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Old 03-28-2024, 04:01 PM   #1
texasmame
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Won't you tell me? Where have all the STRIKEOUTS gone?

Strikeouts seem WAAAAY down, especially for bullpen pitchers with big arms.


Yes, no?
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Old 03-28-2024, 06:53 PM   #2
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A big-armed bullpen pitcher is a luxury I can't afford, but I've seen plenty of strikeouts. One thing I have noticed is that it feels like they changed up the balance between stuff and control so that now a low-control pitcher will strike out fewer batters because they'll walk before they get to three strikes, but conversely a high-control pitcher sees more strikeouts. Is your bullpen guy lacking in control?
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Old 03-28-2024, 07:27 PM   #3
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Originally Posted by texasmame View Post
Strikeouts seem WAAAAY down, especially for bullpen pitchers with big arms.


Yes, no?
run a report and provide evidence. it is stat game. feelings don't matter
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Old 03-28-2024, 08:11 PM   #4
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Originally Posted by locuspc View Post
A big-armed bullpen pitcher is a luxury I can't afford, but I've seen plenty of strikeouts. One thing I have noticed is that it feels like they changed up the balance between stuff and control so that now a low-control pitcher will strike out fewer batters because they'll walk before they get to three strikes, but conversely a high-control pitcher sees more strikeouts. Is your bullpen guy lacking in control?

Interesting. Yeah, that seems to be the case. Even on other teams I see it - Randy Johnson, for example, has as many strikeouts as walks so far. Still very early but it's a bit concerning.
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Old 03-28-2024, 08:21 PM   #5
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run a report and provide evidence. It is stat game. Feelings don't matter
lol.
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Old 03-28-2024, 08:25 PM   #6
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You need to provide more information. With Randy Johnson it must be some type of historical game. What stats output year are you using? Did you make any changes to the modifiers? What's the league strikeout rate right now?
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Old 03-29-2024, 06:29 AM   #7
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What are the KO rates of your big arm pitchers vs real life? Have they pitched at least 40 innings to get a decent sample size?
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Old 03-29-2024, 07:37 AM   #8
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Interesting. Yeah, that seems to be the case. Even on other teams I see it - Randy Johnson, for example, has as many strikeouts as walks so far. Still very early but it's a bit concerning.
How developed is Randy Johnson ? I have an historical save where his control is a whopping 7 out of 100, so I also see him get as many walks as strikeouts, so in my case it's not that surprising to see given his ratings.

I think we need a bit more context to be able to gauge if we are dealing with a potential issue, a non issue, or a maybe but the sample size is too small so we don't know yet.
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Old 03-29-2024, 07:46 AM   #9
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This thread deserves an award for best thread title ever.
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Old 03-29-2024, 08:36 AM   #10
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The answer my friend, is blowin in the wind.
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Old 05-11-2024, 12:10 AM   #11
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Yeah, it's official:


They broke the pitchers' strikeout numbers.


I have ONE reliever in my entire 28 team league this year with an average of greater than 9 strikeouts per 9 innings - and this is at the AS Break, so the sample size is plenty valid.

Prior years, there about 20 total, per year. And by "prior years" I mean the last 17 versions of this game.

Starting pitcher K decline is just as bad with only TWO starters at 9+ K/9, whereas a baker's dozen in prior years was a sure thing.

Inexcusable and stupid.
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Old 05-11-2024, 12:11 AM   #12
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run a report and provide evidence. it is stat game. feelings don't matter



Looks like the eyeball test wins again.
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Old 05-11-2024, 02:51 AM   #13
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Helps to see some screenshots of sortable pitcher stats, auto-calc figures, historical settings
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Old 05-11-2024, 09:13 AM   #14
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"Won't you tell me? Where have all the STRIKEOUTS gone?"

Hey, is that a Van Halen reference? If so, you da man.
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Old 05-11-2024, 09:49 AM   #15
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Yeah, it's official:


They broke the pitchers' strikeout numbers.


I have ONE reliever in my entire 28 team league this year with an average of greater than 9 strikeouts per 9 innings - and this is at the AS Break, so the sample size is plenty valid.

Prior years, there about 20 total, per year. And by "prior years" I mean the last 17 versions of this game.

Starting pitcher K decline is just as bad with only TWO starters at 9+ K/9, whereas a baker's dozen in prior years was a sure thing.

Inexcusable and stupid.
This stuff is controlled by your League Totals and Modifiers.

If you have Randy Johnson in your league then you are running some kind of historical season.

If you are actually looking for an explanation/solution you would need to show us what your League Totals screen looks like and tell us about the league you have created.

It isn't really possible to "break" this part of the game. It is much more likely that you did something that skewed your league totals.
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Old 05-11-2024, 10:48 AM   #16
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Originally Posted by locuspc View Post
A big-armed bullpen pitcher is a luxury I can't afford, but I've seen plenty of strikeouts. One thing I have noticed is that it feels like they changed up the balance between stuff and control so that now a low-control pitcher will strike out fewer batters because they'll walk before they get to three strikes, but conversely a high-control pitcher sees more strikeouts. Is your bullpen guy lacking in control?
I could be wrong, but it was my understanding that OOTP simulates by play results, not by pitch results.

So it would have already decided whether a batter is going to walk or strikeout before the first pitch is "thrown".
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Old 05-11-2024, 12:07 PM   #17
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This stuff is controlled by your League Totals and Modifiers.

If you have Randy Johnson in your league then you are running some kind of historical season.

If you are actually looking for an explanation/solution you would need to show us what your League Totals screen looks like and tell us about the league you have created.

It isn't really possible to "break" this part of the game. It is much more likely that you did something that skewed your league totals.

Running a fictional league with real players, same league for 18 seasons, one per year IRL, so one per version of OOTP. Screenshot attached for reference.



My modifiers and league totals are they same as they have been for the last 4 seasons - outcomes, stats, etc. always "felt" realistic and right.


In short, whatever "improvements" they made to the game engine (and they did so many, they needed to issue a guide and FAQ for the first time ever to explain them) did a number on strikeout rates as nothing has changed on my end.


It's not only strikeout rates, it's ERA and averages are also way down, with many regulars hitting at or below the Mendoza line.



Something's ****y, and it's very disappointing. So much so, I'm almost regretting the annual "upgrade" for the first time ever.



Now, the only thing I will say is that this is at the literal half-way point of my season. Unless there's a drastic adjustment the second half, which will be a wild and also somewhat unrealistic ride, they really screwed the pooch with this year's version.


"If it ain't broke, don't fix it."
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Old 05-11-2024, 12:09 PM   #18
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"Won't you tell me? Where have all the STRIKEOUTS gone?"

Hey, is that a Van Halen reference? If so, you da man.

Indeed it is!
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Old 05-11-2024, 12:25 PM   #19
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Quote:
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Running a fictional league with real players, same league for 18 seasons, one per year IRL, so one per version of OOTP. Screenshot attached for reference.



My modifiers and league totals are they same as they have been for the last 4 seasons - outcomes, stats, etc. always "felt" realistic and right.


In short, whatever "improvements" they made to the game engine (and they did so many, they needed to issue a guide and FAQ for the first time ever to explain them) did a number on strikeout rates as nothing has changed on my end.


It's not only strikeout rates, it's ERA and averages are also way down, with many regulars hitting at or below the Mendoza line.



Something's ****y, and it's very disappointing. So much so, I'm almost regretting the annual "upgrade" for the first time ever.



Now, the only thing I will say is that this is at the literal half-way point of my season. Unless there's a drastic adjustment the second half, which will be a wild and also somewhat unrealistic ride, they really screwed the pooch with this year's version.


"If it ain't broke, don't fix it."
Ah, so you imported a save from the previous version of the game.

They made it pretty clear that this process would be tricky this year because of the change in Rating scales and the change to how the game utilizes the League Totals in coordination with the ratings scale. They did not "break" anything, this is simply the price of the game evolving/improving while allowing you to also carry Saves through multiple versions. They have gone many years without that complicating things too much, but that just isn't always going to be the case.

Did you read the Stickied thread about this?

https://forums.ootpdevelopments.com/...d.php?t=352897

Basically, since those changes were made to the game you need to have some considerations with transferring your league.

If you utilize Auto-Calc from year-to-year that process is pretty simple, you just need to be careful about when you are converting your league and make sure you re-run Auto-Calc at a time that makes sense.

Based on this quote...

Quote:
My modifiers and league totals are they same as they have been for the last 4 seasons - outcomes, stats, etc. always "felt" realistic and right.
I am going to assume that you are NOT using Auto-Calc from year-to-year.

Unfortunately, this complicates things as your league is not set up to be easily re-balanced to the new scale using Auto-Calc (your league likely had some ratings talent creep and has settled into a specific environment that Auto-Calc doesn't see (it sees your League Totals and takes them literally).

So, if you want your OOTP 25 statistical environment to resemble your OOTP 24 statistical environment I would recommend the following steps.

1.) Record the actual statistics from your last completed season within OOTP 24 for all of the statistics that are used in the League Totals.

2.) Once you have converted the league from OOTP 24 to OOTP 25 enter those statistics as your League Totals in OOTP 25.

3.) Run Auto-Calc at an appropriate time. If you convert in the off-season, run it on Opening Day (after ML rosters have been set). If you convert mid-season you should be able to run Auto-Calc immediately.

4.) Test and adjust your modifiers further as needed.

Last edited by Rain King; 05-11-2024 at 12:30 PM.
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Old 05-11-2024, 12:28 PM   #20
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Quote:
Originally Posted by texasmame View Post
Running a fictional league with real players, same league for 18 seasons, one per year IRL, so one per version of OOTP. Screenshot attached for reference.



My modifiers and league totals are they same as they have been for the last 4 seasons - outcomes, stats, etc. always "felt" realistic and right.


In short, whatever "improvements" they made to the game engine (and they did so many, they needed to issue a guide and FAQ for the first time ever to explain them) did a number on strikeout rates as nothing has changed on my end.


It's not only strikeout rates, it's ERA and averages are also way down, with many regulars hitting at or below the Mendoza line.



Something's ****y, and it's very disappointing. So much so, I'm almost regretting the annual "upgrade" for the first time ever.



Now, the only thing I will say is that this is at the literal half-way point of my season. Unless there's a drastic adjustment the second half, which will be a wild and also somewhat unrealistic ride, they really screwed the pooch with this year's version.


"If it ain't broke, don't fix it."
Because of how much the ratings and engine changed, running the same modifiers as earlier versions would not produce the same results. If your strikeouts are too low, you can go in and adjust the modifier up on them. What typically has happened in the last is that strikeout ratings on pitchers got really high, so that they needed lower modifiers for the totals. On import, the ratings tend to get shifted towards average slightly, so you might need to push up the modifiers slightly to correct.
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