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| Bug Reports Forum Have a bug to report? Please post here. |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 21
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Players not receiving accelerated positional experience development during Spring Training.
This is happening in an online league using OOTP 24.
We have noticed that our players are not developing quickly at their defensive positions during Spring Training. I ran a test (on a copy of the save file) where I turned off injuries, fatigue, and suspensions. I then took one team and deleted all but the starting defensive players and then force started them at their respective positions. All this was done to ensure that each player would start each game and play the entire game. Then I simmed through Spring Training. Each non-catcher position player only accrued 28 (1 for each game) experience (as viewed in the editor). The catcher accrued 10 experience. I ran a similar test on a "standard" MLB file and found that a player should normally accrue ~150 experience at a non-catcher position during Spring Training. Some additional league details:
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#2 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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How did you go about making the league historical and fictional?
Is it just a fictional league that is set in a historical time period or is it a historical league where you removed the original real players and then started generating fictional players? Historical leagues (as in were created by choosing the historical option) have some restrictions/limits with learning new positions in certain circumstances. I don't know the specifics as this isn't a type of league I've worked with so I don't 100% know that is what is occurring for you, but it has been discussed on these boards in various places. |
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#3 |
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Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 21
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It is a fictional league that started in the year 1900. 69 years were then simmed and the first year of the online league was 1970. So we are now in our 24th season of online league play. We use historical modifiers and park factors but no real players have ever been in the league. In previous seasons, (before OOTP 24) our players experienced normal Spring Training positional development.
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#4 |
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Minors (Rookie Ball)
Join Date: Apr 2020
Posts: 21
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A solution was discovered. Replying to myself here in case anyone ever runs into the same problem again...
If the two options ("Recalc player ratings based on real stats after each year" and "recalc potential ratings after each year") under "Historical Player Ratings" in League Settings are turned on (checked) it will prevent even fictional players in an entirely fictional league from quickly accruing positional experience during Spring Training. |
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#5 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Ah, that makes sense.
Thanks for posting the solution! |
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#6 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,642
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Quote:
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#7 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Quote:
I think it is fair for the game to expect you to be using real players if you chose to create a Historical league instead of a Fictional league. |
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#8 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,642
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He said it was a fictional game, not a historical game. He also said that there were never any historical players in the league. If it was a historical league, there would have been historical players at the start. So either his description of his game is not accurate, or the historical recalc settings are appearing in his fictional game.
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#9 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Quote:
Fictional games do not come with that tab (even if created with a historical starting year), at least that is the case in OOTP 24. |
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#10 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,445
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The game was created years ago (irl). ST worked perfectly for us for positional development until we imported to OOTP24 a few seasons ago.
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#11 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Quote:
There used to be a lot of complaints about a guy who played primarily 3B getting moved to SS, etc. So, they made some adjustments to prevent that in historical play. It sounds like your game was created as a historical game and so inherited that change at import to 24. |
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#12 |
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All Star Starter
Join Date: Feb 2021
Posts: 1,445
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I can't speak to how it was created but it would be very weird, as it's been 100% fictional players from the start. Unless maybe back then you had to create it as Historical if you wanted to start in a historical year, regardless of the players being real vs fictional?
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#13 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Quote:
However, you likely needed to go into the Advanced Setup to do this, making it not completely obvious. I think there may have also been settings in the historical setup wizard that allowed you to choose fictional players instead of real players in older versions...but that's all fuzzy at this point and essentially moot. This isn't a bug in OOTP 24, it is as designed. |
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#14 |
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Minors (Single A)
Join Date: Nov 2018
Posts: 79
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What if you don't have a historical tab? In the online league we're in we are (anecdotally) seeing the same thing in now our 2nd year on 24 (started on 22 originally).
We have coaching turned off and scouting on full. |
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#15 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Quote:
Of course, you will need more than anecdotal...and I would recommend looking closely and/or providing detailed information about those anecdotal examples in case there are explanations. |
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