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#1 |
Minors (Single A)
Join Date: Apr 2022
Posts: 51
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Scouting Bugs
Scouting appears to give extremely inaccurate ratings for players with two systematic errors that lead to overrating certain players well beyond previous games.
Systematic error 1: The error rate for a scouts measurement does not appear to properly account for the new rating range changes. Previously the ratings where linear with the 1-100 scale that is no longer true. Scouting measurement does not seem to account for this, which leads to high skewed scouting reports for major league level players a ± 20 in 0-550 has dramatically different range in 1-100 depending on the players actual rating. For a player with a rating in the 90 range it is 82-104. This leads to systematic overrating of players. It is extremely problematic on players with stat ratings above 500 as they get extremely exaggerated. Code:
Rating 1-100 20-80 30 4 20 50 6 25 100 12 25 150 18 30 200 24 35 250 29 35 300 35 40 350 43 45 400 50 50 410 54 50 420 58 55 430 62 55 440 66 60 450 70 60 460 74 65 470 78 65 480 82 70 490 86 75 500 90 75 510 97 80 520 104 80 530 111 85 540 118 90 550 125 95 I am not sure what triggered the following change but comparing 100 scouted clones with fixed equal hitting potentials (83 1-100) there appears to be a dramatic shift in the correlation between scouting ratings. In 23 there was an r^2 of .64 in 25 the r^2 is .98. This leads to a dramatic decrease in the accuracy of scouting reports due to increasing variance at the overall level. Low correlation reduces variance at the player overall level. I assume this is a bug related to the scale changes. Further it does not appear that the max values for EYE and HR power are scouting the same as the max values for K% BB% and BABIP. Code:
HT P K P GAP P POW P EYE P 88 88 88 100 101 88 89 88 99 99 87 87 87 97 98 87 87 87 96 97 86 87 85 94 97 87 85 86 91 94 86 86 86 92 94 86 87 87 93 93 86 85 85 89 92 86 85 85 89 92 86 86 87 94 92 86 85 86 92 92 85 86 85 91 91 85 86 85 91 91 85 85 85 92 90 84 85 85 90 90 85 85 85 89 90 85 85 85 90 89 85 84 84 89 89 83 84 85 89 89 84 85 84 88 89 84 85 84 88 89 87 84 84 89 89 85 84 85 89 89 85 85 85 89 89 84 86 86 88 89 85 84 83 89 88 85 84 83 87 88 83 83 84 87 87 84 84 85 87 87 83 83 84 87 87 85 84 84 89 87 83 84 85 87 86 82 83 83 85 86 83 83 83 85 86 83 84 83 86 86 82 81 81 82 85 83 83 82 85 85 83 83 83 85 85 83 83 82 85 85 82 82 81 83 85 83 83 84 86 85 82 82 83 84 84 81 82 82 83 84 82 82 82 84 83 83 83 82 83 83 81 82 81 82 83 83 84 83 84 83 82 82 81 84 83 82 82 82 83 83 82 81 82 83 83 81 82 80 82 83 82 82 84 85 83 81 82 82 83 83 81 81 83 81 82 81 81 81 81 82 81 81 81 81 82 81 81 82 83 82 81 81 82 82 82 83 82 83 83 82 82 81 81 82 82 81 83 82 83 82 79 81 81 81 81 81 80 80 81 81 80 79 80 79 81 79 79 79 81 80 79 77 77 78 79 79 80 80 79 79 79 80 79 79 79 80 80 79 79 78 79 79 77 78 78 77 77 77 76 77 77 78 77 77 77 77 77 77 77 77 77 77 75 76 77 76 77 77 77 76 77 76 76 75 76 77 75 75 76 76 76 77 75 75 75 77 76 76 76 75 77 75 75 75 74 75 75 74 74 74 74 73 72 73 74 75 74 74 75 74 75 75 74 74 73 74 76 75 74 73 74 72 71 72 72 73 73 72 72 71 72 72 71 71 71 71 73 71 71 71 73 73 71 71 71 72 72 72 71 70 73 73 71 70 70 71 71 69 71 69 71 71 69 70 69 71 70 68 69 68 69 71 69 67 68 68 67 67 67 67 71 70 69 69 67 71 70 67 67 67 Just as a side comment, I do not think it is good for the game or justifiable that the range between 40-50 rating is the same as between 50-75. (20-80) I know these ratings are not directly populating overall but since they seem highly related I assume that it is the same scale range. A 40 FV player should be around 0 WAR a 75 FV player should be around 6 war. The scale range in here is the opposite of what you would expect by normal measures. There should be half the range between 40-50 as between 50-75 not the same. I know this leads to a more accurate number of players but it is way to far from expectations to be reasonable. A 40 rating in any stat is more or less in unplayable territory now. |
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#2 |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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Wouldn't it be surprising if scouting reports on identical clones didn't correlate? Why do you think it indicates a problem? They're scouting the same exact player, shouldn't they end up with similar scouting reports?
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#3 | |
Minors (Single A)
Join Date: Apr 2022
Posts: 51
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Quote:
If my scout saw one players eye as 67 he almost certainly saw there HR power as 65-68. That means that its not the ratings that are correlated that the scouts error and direction of error are correlated. 98% correlated you can use that information to back calculate actual players stats trivially if a player has a single rating that goes above 80. You know that most of his other ratings are also being falsely scouted above their real value. You can use that to estimate with high precision the players real stats across the board. |
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#4 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,133
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It's on our list to tweak some things with scouting.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#5 |
Minors (Single A)
Join Date: Apr 2022
Posts: 51
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I think there needs to be a serious repass of the pitch scouted ratings as well. I know that it doesn't show the stuff rating per pitch directly historically, but the information is being used by the computer to set pitch development levels. Several of them falsely return that the pitch is fully developed, they are not well correlated to actual pitch stuff anymore either.
Fastballs where the most obvious offender the pitch rating is closer to the previous stuff calculation and not very close to the current stuff calculation. 100 mph with 1 point shows up as a 60 despite giving only 1 stuff. Is there a plan to do a retune on pitch stuff? I think the current one is problematic and causing the issues with too few relievers developing. There doesn't seem to be enough boost to relievers to their primary pitch rating to ensure that relievers have higher stuff then starters. The int'l free agent relievers look correct and reasonable but younger ones get developed like that. It ends up causing relievers as a whole to have k% then starters. I can make another bug report with some more details but I don't like putting those type of in game formulas in the main forum. |
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