:09 AM   #16
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As already asked: do we have to start a new save?
It's a hard question to answer because it depends.

If you want the most updated rosters you always need to start a new save.

Aside from that, most changes will apply to saves going forward, but of course won't change what has already happened in your simulation.
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Old 03-19-2025, 07:42 AM   #17
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Thank you very much @Rain King
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Old 03-19-2025, 08:10 AM   #18
Sweed
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Quote:
Originally Posted by Matt Arnold View Post
We adjusted the engine baseline, but did not previously update the errors modifier, so on imported leagues they could come in high.

If you have auto-calc on, it should adjust them automatically. It's only if you don't, you might want to adjust them back to a reasonable rate to make sure.
Thanks Matt.
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Quoted from another sports gaming forum..

Quote:
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If someone insults or accuses the devs of incompetence/wrongdoing without proof it’s acceptable.

Never figured that out"
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Old 03-19-2025, 10:11 AM   #19
SidHickenbottom
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Obviously, there are and will continue to be some minor issues--and a few still need addressing--but I have to agree with some that the general playability feels way more stable than the last few rollouts. That's been my experience, at least.
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Old 03-19-2025, 02:31 PM   #20
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Am I the only person upset about the confetti?
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