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Old 01-23-2023, 05:02 PM   #1
Bluenoser
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GM Ratings

Anybody want to take a stab at this? I'm trying to figure out the various GM Ratings and what exactly they do as far as how a GM builds a Team. (see attached image for ratings)

I got this from the manual

Quote:
General Managers
GM Roster Strategy and Valuation ratings heavily influence how they will allocate budgets and build their rosters.

The Trading Strategy ratings determine both the frequency with which they will attempt to trade, as well as how aggressive they will be in trying to complete trades, how much they value long-time players (high loyalty GM's will be reluctant to part with fan favorites), and their general preference for younger players or veterans.
So that clears up the first few ratings, but I'm curious about a few of the others.

These all range from Very Low to Very High

1. Drafting - does Very Low mean he doesn't use the draft much as tool for building a team? Does Very High mean he believes in building a team through the draft?

2. Int Amm FA - again, Very Low - does that mean he doesn't place much value in int players and won't spend much on Scouting in that area? Does Very High mean the opposite?

3. Dev Preference - is this an indication of how he develops players, Very Low he doesn't let them spend much time in the minors, sort of rushes them along? Very High he believes in fully developing a player before promoting him to the show?

4. Scouting Preference - not sure on this one. Does Very Low mean he doesn't value his Scout's opinion much, and Very High means he places a great deal of importance on his Scouts opinion?

Thanks for any feedback, much appreciated.
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Old 01-23-2023, 05:47 PM   #2
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good questions
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Old 01-23-2023, 08:47 PM   #3
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I can only make assumptions and how I treat each of the values. What you've pointed out is why we really need a massive update to the manual.
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Old 01-24-2023, 12:54 PM   #4
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Quote:
Originally Posted by Bluenoser View Post
Anybody want to take a stab at this? I'm trying to figure out the various GM Ratings and what exactly they do as far as how a GM builds a Team. (see attached image for ratings)

I got this from the manual



So that clears up the first few ratings, but I'm curious about a few of the others.

These all range from Very Low to Very High

1. Drafting - does Very Low mean he doesn't use the draft much as tool for building a team? Does Very High mean he believes in building a team through the draft?

2. Int Amm FA - again, Very Low - does that mean he doesn't place much value in int players and won't spend much on Scouting in that area? Does Very High mean the opposite?

3. Dev Preference - is this an indication of how he develops players, Very Low he doesn't let them spend much time in the minors, sort of rushes them along? Very High he believes in fully developing a player before promoting him to the show?

4. Scouting Preference - not sure on this one. Does Very Low mean he doesn't value his Scout's opinion much, and Very High means he places a great deal of importance on his Scouts opinion?

Thanks for any feedback, much appreciated.
_
I believe these preferences play a part in the deciding of the allocation of budgetary monies to those particular line items. I have not tested this but it makes sense they would include something like this in the code to be one of the ways to determine this. Just my thoughts over the years.

Just to add. Most staff members (including owners) have these preferences. I believe they have them if they are ever placed in the general manager position. Of course the owner would never be, but sometimes the owner takes charge of budgetary concerns if he is meddling and will need these preferences to be able to properly make those changes.
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Old 01-24-2023, 10:27 PM   #5
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Quote:
Originally Posted by Bluenoser View Post

1. Drafting - does Very Low mean he doesn't use the draft much as tool for building a team? Does Very High mean he believes in building a team through the draft?

2. Int Amm FA - again, Very Low - does that mean he doesn't place much value in int players and won't spend much on Scouting in that area? Does Very High mean the opposite?

3. Dev Preference - is this an indication of how he develops players, Very Low he doesn't let them spend much time in the minors, sort of rushes them along? Very High he believes in fully developing a player before promoting him to the show?

4. Scouting Preference - not sure on this one. Does Very Low mean he doesn't value his Scout's opinion much, and Very High means he places a great deal of importance on his Scouts opinion?

Thanks for any feedback, much appreciated.
_
Yay questions like these are my favorites.

Alright so let's take it one at a time. The very low to very low indicates (usually) the importance the coach/personnel has in that field.

So:
1-Drafting. This is the importance a personnel/coach will have on focusing and using the draft to improve the quality of the team. This can mean that if they have control over the draft budget they will put more into that than other parts. They may also be more focused on scouting draft players and pushing drafted players to the majors and keeping them in their system.

2-Same thing for International Amatuer FA. This allows you to see how important this part of organization development is to the personnel/coach. If it's high they'll be more often prioritizing the budget to retain as much as possible for this and will use that more than other parts to improve the team. Lower means less budget and less of an urge to go after players on the IFA list.

3-So this is part of the same range under budget preferences. So this is how targeted the personnel will be with your development budget. If they're low on this they won't push much money into player development and may be more inclined to use trading and free agency to acquire better talent.

4-Same thing as the others. This controls the set scouting budget and how likely the personnel will use the scouting budget to try and improve the team. This is much more general since scouting gives you peaks at all players in the league so I would highly recommend your GM having very high scouting preference if you have control over who is your GM.

Thanks
Alex
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Old 01-25-2023, 05:15 AM   #6
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Super - thanks for the replies folks, appreciate it.
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Old 01-25-2023, 11:20 PM   #7
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Quote:
Originally Posted by Alex Murray View Post
Yay questions like these are my favorites.

Alright so let's take it one at a time. The very low to very low indicates (usually) the importance the coach/personnel has in that field.

So:
1-Drafting. This is the importance a personnel/coach will have on focusing and using the draft to improve the quality of the team. This can mean that if they have control over the draft budget they will put more into that than other parts. They may also be more focused on scouting draft players and pushing drafted players to the majors and keeping them in their system.

2-Same thing for International Amatuer FA. This allows you to see how important this part of organization development is to the personnel/coach. If it's high they'll be more often prioritizing the budget to retain as much as possible for this and will use that more than other parts to improve the team. Lower means less budget and less of an urge to go after players on the IFA list.

3-So this is part of the same range under budget preferences. So this is how targeted the personnel will be with your development budget. If they're low on this they won't push much money into player development and may be more inclined to use trading and free agency to acquire better talent.

4-Same thing as the others. This controls the set scouting budget and how likely the personnel will use the scouting budget to try and improve the team. This is much more general since scouting gives you peaks at all players in the league so I would highly recommend your GM having very high scouting preference if you have control over who is your GM.

Thanks
Alex

Thank you Alex. Have you guys ever considered having profiles for human players? So if I am the GM of an organization, shouldn't I also have a profile to go along with the other profiles?

Now obviously I will have my own ideas about budgeting and players acquisition (perhaps the human can allocate their own ratings for things such as this) but it would definitely ve of great value when it comes to player and staff relationships.

This could work similarly to the way it does in FM with each manager having their own profile.
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Last edited by PSUColonel; 01-26-2023 at 12:45 AM.
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