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Bug Reports Forum Have a bug to report? Please post here. |
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#1 |
Minors (Triple A)
Join Date: Jul 2011
Posts: 270
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Current Financial Overview issue
Ever since installing the latest patch I'm having problems with the financials in my league. Please see the attached screenshot.
I realize the attendance revenue is zero for both teams, that's because I assign each team a local media revenue contract (in this example, $25 mil each) to ensure they have enough cash. Looking at the Yankees, the Media Revenue plus the Cash = Balance However for the Indians, it's a negative number. Not sure why. I typically use media contracts close to $10 mil but I was playing with the number since I was noticing those negative numbers. But now I'm thinking maybe it's a bug because I've been using this setup with no issues for quite some time. Thanks Last edited by Murcer; 12-28-2022 at 03:01 PM. |
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#2 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,370
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Is that the only team (the Indians) that's off?
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#3 |
Minors (Triple A)
Join Date: Jul 2011
Posts: 270
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#4 |
Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,370
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In that case, I'd assume you are hitting an in-game limit to the numbers. Maybe it is built in a hard-coded way to have no more than $99,999,999 in free cash. Afterall, the player expenses relative to the revenue on that ledger are wildly disproportionate. With player expenses so low and that much free money, the union must be terrible :P
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#5 | |
Minors (Triple A)
Join Date: Jul 2011
Posts: 270
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Quote:
I'll work around it, though it's a bit of a hassle |
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#6 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,814
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There shouldn't be any overflow issues going over 100M. It's only at I think 2B that you might start seeing troubles.
That being said, if these numbers are shifted by the global financial coefficient, that might be what's causing the overflow. ie. if your global financial coefficient is set at like 0.02, then the game might be counting at a lower level and overflowing sooner. If you go to the Global Settings and check there, if that is the case, I would suggest hitting the "Adjust Global Coefficient" button once or maybe twice, and that will run some internal adjustments to let you get past that mark. |
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