|
||||
| ||||
|
|||||||
| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
All Star Reserve
Join Date: Apr 2012
Location: Amsterdam
Posts: 729
|
Modifiers
While setting up my fictional league I'm calculating all my modifiers to get the correct stat output. However, there are a few modifiers I do not completely understand. Maybe somebody can enlighten me.
First off the Fielding Line Drive Double-Play modifier. In modern MLB the ratio between total double plays and groundout double plays DP/GIDP is about 1.15. When you go back a few years it was about 1.2. At lower levels of play (low minors) it is about 1.3. Yet in OOTP (in my league at least) it is about 1.1 at all levels. When I increase the modifier I can get it to about 1.2 to 1.25 max, depending on the league. To do this I have to put in really large numbers (with auto calc this number is always very low) and after a certain number the ratio does not increase anymore. My assumption is that the difference between the total double plays and the GIDP is the number of line-out double plays. Am I missing something here? Are there other double plays I'm overlooking? Second is the Baserunning XB% (20-80) modifier. I assume this determines how often runners take an extra base, i.e. go from first to third and from second to home, as well as tag up on a flyball. Is this correct? The standard value seems to be 42, but this means little to me. What will happen exactly if I increase this value and how can I see the effect. I guess the 20-80 part means this is the range of numbers that can be inserted and higher numbers mean more aggresive baserunning? Has anybody any idea what range of this modifier is reasonable? For example in my fictional league if I want runners to be a bit more agressive. Would 45 be a reasonable number or would this have little effect and would I have to go to 55 to notice a difference? Right now I have no idea, nothing to go on and no data I can check to see what will happen. Thirdly the Framing Balance modifier. If I use auto calc the produced number is between 1.4 - 1.5. Again these numbers mean little to me and I don't think there is any data I can check to see the effect when I change these values. Anybody any idea what numbers are reasonable? Lastly the Range element of the Position Modifiers. OK, speaks for itself. But in the past I experimented with these numbers but did notice any changes. I changed these values and then checked the number of fielding chances per position and did not notice any difference. For example in OOTP outfielders have more fielding chances than IRL (at least in my league) but even if I lower the modifier considerably I can never get the number down to MLB levels. Also in some lower levels of play (low minors) outfielders IRL sometimes have more than 10% of all fielding plays. I can never recreate this by changing the modifiers. Has anybody experimented with these modifiers? All other modifiers I understand and when I change them I can look up data to see the effect of the changes. But with the above modifiers I either do not see any to little effect or I have no data I can check. Anyway, not a huge deal. I have some ideas what values to use and it will not make a big difference I guess. But perhaps somebody has experimented with these modifiers and has some advice. |
|
|
|
|
|
#2 |
|
All Star Reserve
Join Date: Apr 2012
Location: Amsterdam
Posts: 729
|
In regards to catcher framing: when I look at my leagues fielding stats I see a lot of pitchers with catcher framing runs. Pitchers don't "earn" framing runs do they!?
Or is this the number of runs that were saved for them by their catchers?
|
|
|
|
|
|
#3 |
|
Minors (Double A)
Join Date: May 2019
Location: San Francisco
Posts: 159
|
1) I believe there is also outfield assists to look at in regard to the double play ratio since a good amount of outfield assists are failed tag-ups.
2) I use 45 and haven't experimented much with it. 3) I leave this at 1. 4) You might have too many flyballs. I would increase the groundball percentage modifier of the league to get the total chances for outfielders down. I think the range number just determines how many plays they are able to make. 5) The catcher framing runs are runs saved for them by their catchers. Basically how much effect did their catchers have on their performance.
__________________
Just a Pirates fan looking for his McCutchen |
|
|
|
|
|
#4 |
|
All Star Reserve
Join Date: Apr 2012
Location: Amsterdam
Posts: 729
|
The ground ball percentage (GO - FO ratio in the game) is one stat I'm not sure of. In my leagues I've set them at 52% for highest league going to 55% in the lowest level. (assuming this ratio increases (more GO) as the level of play decreases?) But I'm not sure what realistic figures are. I've assembled a large collection of data of various league since 1995 to compare stat output with my league but GO-FO ratio is not readily available.
I have experimented with range modifiers and also GB% in the past but found it is basically impossible to influence the number of FO. This figure remains very constant with wildly varying modifiers. For the XB% I now use 44-45-46-47-48 for my 5 league levels, figuring baserunners are a bit more aggresive as the playing level gets lower. But this is no more then a guess and I do not know exactly what these numbers mean. For catcher framing I've found that at 1.000 almost all catchers have negative framing runs. (fielding PCM at 0.900). I've now set it at 1.4 so that the total framing runs in the league are close to 0. In regards to the DP I do think something is off in the game. If you look at RL league totals the difference between GDP and total DP is much larger then in OOTP. With custom modifiers for LD-DP the ration between total DP and GDP is around 1.1, in RL this ranges between 1.15 and 1.3, going up as the playing level goes down. I find that I have to put the LD-DP modifier at 5.000 in my highers league to get a ratio of 1.2. In my lowest leagues I need to put the modifiers at about 40.000 to get a ratio of 1.2 and increasing the modifier further has no effect. Something seems off here. |
|
|
|
|
|
#5 | |
|
Minors (Double A)
Join Date: May 2019
Location: San Francisco
Posts: 159
|
Quote:
__________________
Just a Pirates fan looking for his McCutchen |
|
|
|
|
![]() |
| Bookmarks |
|
|