Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 23 > OOTP 23 - General Discussions

OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA.

Reply
 
Thread Tools
Old 06-19-2022, 09:48 PM   #1
jdw31158
Minors (Double A)
 
Join Date: Jun 2014
Posts: 166
Shop A Player

Wondering if anybody else uses house rules when using this. In my Cubs sim,since I'm deeply in last place at the trading deadline, I shopped .185 hitting Ian Happ and was offered Kyle Schwarber, who's leading the league with 39 homers.

Since that would never happen in real life, I traded him for a young, cheap reliever with 4 star potential. If I'm rebuilding, I only trade with teams that are in win now status. If I'm contending, I'll only trade with teams rebuilding looking to get rid of expiring contracts.

It's too easy to game the system with shop a player. Does anybody else have house rules when using this?
jdw31158 is offline   Reply With Quote
Old 06-19-2022, 09:50 PM   #2
jimmysthebestcop
Banned
 
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
No house rules ever. I dont want to have to police myself.
jimmysthebestcop is offline   Reply With Quote
Old 06-19-2022, 11:44 PM   #3
LansdowneSt
Global Moderator
 
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,599
Philly is trading you the salary (dollars and years). The AI has perpetual buyer's remorse. I don't police myself - but if I were rebuilding I wouldn't take the salary/years on because the 39 HRs hit and the ones yet to be hit by him this year won't do you any good in last place or as you rebuild, so objectively, for where you are, it's not in your best interest to make the trade (so you aren't really gaming the AI imo) regardless of how much you are paying mind to Kyle S's HRs this season.

It's a sound financial play not bad trade AI. The problem imo is more how the AI thinks about its budget & player contracts shortly after loading up after free agency.
LansdowneSt is offline   Reply With Quote
Old 06-20-2022, 08:02 AM   #4
MikeS21
Minors (Triple A)
 
Join Date: Mar 2007
Posts: 276
Don’t expect the AI to “think” with human emotions. The AI is using many settings (owner personality, finances, GM characteristics, team chemistry, position needs, etc.) to make decisions. Those AI decisions sometimes present as wacky and “no one would ever do that.” It’s a game, and we need to remember that.

Besides, “in real life” Kyle Schwarber would never have 39 HR’s at the trade deadline, either.
MikeS21 is offline   Reply With Quote
Old 06-20-2022, 09:22 AM   #5
HoustonGM
Major Leagues
 
Join Date: Apr 2006
Location: New Jersey
Posts: 448
I don't have any specific rules, but I just use my own sense to determine if I could see such a trade happening IRL or not and if I can't, then I don't make it.
HoustonGM is offline   Reply With Quote
Old 06-20-2022, 10:04 AM   #6
BarneyRubble
Minors (Double A)
 
Join Date: Jan 2022
Posts: 162
MikeS21 summed it rather well.

I thought I ripped off the AI once and the pitcher I traded ended up winning a Cy Young. The 'star' I received ended up an everyday player, but not a star. It was my Jake Arrieta moment. The O's traded Machado for 4 or 5 prospects and I don't think any of those prospects has made it to the majors yet. It's part of the game of baseball. You could write a book about bad trades.

I only use shop a player during winter meetings and only one a day.

I don't view it so much as an AI trade issue. The issue is 'shop a player'. It is not realistic and it's the quickest way to find lopsided trades. It's also a 'tool' the AI GMs don't have. When I get an email telling me a GM is shopping a player, please submit a response, I might change my mind.

I use the trade block (hope it's fixed) or manually make a trade. There are two reasons to make a trade. 1) I want a particular player or 2) I want to see what I can get for a particular player. I'm skeptical about trading a particular player because I've never had a AI GM tell me he isn't interested in that player. It might happen, I've just never seen it. It seems the GMs are willing to take ANY player. Certain players I'll just release and not even try to trade. There are players the AI tries to trade to me and I don't want them under any circumstances. I expect to see the same behavior from the AI.

I haven't played 23 enough to know where it stands. I have my fingers crossed.
BarneyRubble is offline   Reply With Quote
Old 06-20-2022, 01:35 PM   #7
oldfatbaldguy
Major Leagues
 
Join Date: Dec 2020
Posts: 393
The rulebook of "house rules" in my brain is thick and hard-bound.

