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OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Injury Proneness
Is this setting a dynamic or static rating? In other words, does the rating determine injury frequency, or is it a result of injury frequency? If it's a static rating, I really would prefer not to use it, as it's not realistic then. If it's in reaction to past injuries, that is a different story, and much more realistic.
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#2 |
All Star Reserve
Join Date: Dec 2009
Posts: 776
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I believe the injury proneness ratings within the player editor determine injury frequency but evolve over time with players tending to become more injury prone with age (but not always). The injury proneness displayed on the player profile page is a reflection of the overall proneness rating. So when that changes, it is because the overall proneness rating in the editor has changed.
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#4 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,247
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Yes, it evolves over time.
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#5 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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I realize it evolves over time, but I think what I am asking is does the rating change as a result of injuries or do injuries occur according to changes (if any) with the rating? In other words, what is the cause and effect?
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#6 |
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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I'm pretty sure it's both. An injury or injuries can cause the rating to change. But other factors (age, playing time) can also cause the rating to change and lead to more injuries.
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#7 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Ok…if that’s the case, I find that decently realistic. I am assuming the rating is never wrong however…which means you always know a players injury proneness. Turning off this display would force the GM to look at injury history and make the assessment for oneself.
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#8 |
Minors (Double A)
Join Date: Jul 2015
Posts: 192
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Only issue I find with turning off the rating is when it comes to drafting, its a total crapshoot unless you use feeders.
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#9 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Yes, I suppose that you won't have any history, but at that level, you won't be seeing wrecked players anyway...and I also think it's realistic to not really know much about a player at this phase. You may end up drafting some "fragile" players here or there, but that's probably very realistic anyway.
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#10 | |
Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,196
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Quote:
Definitely adds a level of challenge if you turn that off...I purposely filter out Wrecked players during FA.
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#11 | |
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
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#12 | |
All Star Starter
Join Date: May 2022
Posts: 1,231
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Quote:
But we have no way of knowing if Rocker is "injury prone" as defined by OOTP. He might play 5 seasons without missing a start and never go on the DL. His injury prone rating for those seasons would then probably rate as "Durable". |
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#13 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Right…this is what I meant by dynamic vs static in my original post.
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#14 |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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You can be rated as "fragile" and still not suffer any new injuries, it's just a matter of probability. Just like you can be rated as a top closer and still blow saves...
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#15 |
All Star Starter
Join Date: May 2022
Posts: 1,231
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#16 |
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Players in the draft pool have an injury rating, so there's information to go by. If you use feeder leagues, then the draft pool players will have an injury history. It's not perfect, but it's better than no info, which is what the person I was replying to was suggesting was realistic. It's not realistic at all to give us no injury info on draft players. If anything, we should get more than we get if we don't use feeder leagues.
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#17 |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,666
Infractions: 0/1 (1)
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An idea around this is adding the ability to scout players prior to the draft and find out things like injury history and stuff.
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#18 |
All Star Starter
Join Date: Apr 2002
Posts: 1,360
Infractions: 0/1 (1)
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I know the threads a bit old but this one came closest to answering my question so I figured I would ask here.
I know injury proneness rating can degrade over time, but is there any evidence that it can improve? I have played a lot and never seen it, but i was curious as to whether anyone else had. |
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#19 | |
Minors (Triple A)
Join Date: Jan 2013
Posts: 263
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Quote:
This has been my observations in all my leagues since I started playing OOTP. Have a great night!
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#20 | |
Hall Of Famer
Join Date: May 2006
Posts: 3,640
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Quote:
As a general rule, major injuries or repeated injuries should worsen the injury proneness rating, but OOTP should sometimes have players improve their injury proneness. Having it all one-sided is definitely not realistic. |
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