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FHM10 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,246
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The second full update (and first content update) for FHM10, version 10.3.39, has just been released.
To apply the update: -If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. -If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client. -If you've purchased from the Mac App store or Epic Store, the game will auto-update, but since those updates need to go through an approval process, it may be delayed slightly Download link for PC (FastSpring): Main server: PC Installer Fastspring Download link for Mac (FastSpring): Main Server: Mac Installer Fastspring This is the first update for FHM10 that adds new content: among other things, we've added a new playable league (Latvia), a number of new editing options for tournaments in custom mode, finally revisited the (very) old code that handles player nationality selection in standard games and got it to do some new things, and also reworked the language selection mechanics for generated players. I would've liked to have added a little more, but we ran into a bunch of technical issues (not directly related to the game) that cost us some time. So, it's likely that the later updates will work much like last year's did, being a lot heavier on new features. We have a pretty ambitious list of things we'd like to add to the game in the New Year. If there are any game-breaking issues discovered with this update, we'll release a hotfix ASAP; other wise the next one is likely to be in early February, followed by another one after the NHL trading deadline. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save. New Features: 1. Optibet Hokeja Liga is now playable in standard games; 9-team league with teams in Latvia, Lithuania, and Estonia 2. Custom Tournaments have a number of new options: -existing tournaments can be edited via a new Edit option on the league menu -all of the selected tournament's data can now be edited (any existing history will be retained even if the format is changed) -tournaments can be deactivated (any history and player stats will still be retained) -changed the forced 2-team qualification from each group to an option for 1 or 2 teams (i.e., if 1 is selected, half as many teams make the playoff round so it starts one round farther along than normal) -added 4 "Playoff Only" options to the "Number of Groups" list: "Playoff Only, 16 teams", "Playoff Only, 8 teams", "Playoff Only, 4 teams", "Playoff Only, 2 teams"; if one of these is chosen, there is no round-robin stage, and the tournament begins in the round appropriate to the number of teams (16=Ro16, 8=QF, 4=SF, 2=F) (using random seedings) -added best-of-3 as an option for Number of Games in playoff round 3. Did a long-overdue overhaul of the way nationalities are generated for new players in standard games: -the process will now create much larger numbers of the more common real-life nationality combinations (e.g. Canada/US, Australia/NZ, Kazakhstan/Russia, etc.) instead of generating far too many second-nationality players for high-population but low-hockey prominence nations like Brazil -it's now possible for the game to generate players from territories that normally can't get them like Åland, Puerto Rico, and St. Pierre et Miquelon (they're occasionally created as substitutes for players from the parent nation) -added a number of automatic nationality grants, e.g. Åland players also get Finnish nationality, Hong Kong players Chinese, Puero Rican American, etc. 4. Reworked language assignment for generated players to add more variation and take into account factors like second nationalities, ethnicities used to create player's name, and commonly-spoken local second languages in the player's birthplace - more Quebec players will start with English-language abilities, Swedish-ethnicity Finnish-born players will be able to speak Finnish as well as Swedish, etc. 5. Added Mednarodna hokejska liga (Slovenia) to the list of real leagues that can 4e imported in custom mode 6. Added a new Exit Autoplay option to Manager Options, "When you get an injury update", that prevents news on existing injuries from interrupting autoplay (this is off by default) Other Changes: -database is updated as of December 16, including a large number of ratings adjustments and various small data corrections -added safety check to prevent AI teams from lowering their ticket prices excessively -the Hlinka-Gretzky Cup medal round now works properly again -the All-Star Game in historical now updates properly instead of remaining stuck in the first format used -fixed multiplayer issue that could exclude a needed file from the league file creation process, leading to crashes for league members -NHA's league reputation has been increased to the NHL-level 1.00, which should prevent the issues some people experienced with players being unwilling to re-sign before 1917 -fixed issue with games imported from FHM9 that could leave them with a few missing files, potentially causing a crash -the league ID field in the csv export files player_goalie_career_stats_po.csv and player_skater_career_stats_po.csv is now set to the regular league id number rather than being 99999 -the first waiver draft in a new historical game no longer has the draft order reversed -finally found and fixed the long-standing bug that was allowing AI teams to re-hire coaches/GM's they had just fired -when a new league is added to a custom game, the league rights for all players that already exist in the game are now set to "Free" for all existing players whose age is > the league minimum age (previously, it was defaulting to "None", which made them unsignable) -clique enlargement can no longer result in a player being added to a clique who was already part of it -fixed issue allowing a new clique to include two players who have a conflict with each other -fixed issue allowing US college players to enter Transfer Portal repeatedly -adjusted tournament scouting report to focus reports on higher-potential players -the first time the user attempts to go to the Short List via the team menu, it will now display the short list immediately, rather than requiring two clicks -in a 1967 start with a re-draft, the AI no longer stops picking goalies midway through the second round of goalie picks -league reputation is now visible (as a 0.00-1.00 rating) to the user on the import league screen -made a number of changes to Stat-Adjusted Talent to improve its evaluation of low-scoring defencemen and enforcers (will be primarily visible in defensive defencemen having slightly higher star ratings) -on the player home screen, if he changes one of the widgets to the "Shortlist" view, the Shortlist button at the bottom of it does nothing instead of opening the Shortlist screen (other widgets, e.g. the schedule one, do open the link screen correctly) -prospects tournaments will now be disabled properly if they're turned off on July 1 -the lower part of the World-Internatational Tournaments list is no longer hidden at some resolutions -added "Max Foreign (Foreign Team)" setting to the league edit screen, Roster Rules section so it can be changed from the default 99 if needed (the way this rule is handled in-game changed in the last update, so if you're seeing teams in custom multinational leagues missing their foreign player limit, you'll need to adjust this number to match the regular foreign player limit) -on the training screen, clarified the tooltip for Level to "This level of competition is limiting the player's development - either he is not good enough for his current league and is a bit overwhelmed, or he is too good for it and needs better competition to progress at the best rate." -fixed issue which could allow AI to send players to junior teams in violation of league age limits -on the Team-Lines-4-on-4/3-on-3 screen,the icetime numbers for the 3-on-3 units are now properly aligned with each other -FOL column is no longer partly cut off in the boxscores' Player Summary section -adjusted the even-up penalty calling code in 2D mode to make penalties more/less likely if one team has had several more power plays in the current game -various minor text and UI fixes Last edited by JeffR; 12-20-2023 at 05:03 AM. |
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#2 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,246
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The Optibet Hokeja Līga is missing a logo in the game at the moment because having a graphics file with "ī" in the name did odd things to our build server. We'll fix that in the next update, but for now if anyone wants it, here's the logo - just add it to your \quickstart_games\Current.quick\graphics\logo_leag ues folder and it'll be in any new games you create.