Highlights:

I can only shop each player once during a calendar year, with the day after the trading deadline defined as "New Year's Day" for this purpose.

I can't shop a player until it's been a full calendar year since I traded for him, signed him as a free agent or gave him an extension. Minor-league free-agent contracts count if I actively signed the guy myself, but not if he just appeared because one of my minor-league managers signed him. Same with minor-league extensions ... if I participated in it, I can't shop the guy for a year, but if it just showed up in the transactions log, I can.

I can add players to a deal on either side, but if I'm adding my guys to send away in the trade, they have to be guys I've shopped who have drawn an offer from the team I'm trading with. Sometimes that means the team is actually interested in the guy and sometimes it means I shopped him when they were trying to unload a contract for a bag of peanuts, but I can't police that precisely, so I don't try.

I hardly ever just make the one-for-one deal that is offered. It's a starting point for negotiations. But both the guy I shopped and the guy who was offered for him have to be part of the final deal -- they are non-deleteable. This also applies to offers that come in from other teams, but it's just one guy on each side (chosen by me) who is locked in, not everybody in the original offer.

I also have the trade difficulty slider all the way to the right, and I still think it's a little too easy, even with my self-imposed restrictions. I'm in the first season of a fictional league on 22, and I'm past the deadline, and I think I'm down to eight players on the 25-man active roster who were on the team when I took the job. Also, the preseason predictions widget said we'd go 46-116, and we're 54-59. I dunno, if you play the way I do and manage smaller-market teams, I guess it needs to be a little easier than real life, or you wouldn't get anywhere. I'm having fun. My trade negotiations feel fairly realistic. The thing about this save that feels the stupidest is that we're the Anaheim Firebirds and we play in a non-retractable dome, in SoCal.

The first season in a fictional league is also a little easier because there's no history. I don't start the year with anybody I can't shop because of my rules, and early in that first season AI GMs who rely heavily on stats rather than ratings are vulnerable. They'll give you that guy who is really good but hasn't caught fire in the first week of the existence of this world in exchange for that guy who is mediocre and happens to be hot. It's about sample sizes. I don't worry about it because I'm handicapping myself by avoiding big-market, big-budget jobs.

Last edited by oldfatbaldguy; 06-20-2022 at 01:42 PM.
oldfatbaldguy is offline   Reply With Quote
Old 06-20-2022, 02:40 PM   #8
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,106
Quote:
Originally Posted by oldfatbaldguy View Post
The rulebook of "house rules" in my brain is thick and hard-bound.

Highlights:

I can only shop each player once during a calendar year, with the day after the trading deadline defined as "New Year's Day" for this purpose.

I can't shop a player until it's been a full calendar year since I traded for him, signed him as a free agent or gave him an extension. Minor-league free-agent contracts count if I actively signed the guy myself, but not if he just appeared because one of my minor-league managers signed him. Same with minor-league extensions ... if I participated in it, I can't shop the guy for a year, but if it just showed up in the transactions log, I can.

I can add players to a deal on either side, but if I'm adding my guys to send away in the trade, they have to be guys I've shopped who have drawn an offer from the team I'm trading with. Sometimes that means the team is actually interested in the guy and sometimes it means I shopped him when they were trying to unload a contract for a bag of peanuts, but I can't police that precisely, so I don't try.

I hardly ever just make the one-for-one deal that is offered. It's a starting point for negotiations. But both the guy I shopped and the guy who was offered for him have to be part of the final deal -- they are non-deleteable. This also applies to offers that come in from other teams, but it's just one guy on each side (chosen by me) who is locked in, not everybody in the original offer.

I also have the trade difficulty slider all the way to the right, and I still think it's a little too easy, even with my self-imposed restrictions. I'm in the first season of a fictional league on 22, and I'm past the deadline, and I think I'm down to eight players on the 25-man active roster who were on the team when I took the job. Also, the preseason predictions widget said we'd go 46-116, and we're 54-59. I dunno, if you play the way I do and manage smaller-market teams, I guess it needs to be a little easier than real life, or you wouldn't get anywhere. I'm having fun. My trade negotiations feel fairly realistic. The thing about this save that feels the stupidest is that we're the Anaheim Firebirds and we play in a non-retractable dome, in SoCal.

