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Old 06-23-2023, 03:24 PM   #1
shakturi101
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Work Ethic/Intelligences Questions

I have always heard and taken the advice to look for players with high work ethic/intelligence, but I have never fully understood what the difference between those traits are. However, I just read that work ethic is good for reaching one's potential, while intelligence is good for increasing potential. Is that the correct way to look at the traits?

If that is true, I could see myself drafting a low intelligence guy if his potential was through the roof, because his need to increase his potential anymore was not that important.

Work ethic seems important on anyone though with that understanding of the traits. The necessary baseline a player needs is a good chance to reach his potential, so, therefore, I think i would value Work Ethic more than intellignce, though in my games I have been valuing those traits similarly.
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Old 06-23-2023, 04:19 PM   #2
jpeters1734
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From the manual:

Intelligence How intelligent the player is. Intelligent players have a positive effect on other players in the clubhouse, and can influence in-game decisions and player development. Unintelligent players are also more prone to drug suspensions.


Work Ethic How strong the player's work ethic is. Players with a strong work ethic can have a positive effect on other players in the clubhouse, and can influence player development. They are also somewhat less prone to slumps. Players with poor work ethic are also more prone to drug suspensions.
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Old 06-23-2023, 05:49 PM   #3
omg_pwnasaurus
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Drug suspensions? I've never seen that happen, is it unchecked somewhere by default or something?
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Old 06-23-2023, 06:08 PM   #4
Marinersfan51
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Drug suspensions? I've never seen that happen, is it unchecked somewhere by default or something?
I might be misremembering, but I think those had to get removed from real world games when they got licensed by MLB.
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Old 06-23-2023, 07:17 PM   #5
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I might be misremembering, but I think those had to get removed from real world games when they got licensed by MLB.
They quietly removed it from fictional leagues too but never bothered to update the manual
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Old 06-25-2023, 10:27 PM   #6
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I love how they never tell you they are doing these things...they just quietly remove something and never make note of it in patch/version notes or the manuals.
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Old 06-25-2023, 10:53 PM   #7
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I love how they never tell you they are doing these things...they just quietly remove something and never make note of it in patch/version notes or the manuals.
Documentation in OOTP does leave something to be desired at times.
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Old 06-25-2023, 11:49 PM   #8
itsmb8
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Anyone want to work on a drug suspension mod with me lol.

Wouldn't this be default make these two traits less valuable then? Since they removed part of what it effects?
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Old 06-26-2023, 03:03 AM   #9
MikeS21
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I have always thought that high intelligence/work ethic and leadership tend to be better for players reaching potential.
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Old 06-26-2023, 12:43 PM   #10
oldfatbaldguy
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They quietly removed it from fictional leagues too but never bothered to update the manual
Did they take out all of the scandals in fictional leagues? I haven't seen one lately. You used to see sex scandals, domestic violence scandals, clubhouse fistfights ...
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Old 06-26-2023, 01:26 PM   #11
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I have always thought that high intelligence/work ethic and leadership tend to be better for players reaching potential.
Yes, I stopped reading about the effects of these two traits when I read, and accepted, that work ethic helped players improve and INT helped them learn new pitches and/or positions.

I haven't observed anything to make me change those opinions, so I won't.
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Old 06-26-2023, 10:03 PM   #12
PSUColonel
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Yes, I stopped reading about the effects of these two traits when I read, and accepted, that work ethic helped players improve and INT helped them learn new pitches and/or positions.

I haven't observed anything to make me change those opinions, so I won't.
I was arguing this very point just a year or two ago…and I was being lambasted by many who now seem to think otherwise???
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Old 06-26-2023, 11:13 PM   #13
dynaboyj
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They quietly removed it from fictional leagues too but never bothered to update the manual

Wait, really? OOTP has been frustrating recently with this kind of stuff.
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Old 06-27-2023, 10:50 AM   #14
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Drug suspensions are still a thing, only in fictional leagues though (although idk about historical, I never play it, but I doubt it would be in there). It's just not on by default.
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Old 06-27-2023, 10:55 AM   #15
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Drug suspensions are still a thing, only in fictional leagues though (although idk about historical, I never play it, but I doubt it would be in there). It's just not on by default.
Are they really? Do you turn them on by clicking the suspension box in one of the settings?
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Old 06-27-2023, 04:21 PM   #16
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Are they really? Do you turn them on by clicking the suspension box in one of the settings?
Yes. There is a tick box for "enable drug-related suspensions" or something along those lines. I haven't looked at it in a bit, but I think it is where the injury and suspension settings are in a fictional league.
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Old 06-27-2023, 07:41 PM   #17
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Yes. There is a tick box for "enable drug-related suspensions" or something along those lines. I haven't looked at it in a bit, but I think it is where the injury and suspension settings are in a fictional league.
No there's not. That option was quietly removed several years ago
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Old 06-28-2023, 09:16 AM   #18
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No there's not. That option was quietly removed several years ago
I don't have access to my game right now, but I can check later. I would have sworn that I saw the option this year though when I did set up a fictional league.
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Old 06-28-2023, 09:26 AM   #19
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On one of the setup screens, you still have the option of enabling suspensions, and determining how frequent they are. In my experience, they occur, if enabled, for fights or pitchers beanballs. They are a little too random for me, so I turn them either off or set at rare. (I take the same approach for injuries, so as not to disrupt the game too much.).

If, as some are suspecting, MLB had a hand in eliminating the references to drug suspensions, it is no surprise that such a thing would be done quietly by OOTP. If I were in-house counsel for OOTP, there is NFW I would let them “announce” that drug suspensions has been cut, since the inevitable firestorm of publicity would defeat the whole purpose of doing it. I’m not saying I agree with it; just saying we should accept the fact that it would best be done quietly. Realism is great for sure; but that is not “a hill I would die on”. The game is fine without it, and you can always write up a long suspension as drug-related by editing the post.
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Old 06-28-2023, 11:26 AM   #20
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Well I found Markus explaining the removal of drug suspensions (along with any references to players engaging in illegal activities) from MLB games back in 2015 (I didn't realize they got the license 8 years ago, how time flies). No mention of when they were removed from fictional leagues as well.

https://forums.ootpdevelopments.com/...d.php?t=250119
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