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Perfect Team 25 Perfect Team 25 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Lack of Chemistry rating in Card Shop...
One thing that is definitely missing... if the new chemistry rating is to be an ongoing option in PT, the Card Shop is going to have to list that as a stat. I find myself questioning the pickup of players in the card shop because I don't know how they will contribute in the chemistry calculation.
Comments?
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HRB |
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#2 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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It's not a rating, it's more like a stat and that stat depends on who is on your team. Therefore, it can't be listed on the card shop. To deliver on your request would mean calculating every permutation of every team you could create and would slow down the server so much it would break the game.
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#3 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Quote:
Which then creates a dilemma; Buying a Combinator becomes a real risk. I would think there could be a branch in the programming while in the card shop to ask for a calculation based on your current team(?). Otherwise, your better off just waiting to get them in packs to see if they can help you "after the acquisition"... The more I see of these things, the more I feel they are great for folks that want to throw money at the wall to see what sticks, and terrible for those trying to play the game on a budget.
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HRB Last edited by HRBaker; 05-08-2024 at 10:41 PM. |
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#4 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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I am pretty sure that if you remove a card then team chemistry goes down by double that amount. I have two cards on my team that give each other 112 points for teammates 10 years, same team and same decade. If I remove one the other goes to zero. The game cannot possibly know what card you want to replace to give you an accurate number for any card you are thinking about.
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#5 |
All Star Reserve
Join Date: Jan 2022
Posts: 727
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All so true. There's just no way to build this to match your team, especially if we're not even talking about league but rather tournament rosters. All you can do is research it yourself. Teammates, common years and card types, etc. Very, very tedious unless you already have a theme team in mind...or you can just stick with Mission Editions for now, as they're easily the best set of chemistry boosters even if they're not the absolute best cards for every position.
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#6 |
Minors (Double A)
Join Date: Apr 2013
Posts: 197
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I think theme teamers were primarily what they had in mind in implementing chemistry.
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#7 | |
Minors (Double A)
Join Date: Mar 2023
Location: East of Toronto ON
Posts: 142
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Quote:
https://forums.ootpdevelopments.com/...d.php?t=355327
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![]() ![]() Perfect Team Feature Requests Sometimes convoluted ![]() ![]() |
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#8 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
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One of the perks from owning combinators is that you can see all of their chemistry links. The fact that chemistry is basically the foundation of combinator boosting, makes it pretty clear that combinators were the driving force behind chemistry.
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#9 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Call me what you will, but the game is suppose to be "fun". It's not suppose to be a "job". The complexity of PT is becoming competitive with calculus - or so it seems sometimes.
Last year I basically quit any serious time on PT at the end of the baseball season because I had reached a point that my budget didn't allow me to improve any further short of a lucky pull from a pack. This year it might end up being the All-Star game when I return to the base game ![]() PS: That said... I do like the team chemistry concept as a stand-alone idea. It definitely does seem to make a difference in team performance (still testing). My stated problem is the Combinators. Just wanted to make that clear.
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HRB Last edited by HRBaker; 05-09-2024 at 09:01 AM. |
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#10 | |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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Quote:
Well, I could start a new team every month and roll the twitch drops to the new team and repeat the fun of building the live mission reward team. Having 8 teams increases the chance of Combinator Bieber showing up on one of them. |
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#11 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
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#12 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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#13 |
All Star Reserve
Join Date: Jan 2022
Posts: 727
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I'm looking at busting out my #2 team, which is still running a roster full of live bronze cards in Rookie league. Has about 60 packs and 95,000 PP to spend, since I haven't opened anything and have only spent a few points to keep them competitive (better live bronzes than I started with). They actually won their division last two weeks but got knocked out in the playoffs. Still looks a bit early, though. I'm waiting for all of the new cards to crash down to normal prices.
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#14 | |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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Quote:
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#15 | |
All Star Reserve
Join Date: Jan 2022
Posts: 727
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Quote:
Since you mentioned this, I might try buying up the Dodgers live roster and running them out there. Lux, Betts, Muncy, and Taylor in the lineup and Buehler, Graterol, and Vesia on the mound are long-term Dodger teammates. Smith, Freeman, and Outman would also be three-plus teammates.Would be an interesting if expensive experiment, and I could check off the Dodgers for Live Series. |
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