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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,090
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GM Ratings
Anybody want to take a stab at this? I'm trying to figure out the various GM Ratings and what exactly they do as far as how a GM builds a Team. (see attached image for ratings)
I got this from the manual Quote:
These all range from Very Low to Very High 1. Drafting - does Very Low mean he doesn't use the draft much as tool for building a team? Does Very High mean he believes in building a team through the draft? 2. Int Amm FA - again, Very Low - does that mean he doesn't place much value in int players and won't spend much on Scouting in that area? Does Very High mean the opposite? 3. Dev Preference - is this an indication of how he develops players, Very Low he doesn't let them spend much time in the minors, sort of rushes them along? Very High he believes in fully developing a player before promoting him to the show? 4. Scouting Preference - not sure on this one. Does Very Low mean he doesn't value his Scout's opinion much, and Very High means he places a great deal of importance on his Scouts opinion? Thanks for any feedback, much appreciated. _ |
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#2 |
Major Leagues
Join Date: Nov 2004
Posts: 491
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good questions
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#3 |
All Star Starter
Join Date: Nov 2009
Location: Fort Worth, TX
Posts: 1,087
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I can only make assumptions and how I treat each of the values. What you've pointed out is why we really need a massive update to the manual.
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#4 | |
Minors (Triple A)
Join Date: Jan 2013
Posts: 263
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Quote:
Just to add. Most staff members (including owners) have these preferences. I believe they have them if they are ever placed in the general manager position. Of course the owner would never be, but sometimes the owner takes charge of budgetary concerns if he is meddling and will need these preferences to be able to properly make those changes.
__________________
I don't have to run faster than the bear, just faster than you. |
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#5 | |
All Star Reserve
Join Date: Jul 2011
Location: Arizona
Posts: 500
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Quote:
Alright so let's take it one at a time. The very low to very low indicates (usually) the importance the coach/personnel has in that field. So: 1-Drafting. This is the importance a personnel/coach will have on focusing and using the draft to improve the quality of the team. This can mean that if they have control over the draft budget they will put more into that than other parts. They may also be more focused on scouting draft players and pushing drafted players to the majors and keeping them in their system. 2-Same thing for International Amatuer FA. This allows you to see how important this part of organization development is to the personnel/coach. If it's high they'll be more often prioritizing the budget to retain as much as possible for this and will use that more than other parts to improve the team. Lower means less budget and less of an urge to go after players on the IFA list. 3-So this is part of the same range under budget preferences. So this is how targeted the personnel will be with your development budget. If they're low on this they won't push much money into player development and may be more inclined to use trading and free agency to acquire better talent. 4-Same thing as the others. This controls the set scouting budget and how likely the personnel will use the scouting budget to try and improve the team. This is much more general since scouting gives you peaks at all players in the league so I would highly recommend your GM having very high scouting preference if you have control over who is your GM. Thanks Alex |
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#6 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,090
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Super - thanks for the replies folks, appreciate it.
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#7 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,089
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Quote:
Thank you Alex. Have you guys ever considered having profiles for human players? So if I am the GM of an organization, shouldn't I also have a profile to go along with the other profiles? Now obviously I will have my own ideas about budgeting and players acquisition (perhaps the human can allocate their own ratings for things such as this) but it would definitely ve of great value when it comes to player and staff relationships. This could work similarly to the way it does in FM with each manager having their own profile. Last edited by PSUColonel; 01-26-2023 at 12:45 AM. |
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