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#1 |
Bat Boy
Join Date: Dec 2024
Posts: 3
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Accuracy
I'm playing a historical league, starting in 1901. I think I must have the settings wrong because so far the accuracy leaves a lot to be desired. I would appreciate thoughts on how I can "fix" this. I would include the settings I have in this thread but don't know which ones might be potentially impacting the standings and individual performances.
Thanks in advance! |
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#2 |
Hall Of Famer
Join Date: Jan 2002
Posts: 6,404
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Theres no way someone can help you without knowing what
is not accurate to you and what settings you are using. For example i had a pitcher go 62-8. Without knowing that it was John Clarkson from the year 1885 in which he won 53 games you might get the impression the accuracy was way off. Anyway there is a ton of information in the forums. Most likely someone may have already had the same problem. I would advise setting up a test league. Run different settings. Find out what you like and is acceptable to you. Most of all backup your league. Especially after you've setup your first season. Backup often. Can't stress this enough. Iv'e played the game since ootp2 and there are times i miss something or something happens. Btw did i mention backup your league? Last edited by BaseballMan; 12-28-2024 at 04:20 PM. |
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#3 | |
Minors (Single A)
Join Date: Oct 2024
Posts: 50
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Quote:
OOTP is not designed to optimize the accuracy of individual player performance. It is designed to optimize the accuracy of league wide performance. |
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#4 | |
Minors (Single A)
Join Date: Oct 2024
Posts: 50
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Quote:
Have you considered that real life the best team might not have won? |
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#5 | |
All Star Starter
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 1,945
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Quote:
Did you change any other settings during your setup? You need to give us this kind of info otherwise, we have no idea how to help. there are so many different settings that can be changed in this game and people play this game in so many different ways. So, the more info you can give us on how you set up your game and any changes you made to it, could give us the tools to help. Even some screenshots of your settings, just to make sure something was not set wrong.
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#6 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,158
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Actually, the game is designed to produce accurate results for players and for the league.
Try these settings for career play: Global Settings Use Complete Scouting System: Off Us Coaching System: Off Enable Owner Goals: Off Enable Storylines: Off Players & Team Enable Injuries: Off Position Player Fatigue: High (note: You will need to reset this to High every season because the game will keep resetting it to Low or Moderate depending on your season.) Use Player Personality Ratings: Off Show & Use Player Morale System: Off Disable Player Development: Check Disable Player Development Lab: Check Disable Player Development Focus: Check AI Settings Ratings Weight: 90 Current Year Stats Weight: 5 Previous Year Stats Weight: 3 2 Years Ago Stats Weight: 2 Rules Active Roster Size: See Table Reserve Roster Size: No Limit Expanded Roster Size: Rule Disabled Amateur Draft Date: December 1st Amateur Draft Number of Rounds: 30 Enable Advanced Draftee Signing: Off Financials Financial System: Off Options Allow Rainouts: Off Schedule Spring Training: Off Historical Automatically adjust league strategy when advancing to next season: Off (See Table) Retire players according to history: Check Players miss seasons according to history: Off Automatically import historical rookies: Check Recalc player ratings based on real stats after each year: Check Recalculate potential ratings after each year: Check Ratings recalculation base: 5 years Double weight of current year stats: Check Base Potential Ratings on: Remaining Years of Career Base Fielding Ratings on: 3-year Period Base Pitcher Stamina on: 3-Year Period Adjust Hitters with fewer than X At-Bat: 1100 Weaken Hitters with fewer than X At-Bat: 550 Adjust Pitchers with fewer than X Innings: 180 Weaken Pitchers with fewer than X Innings: 125 Stats & AI Automatically adjust league strategy when advancing to next season: Off (See Table) Typical Starting Rotation Size: See Table Starting Rotation Mode: See Table Default Starters in Relief: See Table Number of Relievers (non-DH League): See Table Number of Position Players (no-DH League): 14 Number of Relievers (DH League): See Table Number of Position Players (DH League): 14 Allow two-way players: See Table Use Relievers: Normal Use of Closers: See Table Use of Openers: 0 (Never) Pitcher Stamina: See Table Pinch Hit for Pitchers: See Table Pinch Hit for Position Players: Very Rarely Defensive Substitutions: Very Rarely Stealing Bases: Very Often Hit & Run: Normal Bunting (Batters): Very Often Bunting (Pitchers): Rarely Ban Infield Shifts: Yes Infield Shifts: Very Rarely Catcher Framing Impact: 0 Use Auto-Calc of modifiers (Recommended): Check Last edited by Garlon; 12-28-2024 at 05:46 PM. |
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#7 |
Minors (Single A)
Join Date: Oct 2024
Posts: 50
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"Actually, the game is designed to produce accurate results for players and for the league."
Accurate player results? Over what time span? Certainly not for a season. Unless they repealed the law of large numbers or put program restrictions on randomness. |
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#8 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,158
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Well, I play 1871-2023 games and players are accurate.
Player ratings and based on rate stats and results are determined by the log5 method, so you do get great results. There are no restrictions on randomness, there is only probability. Pick a player and I will post results of a saved game. You may want to go through the first post of this thread: https://forums.ootpdevelopments.com/...d.php?t=353034 Last edited by Garlon; 12-28-2024 at 06:43 PM. |
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#9 | |
Minors (Single A)
Join Date: Oct 2024
Posts: 50
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Quote:
If there is a player who has 135 hits in 512 ABs for a .264 BA and hit 20 doubles, 11 HRs, and walked 69 times what is the greatest amount he would deviate from that, plus and minus, in your game? |
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#10 |
Hall Of Famer
Join Date: Nov 2019
Posts: 12,538
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The fact is this. People such as Garlon will present you with a set of results from a highly controlled environment that tells you the game is incredibly accurate. They are completely within their rights to do so and are strictly correct in what they say.
