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Old 04-12-2023, 06:09 PM   #1
jlaw
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Wander Franco Slumping

In my rays save, Wander Franco has a batting average of .186, which seems really low.

Is he doing bad because I'm a terrible manager or because he just doesn't do well in OOTP? Should I demote him, trade him, or just keep him in MLB for a little longer?

(I'm only 15 games into the season)
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Old 04-12-2023, 06:11 PM   #2
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15 games? Let it ride.Lots of players start out slow.
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Old 04-12-2023, 06:12 PM   #3
low
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"(I'm only 15 games into the season)"

You kind of answered your own question. He got off to a slow start is all.
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Old 04-12-2023, 06:17 PM   #4
ojoe
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Quote:
Originally Posted by jlaw View Post
In my rays save, Wander Franco has a batting average of .186, which seems really low.

Is he doing bad because I'm a terrible manager or because he just doesn't do well in OOTP? Should I demote him, trade him, or just keep him in MLB for a little longer?

(I'm only 15 games into the season)
Look at his game logs last year. He played 15 games between May 9 and May 27, and in those games he batted .146/.172/.200. It happens. Ride it out.
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Old 04-12-2023, 08:00 PM   #5
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Yeah, no quarrel with the “ride it out” and “small sample” advice. But, if you’re like me, you’d like to better understand what is going on. I use the pitch location (and type; and speed) widget on my game screen. For a guy who is slumping, I try to get an understanding of what is happening. Is he swinging at too many pitches outside the zone? Or is he too passive - too many called strikes? Is he hitting too many fly balls or ground balls? How are his splits versus RHP and LHP? Does he seem to be pressing with men on base in scoring position (LOB)? How is the team doing otherwise, including the guys above him in the lineup? Your tools here are limited, but you could sit him down for a day. Or you could juggle the lineup to shake things up. Maybe let him DH for a day. I feel the need to shift the pattern. Not at all sure that the game AI reacts to that. But it should.

I use the same dubious logic but need to do something, when I pay a mound visit to a struggling pitcher. Maybe I’m just buying time for a reliever to get ready. Or maybe my guy needs a break. (I always liked the stories of the manager who went out and told dirty jokes, or suggested a place to go for a beer after the game, or commented on “that dame behind home plate” - these were old stories - all in an effort to distract a baffled hurler and calm him down.) It’s all you can do. (Once in a great while, the pitcher admits he is “running on fumes”…) But I like to be a proactive manager.
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Old 04-12-2023, 09:02 PM   #6
jlaw
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Quote:
Originally Posted by Pelican View Post
Yeah, no quarrel with the “ride it out” and “small sample” advice. But, if you’re like me, you’d like to better understand what is going on. I use the pitch location (and type; and speed) widget on my game screen. For a guy who is slumping, I try to get an understanding of what is happening. Is he swinging at too many pitches outside the zone? Or is he too passive - too many called strikes? Is he hitting too many fly balls or ground balls? How are his splits versus RHP and LHP? Does he seem to be pressing with men on base in scoring position (LOB)? How is the team doing otherwise, including the guys above him in the lineup? Your tools here are limited, but you could sit him down for a day. Or you could juggle the lineup to shake things up. Maybe let him DH for a day. I feel the need to shift the pattern. Not at all sure that the game AI reacts to that. But it should.

I use the same dubious logic but need to do something, when I pay a mound visit to a struggling pitcher. Maybe I’m just buying time for a reliever to get ready. Or maybe my guy needs a break. (I always liked the stories of the manager who went out and told dirty jokes, or suggested a place to go for a beer after the game, or commented on “that dame behind home plate” - these were old stories - all in an effort to distract a baffled hurler and calm him down.) It’s all you can do. (Once in a great while, the pitcher admits he is “running on fumes”…) But I like to be a proactive manager.
Thanks. Appreciate the advice. I'm definitely being impatient with him, I just expect him to be better. I will try sitting him in the next game I play.
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Old 04-13-2023, 10:09 AM   #7
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Quote:
Originally Posted by Pelican View Post
Yeah, no quarrel with the “ride it out” and “small sample” advice. But, if you’re like me, you’d like to better understand what is going on. I use the pitch location (and type; and speed) widget on my game screen. For a guy who is slumping, I try to get an understanding of what is happening. Is he swinging at too many pitches outside the zone? Or is he too passive - too many called strikes? Is he hitting too many fly balls or ground balls? How are his splits versus RHP and LHP? Does he seem to be pressing with men on base in scoring position (LOB)? How is the team doing otherwise, including the guys above him in the lineup? Your tools here are limited, but you could sit him down for a day. Or you could juggle the lineup to shake things up. Maybe let him DH for a day. I feel the need to shift the pattern. Not at all sure that the game AI reacts to that. But it should.
While sensible practice in real life, is it a fact that in OOTP any of this actually involves inferential data (= useful in a predictive sense)? As I have said elsewhere, I suspect at least part of what some people think drives results in OOTP is actually more or less flavor text.
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Old 04-13-2023, 11:14 AM   #8
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While sensible practice in real life, is it a fact that in OOTP any of this actually involves inferential data (= useful in a predictive sense)? As I have said elsewhere, I suspect at least part of what some people think drives results in OOTP is actually more or less flavor text.
Playing in a state of blissful ignorance is the best for games of this kind. Let them have that
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Old 04-13-2023, 12:04 PM   #9
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Playing in a state of blissful ignorance is the best for games of this kind. Let them have that
Hey I still imagine my players are actually happy when they jump up and down when they win a big game in 3d mode.
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Old 04-13-2023, 12:14 PM   #10
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Quote:
Originally Posted by jcard View Post
While sensible practice in real life, is it a fact that in OOTP any of this actually involves inferential data (= useful in a predictive sense)? As I have said elsewhere, I suspect at least part of what some people think drives results in OOTP is actually more or less flavor text.
Actually some of that "inferential data" can be helpful and do have an impact on results.

What happens in games are based on ratings, and strategy. Set a pitcher's or team strategy to pitch around a lot with poor control and he won't do as well. So yes looking at stats alone can give you some insight why someone may be struggling.

Ratings and strategy have always been what drives results. League totals also has an effect but that can easily be broken

Last edited by OutS|der; 04-13-2023 at 12:18 PM.
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Old 04-15-2023, 11:37 AM   #11
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Actually some of that "inferential data" can be helpful and do have an impact on results.

What happens in games are based on ratings, and strategy. Set a pitcher's or team strategy to pitch around a lot with poor control and he won't do as well. So yes looking at stats alone can give you some insight why someone may be struggling.

Ratings and strategy have always been what drives results. League totals also has an effect but that can easily be broken
No need for the OOTP 101 seminar. The fact that a statistic is correlated with a rating / outcome mechanic does not make it inferential beyond the knowledge of the observed outcome. Any marginal inferential value owes to it adding additional insight- either in breadth or depth. If the game just generates statistical outputs pursuant to the performance outcome such that the relationship between the two mimics that observed in real life, that statistic provides zero marginal insight. For at least several of the cited metrics (e.g., pitch location) in the post to which I responded, I myself have seen or heard no evidence that they are not generated correlated variables having a manufactured covariant relationship with the variable produced by the game engine (e.g., strikeout).
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Old 10-26-2023, 08:36 PM   #12
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I think you should sell.
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