The first season in a fictional league is also a little easier because there's no history. I don't start the year with anybody I can't shop because of my rules, and early in that first season AI GMs who rely heavily on stats rather than ratings are vulnerable. They'll give you that guy who is really good but hasn't caught fire in the first week of the existence of this world in exchange for that guy who is mediocre and happens to be hot. It's about sample sizes. I don't worry about it because I'm handicapping myself by avoiding big-market, big-budget jobs.

See, to me this is a good reason for eliminating “shop player” and augmenting the trading “block”. If you put a player on the “block” you simply field offers as they come in. Why can’t the AI offer you players this way? Instead of all at once in the “shop player feature”.? Why can’t you negotiate trades at a slower pace? Make this work now is just as bad…it just opens the door to cheese the AI. Why not design things in such a way so that the player cannot go down that rabbit hole?
PSUColonel is offline   Reply With Quote
Old 06-20-2022, 02:51 PM   #9
LansdowneSt
Global Moderator
 
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,599
Quote:
Originally Posted by PSUColonel View Post
See, to me this is a good reason for eliminating “shop player” and augmenting the trading “block”. If you put a player on the “block” you simply field offers as they come in. Why can’t the AI offer you players this way? Instead of all at once in the “shop player feature”.? Why can’t you negotiate trades at a slower pace? Make this work now is just as bad…it just opens the door to cheese the AI. Why not design things in such a way so that the player cannot go down that rabbit hole?
I think the reworking of the Trading Block is a great point but I don't think Shop A Player or Make It Work are going anywhere. I think casual and many experienced players rely on them a great deal. They are also real world concepts. If one doesn't trust oneself to not use them (and for this to be the case, the other point, improving the Trading Block is essential), then it is one more toggle in the game set-up. If the Trading Block is improved and gives a player the game experience they are looking for, then turn off both Shop a Player & Make It Work at the outset of the game.

All three of these are already built in and relied upon game elements, the problem is that many players only use two of them - and neither of those two is the Trading Block. (Though I do look at it as a Craigslist of other GM salary dumps - but it's never been useful for me as a GM to use).
LansdowneSt is offline   Reply With Quote
Old 06-20-2022, 02:55 PM   #10
locuspc
Major Leagues
 
Join Date: Apr 2022
Posts: 301
Honestly I think the AI is fleecing you. Ian Happ is a solid roleplayer who's maybe going through a slump, Kyle Schwarber is an overpaid strikeout machine. Before you complain about the AI's trade algorithm examine your own.

That said, if you want the AI to give you worse offers on Shop A Player, go in and turn the AI trade difficulty to its highest setting. I hardly get anything good out of Shop A Player now that I've started using highest trade difficulty, all my trade wins are deals I went in and negotiated myself.

Last edited by locuspc; 06-20-2022 at 02:59 PM.
locuspc is offline   Reply With Quote
Old 06-20-2022, 04:24 PM   #11
oldfatbaldguy
Major Leagues
 
Join Date: Dec 2020
Posts: 393
Yeah, I think the trading block could be improved. I sometimes use it when a player asks to be traded. I haven't studied the morale effects of putting a guy who doesn't want to be traded on the block, but guys can be there a long time. I think I've noticed that when you shop a guy, he hears about it, but he gets over it in a few days.

I have never used "make it work" or "force trade" or any of that stuff.

Last edited by oldfatbaldguy; 06-20-2022 at 04:25 PM.
oldfatbaldguy is offline   Reply With Quote
Old 06-20-2022, 05:20 PM   #12
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,106
Quote:
Originally Posted by oldfatbaldguy View Post
Yeah, I think the trading block could be improved. I sometimes use it when a player asks to be traded. I haven't studied the morale effects of putting a guy who doesn't want to be traded on the block, but guys can be there a long time. I think I've noticed that when you shop a guy, he hears about it, but he gets over it in a few days.

I have never used "make it work" or "force trade" or any of that stuff.

There is a big difference between the two. "Make it happen now" is asking the AI for a list of players they will accept to complete the deal. This function is likely the single biggest reason I advocate for a ratings evaluation setting of 55 or higher. If this were eliminated, I would find it easier to go with something a little more stats oriented, but with this function sitting there...no way. This is considered a legitimate part of the game.