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#3 |
All Star Reserve
Join Date: Mar 2005
Location: those blue remembered hills
Posts: 955
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Have there been any improvements in this patch to 2D animation, play-by-play, blocked shot display bug?
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#4 |
Minors (Triple A)
Join Date: Jun 2018
Posts: 299
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Many thanks!
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#5 |
Minors (Rookie Ball)
Join Date: Sep 2023
Posts: 23
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Hi there,
first of, great update, playing hundreds of hours since FHM9 and really enjoying every minute of this simulation.. However, there is on thing, that breaks this game hard: For Example: take update 10.3.39, open a new game with the team "Geier Mannheim" from DEL with current roster and try to play. The game won't let you with the error "Too many foreigners on Active Rooster of Geier Mannheim". -> FHM has a limit of 9 foreigners set up. However, DEL real limit is 9 foreigners "dressed", but 11 foreigners contracted. So DEL allows 2 more foreigners contracted than can play at any time. So is this fixable in FHM? Since currently some teams have 10 or 11 foreigner contracted and all of this cannot be played/advanced with the 2023/24 rooster. Thanks a lot.. |
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#6 | |
All Star Starter
Join Date: Jan 2021
Posts: 1,466
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Quote:
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#7 | |
Major Leagues
Join Date: Dec 2017
Location: Straubing, Germany
Posts: 401
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Quote:
FHM offers no option to have different limits for contracted vs. on roster foreign players. Best workaround is to activate commissioner mode (Manager - Options) and give one of your foreign players Germany as second nationality. I usually go through all DEL teams at the start of a new save game and set players who are likely to get german passport (Connolly, E. Hede, ...) to second nationality to german to meet the roster limits. If you don´t like this - release one of your players ;-) |
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#8 |
Minors (Single A)
Join Date: Dec 2021
Posts: 73
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The transfer portal still needs to be nerfed. Players at top programs on full rides are going to smaller schools for partial scholarships
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#9 |
Bat Boy
Join Date: Dec 2023
Posts: 2
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questin
in the various trade screens the player pop-up boxes showing stats is not working. can you fix?
Last edited by UpTheIrons; 12-21-2023 at 06:38 PM. |
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#10 |
Bat Boy
Join Date: Oct 2023
Posts: 8
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Great update!
Any timeline on when the ''one fight then ejected'' rule will be added for the QMJHL and euro leagues? |
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#11 |
All Star Reserve
Join Date: Nov 2020
Location: Florida
Posts: 870
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Great update, thanks!
__________________
Fictional Team Logos |
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#12 |
Minors (Double A)
Join Date: Nov 2015
Posts: 151
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Are there any plans in the future to revamp special teams tactics or adjust the MVP nominations/winners to be more realistic?
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#13 |
Major Leagues
Join Date: Jun 2020
Posts: 302
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so it says that custom tournaments can be edited would I be able to edit how many teams that qualify for each league
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#14 |
Minors (Single A)
Join Date: Dec 2020
Location: Maine
Posts: 71
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Why did you remove the ability to play in the fphl and sphl?
Sent from my iPhone using Tapatalk |
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#15 | |
Minors (Single A)
Join Date: Dec 2020
Location: Maine
Posts: 71
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Quote:
Nevermind, it shows up as playable further into game set up when you choose a team to play but it doesn’t show up as an option on the first league screen when you start a standard game. Sent from my iPhone using Tapatalk |
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#16 |
Minors (Single A)
Join Date: Oct 2013
Location: Orygun
Posts: 92
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Can custom tournaments be edited to be at season-end?
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#17 |
Major Leagues
Join Date: Jun 2020
Posts: 302
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#18 |
Minors (Rookie Ball)
Join Date: Feb 2021
Posts: 22
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Hey Jeff, I recall someone making a sweet mod with trophy logos being included. All of them work as intended except for the NHL champions. It still shows the generic emblem. Anyway to fix this so the league champion logos can work for all leagues?
It has to do with the award_champion. Would be a great quality of life fix for the game! Another note would be greater customization of playoff formats. The ability to have a 14- team playoff format (similar to an NFL seeding) and so on. |
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#19 | |
Bat Boy
Join Date: Feb 2024
Posts: 4
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#20 |
Bat Boy
Join Date: May 2018
Posts: 7
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Was just curious if there will still be an update in February, or if the next one will be after the trade deadline?
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