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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 08-14-2024, 06:42 AM   #1
Markus Heinsohn
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Exclamation UPDATED: OOTP 25 public beta patch (version 25.8.84) available!

Important: This patch is only for OOTP 25 versions which were purchased directly from us or resellers who use our version. It is also available via the Steam client with the public password below.
UPDATE:
We have updated the public beta version! We have corrected some crash issues some people have experienced with the old build, we encourage everyone to update to the new version


Hi everybody!

We've been working on further improving the game, and here is a public beta for the upcoming 8th patch, version 25.8.84. It fixes performance issues and adds plenty of PT-related changes.

Important info for online leagues: This version is compatible with previous versions.

Use this at your own risk! Please back up important league files before loading them in this beta.

Changelists 25.8.84:
  • Fixed some rare crashes
  • Fixed 2016 Binghamton Mets missing
Changelists 25.8.83:
  • Updated default rosters, need to start a new game for changes to apply
  • Fixed rating cap values for development lab program improvements
  • Updated Live Start draft players minor league placement
  • Fixed game performance issues introduced in previous patch
  • Drive For the Pennant: Can now run as Live Start, starting any day of the season, up to the end of August
  • Fixed players not on playoff roster appearing in games
  • Adjusted talent randomness
    • Increased rate of talent changes
    • Adjusted balance of when TCR changes apply
  • Updated Player Development
    • Fielding ratings will not age as aggressively when players first start to hit the aging years
    • Fielding ratings aging will be impacted by other factors, such as speed and player body types (heavier players will lose fielding faster than lighter players)
  • Fixed drive mode home screen scroll not sticking
  • Fixed drive mode widget contents not displaying when "hide scores" option is checked
  • Fixed audience wearing wrong shirt colors
  • Improved AI DFA logic
  • Fixed missing 2023 minors in historical games
  • In historical games, adjusted recalc rules for players with missed seasons
    • If a player missed the season entirely, fielding recalc is not performed on them
    • If a player missed the entire range of the recalc, batting/pitching ratings will not be done ie. if using 3 year recalc, Ted Williams will have a recalc performed on him in 1943 using only his 1942 stats, he will not have a recalc done in 1944 since he has no stats in either season near there, and in 1945 the recalc would be performed using his 1946 season as the base. If using 5 year recalc, the recalc would be done all of the seasons as normal. If using 1 year recalc, none of those 3 seasons would have a recalc done on him
  • Fixed namesets in new standard games
  • Fixed some issues with player ages when creating players manually
  • Live Start: Fixed suspended games
  • PT: Updated Card Combinator interactions
    • Cards intended to use in a combinator attempt will now be saved between sessions on the same machine (lists are NOT saved between computers, or between desktop/mobile)
    • Ability to filter Manage Cards screen with showing cards intended to use in combinator attempts as tagged. Before mass quicksell, will warn when cards tagged for use in an attempt are included in list
    • Added ability to select combinator card to view relations with on manage cards screen, filter/sort by relation points
    • Added ability to add/remove cards to combinator attempt using right click from manage cards screen
  • PT: Added your order info to card shop
    • If you do not own another copy of a card, Yellow = has buy order on card, Red = Has sell order on card
    • Added * if you have one of the best offers on a card, buy or sell, and mouse-over display of your best offer on a card
    • To My Cards list, color if you have best offer for buy/sell offer
  • PT: Added ability to remove Combinator status on card
    • Removes combinator status and any upgrades
    • Card becomes eligible to quicksell at normal price, if not locked by a mission
  • Misc bugfixes & tweaks

How to access the beta on Steam:
  • Quit OOTP 25 if it's running.
  • Open Steam client -> Library
  • Right click on Out of the Park Baseball 25
  • Click on "Properties" at the bottom of the menu
  • Click on the beta tab. Here, enter the following code / password: ootp25betapt
  • Click on "Check code"
  • Open the beta pull-down and select "publicbeta".
  • Close the Steam client (Steam menu -> Exit)
  • Open the client again. It should then download the beta build.
Update Info for our webstore customers: To apply the update, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. Updates always contain all the changes from previous updates. Saved games are compatible between different versions.

Download link for PC Beta (Fastspring Webstore Version):
Main server: PC Installer
Mirror: http://ootpdevfiles.com/ootp/25.8.84/ootp25setup.exe

Here's a PC installer (Fastspring) that installs into a single folder, which is useful for external HDs for example. Or for creating a second test install of the game, so you can try the patch out without the risk of messing up your main install of the game if something is wrong in the patch:
PC Single Folder Installer

Download link for Mac (FastSpring):
Main Server: Mac OSX Installer
Mirror: http://ootpdevfiles.com/ootp/25.8.84...5Installer.dmg

Please post here if you have any issues or if you run into major bugs.

Cheers,
The OOTP Team

Last edited by Matt Arnold; 08-16-2024 at 06:11 AM.
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Old 08-14-2024, 08:53 AM   #2
David Watts
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In regards to TCR. Since the fielding issues with modern players out of recalc surfaced, I've been playing historical(fictional) with TCR set to 1. I'm not using recalc at all. Now I read y'all have increased the rate of talent changes. What exactly does this mean? Am I to expect Hank Aaron to turn into Tommy Aaron over night? If so, how about the option to set TCR to zero.
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Old 08-14-2024, 08:58 AM   #3
LunchBox
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On the topic of missing minor leagues... the Binghamton Mets are still missing from the 2016 Eastern League.
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Old 08-14-2024, 09:02 AM   #4
Matt Arnold
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Quote:
Originally Posted by David Watts View Post
In regards to TCR. Since the fielding issues with modern players out of recalc surfaced, I've been playing historical(fictional) with TCR set to 1. I'm not using recalc at all. Now I read y'all have increased the rate of talent changes. What exactly does this mean? Am I to expect Hank Aaron to turn into Tommy Aaron over night? If so, how about the option to set TCR to zero.
With TCR at 1, you will almost certainly not see massive leaps in players. Players might move a little still, but you would need absolutely crazy luck to have a player hit that often on a TCR check with the reduced odds.

The change generally speaking increased the amount of times players might change in TCR, but does reduce the severity of any individual hit. So most likely with the change, in the old version you might get very unlucky and have Hank turn into Tommy, but in the newer version he simply won't be able to have enough changes to completely eliminate his potentials.

Last edited by Matt Arnold; 08-14-2024 at 09:04 AM.
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Old 08-14-2024, 09:06 AM   #5
David Watts
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Originally Posted by Matt Arnold View Post
With TCR at 1, you will almost certainly not see massive leaps in players. Players might move a little still, but you would need absolutely crazy luck to have a player hit that often on a TCR check with the reduced odds.
Thanks That's what I was hoping to hear. Also, thanks for the changes to the fielding decline. Now, I have a decision to make. When the patch officially drops, do I continue with my current historical minors sim or fire up a random debut using recalc combined with the development engine. The fact that guys like Ted Williams and Bob Feller won't have the war years turn them into bench players is so darn huge.
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Old 08-14-2024, 09:18 AM   #6
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WOO-HOO...no more Combinator Cards for me!!!! Thank you!!
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Old 08-14-2024, 10:05 AM   #7
Cruisin
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Still nothing on the constant 5-star plays every defender makes constantly? It gets kind of frustrating all the time and it's definitely way, way more frequent than last year
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Old 08-14-2024, 11:25 AM   #8
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Or removing IAFA Budget from Future years. Auto applying it when its budgeted at a lower amount is KILLING league finances lol.
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Old 08-14-2024, 11:35 AM   #9
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Originally Posted by David Watts View Post
Thanks That's what I was hoping to hear. Also, thanks for the changes to the fielding decline. Now, I have a decision to make. When the patch officially drops, do I continue with my current historical minors sim or fire up a random debut using recalc combined with the development engine. The fact that guys like Ted Williams and Bob Feller won't have the war years turn them into bench players is so darn huge.
Yeah, I was really disappointed when that happened with my Ted Williams too, whom I did bench for 1 year.
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Old 08-14-2024, 04:14 PM   #10
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Any word on a fix for the schedule issue post 2024 season?
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Old 08-14-2024, 05:58 PM   #11
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Quote:
Originally Posted by Matt Arnold View Post
With TCR at 1, you will almost certainly not see massive leaps in players. Players might move a little still, but you would need absolutely crazy luck to have a player hit that often on a TCR check with the reduced odds.

The change generally speaking increased the amount of times players might change in TCR, but does reduce the severity of any individual hit. So most likely with the change, in the old version you might get very unlucky and have Hank turn into Tommy, but in the newer version he simply won't be able to have enough changes to completely eliminate his potentials.
So you are saying, if it is at 100, there will be more, but way smaller, TCR changes going on so players are going to be bouncing around up and down all the time or? Does this mean people are going to need to adjust TCR for their leagues? Or how is this going to effect online leagues and offline sims? Cause I dont want someone one month developing and then the next month losing all them small upgrades because there are more TCR hits going on. OR is it balanced with the TCR setting that, so you might get "some" at 100. I mean, as a player we have no idea what is a TCR bonus or hit compared to just normal development, even though a ton of people always think when a player develops it's because TCR because there is no indication of when something is TCR or just plain old development, then on top of that how is this going to effect scouts? Are you going to have to keep running scouts constantly on our players?

Last edited by twins_34; 08-14-2024 at 06:27 PM.
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Old 08-14-2024, 08:54 PM   #12
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Originally Posted by Markus Heinsohn View Post
  • In historical games, adjusted recalc rules for players with missed seasons
    • If a player missed the season entirely, fielding recalc is not performed on them
    • If a player missed the entire range of the recalc, batting/pitching ratings will not be done ie. if using 3 year recalc, Ted Williams will have a recalc performed on him in 1943 using only his 1942 stats, he will not have a recalc done in 1944 since he has no stats in either season near there, and in 1945 the recalc would be performed using his 1946 season as the base. If using 5 year recalc, the recalc would be done all of the seasons as normal. If using 1 year recalc, none of those 3 seasons would have a recalc done on him
These sound like real improvements for all of the players who missed real time due to the wars.


Thanks for listening to everyone! I know there's just so much feedback on so many different aspects of the game, I appreciate you guys continuing to improve what is already a very good game.
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Old 08-15-2024, 03:23 AM   #13
Markus Heinsohn
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Originally Posted by LunchBox View Post
On the topic of missing minor leagues... the Binghamton Mets are still missing from the 2016 Eastern League.
Thanks, we'll take care of this for the next build
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Old 08-15-2024, 04:02 AM   #14
Matt Arnold
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Originally Posted by twins_34 View Post
So you are saying, if it is at 100, there will be more, but way smaller, TCR changes going on so players are going to be bouncing around up and down all the time or? Does this mean people are going to need to adjust TCR for their leagues? Or how is this going to effect online leagues and offline sims? Cause I dont want someone one month developing and then the next month losing all them small upgrades because there are more TCR hits going on. OR is it balanced with the TCR setting that, so you might get "some" at 100. I mean, as a player we have no idea what is a TCR bonus or hit compared to just normal development, even though a ton of people always think when a player develops it's because TCR because there is no indication of when something is TCR or just plain old development, then on top of that how is this going to effect scouts? Are you going to have to keep running scouts constantly on our players?
Overall, the bulk of the change is to have players "hit" (or fail) more, but each one is smaller. So previously, you'd have players who virtually never changed over the course of a few years (their development would still vary, obviously, but their potential was fairly static). Now, players are more likely to vary a little bit on a routine basis.

For example, if you scouted someone monthly in the old version at nearly 100% accuracy, they might have the same potential virtually every time, and then suddenly all their ratings will jump by like 10%. In the new setup, they might shift around a little bit, and reach it in the end, but it won't be quite as overnight of a jump.
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Old 08-15-2024, 04:57 AM   #15
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wow I just want to congratulate you fellas for finally nailing Live Start. Took me less than 10 mins to re-arrange my roster all the way down to the DSL for 100% accuracy on all rosters with only 3 missing players out of the 231 players in the organization! great job again guys. whatever has changed behind the scenes with Live Start is a freaking game changer
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Old 08-15-2024, 05:47 AM   #16
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On the topic of missing minor leagues... the Binghamton Mets are still missing from the 2016 Eastern League.
Will be fixed next build.
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Old 08-15-2024, 10:38 AM   #17
SidHickenbottom
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This is very much not a complaint, but my experience has been that it's much more challenging to develop college draftees in my fictional leagues going back three patches. I actually sort of prefer this, as it has made me get off auto-pilot and approach the game differently. My question is whether or not this is by design, similar to the controversial recalibration of relief pitching ratings going back to the beta or just a coincidence.
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Old 08-15-2024, 11:45 AM   #18
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I've noticed an issue with expansion. Tried to start a new game with the beta and expand the MLB by two teams, but the game kept crashing on me. No explanation or anything, I just went through the expansion process (choosing teams & options) and the game shuttered 3x.
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Old 08-15-2024, 07:39 PM   #19
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Downloaded the new patch and tried to start a new season. Selected New Standard Game which leads me to the set up your manager. My problem is I can't select a team. I can choose the GM/Mgr but under select your team, it says start unemployed.
I've never encountered this before and I can't find a fix to allow me to select my team.
Am I missing something?
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Old 08-16-2024, 04:55 AM   #20
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Downloaded the new patch and tried to start a new season. Selected New Standard Game which leads me to the set up your manager. My problem is I can't select a team. I can choose the GM/Mgr but under select your team, it says start unemployed.
I've never encountered this before and I can't find a fix to allow me to select my team.
Am I missing something?
Are you playing as commissioner? If not, try that.
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