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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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All Star Reserve
Join Date: Oct 2015
Posts: 616
Infractions: 0/1 (1)
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Injuries , but w/o Cumulative Injury Effect?
For reasons of experiment, in the past I tried to create a fixed-pool “perpetual season” league. Basically the original player pool frozen in terms of composition (no draft, FA’s, discoveries, CEIs, storylines, etc.) and quality at both the individual and (inevitably) league level (development off). Also no storylines or league evolution. Transactions (trades, waivers, etc.) varied by iteration, as did injuries / fatigue.
All in all, it worked as intended: the players ages would increase as usual, but they maintained their initial ratings. The only snag was that when allowing injuries (except CEIs), the durability of players constantly decreased due to the cumulative impact (and perhaps the otherwise inert advancing playing age). Am I correct that there is no setting to play with injuries enabled over multiple years while locking in original durability ratings? Thank you in advance for any considered feedback. |
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#2 |
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All Star Starter
Join Date: May 2022
Posts: 1,364
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Are these fictional players?
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#3 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,477
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Not sure this will work having never tried it, but you could go to league setup, "Players and Team" Tab, set Batter and Pitcher Aging Speed very low , like .001, and also set Aging Target Age to Much Older.
Won't completely stop aging, but will surely slow it down. You may have to force retire players later though as they're likely to play to their 50's and 60's with those settings. |
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#4 |
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All Star Starter
Join Date: May 2022
Posts: 1,364
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Last time I checked, injury ratings were not exported out to files and obviously not imported back in.
So maybe you could export out the player to save their current ratings, then force a recalc and see if that resets their injury ratings (it will for historical players), and then reimport the players so that their ratings are set back properly. |
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#5 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,793
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Locking durability would be a very nice toggle option to go along with injury frequency.
Last edited by snepp; 07-23-2024 at 02:35 PM. |
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#6 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 616
Infractions: 0/1 (1)
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First, thanks to each of you for taking the time to read, consider, and respond to my post.
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#7 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Injuries and effects aren't about the porgression system inthe game. So it makes sense freezing ratings evolution would inevitably end up with frail players due to accumulation of injuries over time.
Does TCR still have an effect or greyed out in options? think your aging factor is best option? if not greyed out when you turn off progresssion... worth trying to edit the value before it greys out too. never know for sure if it'd have an effect or not. or if the injury columns are included in the export options, copying over them could help reset things.. but the players would have to be in teh same order, which means no trading and such, too. guess you could pop it into a spreadsheet then sort by player id etc... if it doesn't export in that order... think it's by team. as long as you dont create new entries or mess with unique IDs, this will work. it's a matter of doing it in a way that takes a a simple macro in a spreadsheet and a click of the mouse or two. Last edited by NoOne; 07-26-2024 at 10:16 PM. |
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#8 |
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All Star Reserve
Join Date: Oct 2015
Posts: 616
Infractions: 0/1 (1)
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Thanks for the taking the time and for your input. Just to be clear, I wasn’t criticizing the way things operate, and I concur with your assessment (though I think it might be possible that aging has an exacerbating effect on the accumulative impact injuries have on durability, even if it is true that aging has no independent effect). I just wanted to make sure there was not a way to sever the current impact of injuries from their compounding erosive tendency on durability (short of the export / edit / import three-act performance).
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