However, it is also misleading and disingenuous because, with every deviation you take from that controlled environment, the accuracy slips just a little. So if you're using historical minors or ahistorically applying a DH or simply deviating in any way from the vast array of settings Garlon has listed the slippage begins and it increases exponentially the further you step outside the circle. It's like you're wearing a jumper with a loose thread that you pull. Next thing you know you're wearing a vest, then a scarf, then nothing at all.... As the game continues to grow and offer ever more options, the tradeoff continues to widen between the "sandbox effect" and high levels of accuracy. This is only to be expected and 100% acceptable, at least in my book. I only wish the people who purportedly represent the company would do us all a favour and acknowledge this rather than continue to make these nonsensical claims of high accuracy that apply to about 1% of the way the game is being played by the people who have paid for it. I still think this game is marvellous and an unbelievable achievement. Only give us the credit of not being fools and idiots is all I ask. Truth and realism over shell games and sales patter, please. Just my $0.02 worth. G
__________________
HISTORICAL DO-OVERS PIRATES A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE |
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#11 | |
All Star Starter
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 1,945
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Quote:
Now, if you are playing in any mode other than replay mode, then no, you are going to have deviations from the historical stats because players are going to play games they didn't play in, they are going to play in years they didn't play in, they might play past years that they left because of death or medical issues.
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- Last edited by twins_34; 12-28-2024 at 08:59 PM. |
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#12 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,870
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Kind of having a pointless discussion in here since nobody has defined what "accurate" even means...and the OP didn't even bother to provide an example.
Everybody is kicking at a different goal post. |
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#13 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,158
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If you want to answer such questions as the odds of batting exactly .264 over 512 AB in OOTP, I suggest using a binomial calculator.
https://stattrek.com/online-calculator/binomial Here is a comparison of Ty Cobb 1909-1913 real vs OOTP in my current saved game. Ty Cobb BA: real vs OOTP 1909: .377 vs .373 1910: .382 vs .365 1911: .419 vs .415 1912: .409 vs .408 1913: .389 vs .397 1909-1913: .396 vs .391 |
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#14 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,453
Infractions: 0/1 (1)
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Quote:
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#15 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,158
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Real vs OOTP
Player: BA/OBP/SLG/OPS Dave Kingman: .236/.302/.478/.780 vs .238/.301/.475/.776 Tom Brookens: .246/.296/.367/.663 vs .251/.302/.373/.675 Ray Oyler: .175/.258/.251/.508 vs .193/.272/.285/.557 Jim Gosger: .226/.309/.331/.640 vs.230/.301/.341/.642 For Milt Wilcox ERA: 4.07 vs 4.06 ERA+: 97 vs 99 IP/GS: 6.4 vs 6.5 |
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#16 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,453
Infractions: 0/1 (1)
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Quote:
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#17 | |
Minors (Single A)
Join Date: Oct 2024
Posts: 50
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Quote:
That is not the question I asked. |
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#18 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,227
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Quote:
I like to focuse on individual player results more than league-wide stats. e.g. in this era you'd want to see X number of .400 hitters etc... so you modify the hits modifier to get the right proportions at the top or however you want to focus. Modifiers are fairly intuitive but some nuances to understand. e.g. if you increase hits (in effect raising league batting average), that is like a rising tide for most other offensive stats. more hr, more 2b, more 3b, more stolen bases in proportion to what they were before you changed the hits modifier. So, if you change one thing that dominos into another, consider if you should reduce anything else or if it's only a matter of a few hr, who cares, right? Stick to only changing one major stat like hits at a time along with any dominos you want to pre-emptively fix. These sorts of tweak can take years to really fine-tune. Focusing on individual results will not always result in relatively accurate league-wide stats and being forgiving about the range of what "normal" actually is. There's a lot of variance for 1 season. you could further tweak player creation modifiers, but not so sure how that effects distribution curve, and therefore may never actually fix anything. if it's just a rising or ebbing tide, still gonna have to choose between league-wide accuracy and numbers you want to see from the individuals. |
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#19 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,870
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You've asked a lot of questions in this thread, some seemed pretty rhetorical and/or basically impossible to answer (i.e. "If there is a player who has 135 hits in 512 ABs for a .264 BA and hit 20 doubles, 11 HRs, and walked 69 times what is the greatest amount he would deviate from that, plus and minus, in your game?") so not really sure what you are wanting Garlon to answer.
Meanwhile, you have yet to provide any explanation as to how you define "accurate" while making statements about how OOTP is "designed" and being passive aggressive with one of the people involved in that design for historical. So, maybe you should be the one to expand on your statement that "OOTP is not designed to optimize the accuracy of individual player performance.". If this debate is going to be had, these type of things need to be specified if anyone is going to be on the same page. |
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#20 | |
Hall Of Famer
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Quote:
For those of us who like to experiment (no color bar, high TCR, no WW1 or WW2 loss of players, no historical injuries), the expected "deviation" only makes sense if it is from a common, reliable, accurate "mean". Josh Gibson hitting 50 HR only makes sense if the original world had the Babe hitting 60 HR. Changes based on user preferences are not "slippage". They are "accurate" given the variables that have been introduced, in the sense of "if this had happened (or not happened), this is our best guess as to how things would have changed." Note that this is true even with very slight departures from IRL. I can leave everything as is, switch Kyle Schwarber and Trea Turner in the Phillies' batting order, and track the results. Does placing your (slow) best power hitter in the heart of the order, and a fast slasher leading off, produce more runs? Not an old jumper unraveling; but patches and stitches (dye?) applied to the basic jumper. Oh, I'm not good at metaphors and analogies. As you point out, this is intended and 100% acceptable. It's why many of us play the game at all.
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