"Force trade" is something much different and can only be used in "commissioner mode". It's in case for some reason someone ever needed to make a trade no matter what the AI thinks. I feel this is a fine feature, as it is intended more for roster makers, online commishes and things of that nature. If anyone ever used it in a game vs the AI...well then they just don't care about outright cheating, and maybe this isn't the game for someone like that....but this really is a intended for something very different than "make this happen now".
PSUColonel is offline   Reply With Quote
Old 06-21-2022, 06:20 AM   #13
Brad K
Banned
 
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
I don't have an objection to the make it work feature. A human can achieve the same result by adding every player on the other team's roster one by one to the trade proposal. Its advantage is as a time saver.
Brad K is offline   Reply With Quote
Old 06-21-2022, 10:02 AM   #14
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,106
Quote:
Originally Posted by Brad K View Post
I don't have an objection to the make it work feature. A human can achieve the same result by adding every player on the other team's roster one by one to the trade proposal. Its advantage is as a time saver.


Well, watch this video and tell me if you feel the same way. I think this video pretty much sums up what I am talking about. It's a little lengthy, but I think you will get the idea.

https://www.youtube.com/watch?v=S9eDk7tOciU



EDIT: It is probably a time saver, but I think when you can't do this, you are likely to be much more thoughtful about what kind of trade packages you are offering...and not just "nickel & diming" the AI until you achieve your desired result. To me, it just feels and seems gamey. In all honesty...if we didn't have the this function, I would not advocate for the most difficult trading difficulty. It's this function that makes two things absolutely necessary to me: 1. Maximum trade difficulty & 2. AI evaluation with at least 55 percent ratings weight.

Last edited by PSUColonel; 06-21-2022 at 10:09 AM.
PSUColonel is offline   Reply With Quote
Old 06-21-2022, 01:15 PM   #15
NoOne
Banned
 
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
i like to use shop a player to judge interest from various teams based on what they offer, but rarely take any of the trades listed.

i could also just look at various prospect and ml positional ranking reports, but meh, this is much faster. clerical work isn't something i want to do in a game.
NoOne is offline   Reply With Quote
Old 06-21-2022, 01:46 PM   #16
Rain King
Hall Of Famer
 
Rain King's Avatar
 
Join Date: Nov 2005
Posts: 3,135
Infractions: 0/1 (1)
The AI often has problems with contracts it inherits from the real-life GM's and that can then cause a lot of weirdness in the MLB Quickstart.

IMO, if wanting to have a better GM experience with real players I would recommend either doing a Fantasy Draft or at least using the function under Financials to "Assign Fictional Contracts to Players".
Rain King is offline   Reply With Quote
Old 06-21-2022, 02:22 PM   #17
andyhdz
All Star Starter
 
andyhdz's Avatar
 
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
Quote:
Originally Posted by Rain King View Post
The AI often has problems with contracts it inherits from the real-life GM's and that can then cause a lot of weirdness in the MLB Quickstart.

IMO, if wanting to have a better GM experience with real players I would recommend either doing a Fantasy Draft or at least using the function under Financials to "Assign Fictional Contracts to Players".
I have no idea what you guys are talking about when you say Shop a Player is some kind of cheat that requires a house rule. All I get offers for are run of the mill relievers and salary bloated veterans. Whenever I do make a trade I feel both sides benefit and never feel I'm ripping off the AI. I'll sometimes use make it work and the AI always wants my best players. Never do I use force trade. The AI trading is clearly better than previous versions.
__________________
*****************************************
It's your game. Play it how you like it.
*****************************************
andyhdz is offline   Reply With Quote
Old 06-21-2022, 02:35 PM   #18
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,106
yea...shop player isn't nearly as bad as "make this work now"
PSUColonel is offline   Reply With Quote
Old 06-24-2022, 11:12 AM   #19
Bobbyraz49
All Star Reserve
 
Join Date: Apr 2020
Posts: 933
When I make a player available in the trade section, I never get any offers. I know there are many variables, but it would be nice to get an offer or 2.
Bobbyraz49 is offline   Reply With Quote
Old 06-24-2022, 11:54 AM   #20
rpriske
Hall Of Famer
 
rpriske's Avatar
 
Join Date: Sep 2012
Location: Spencerville, ON, Canada
Posts: 26,697
My only House Rule is with my historical games. With very few exceptions, I draft who is recommended so that I don't use my knowledge of who will develop best.
__________________
Rusty Priske
Poet, Canadian, Baseball Fan

````````````````````````````````````````

rpriske is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:43 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments