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| OOTP 25 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum. |
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#1 |
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Bat Boy
Join Date: Aug 2024
Posts: 2
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Fictional League vs Hard Salary Cap
Hello everyone.
I know I must not be the first to ask the question but every thread I've stumbled upon fail to explain "why" teams can double the payroll over the salary cap. I've set up a fictional league with small contracts ranging from 1k to 12k/year. The hard cap is at 125k/year. However, with or without the luxury tax set with an atrocious amount, teams go over 200k of payroll per year no matter their budget. If I ever try to hire a free agent as I near the 125k hard cap, the owner won't let me. So it's my team at 124k/year against a ****load of teams at 200k/year. Seems like my team is the only one affected by the hard cap. Is there a setting I'm missing out on ? So teams just can't go over the hard salary cap? TIA. |
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#2 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,555
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#3 |
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Bat Boy
Join Date: Aug 2024
Posts: 2
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Thanks, I'll look into that option.
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