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Old 05-21-2022, 12:45 AM   #1
zevus
Minors (Double A)
 
Join Date: Mar 2022
Location: Over yonder
Posts: 159
Base stealing and such

This seems to be a Perfect League only issue, since I've not seen similar in the single player.

All of my players are set to either -5 hit & run or -4 hit & run.

Billy Hamilton is set to -4 stealing (it's vry scary that his speed is higher than his stealing ability) .. some other teams have him with stats such as 40 steals & 20 caught stealing -- still probably not worth it, but better than what I'm achieving.

I've been considering just turning hit & run and stealing off completely. On the whole, I've been caught stealing more than I've successfully stole a base. Initially I did have some players at -3 stealing & -3 hit and run, but since game 30 or so they've been -4 or -5 on both.

so, two questions, 1) htf do other people achieve better results? luck? 2) why is this still an issue? wasn't chipper jones in ootp 22 enough to fix the speed higher than stealing issue? laugh
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Old 05-21-2022, 03:47 AM   #2
thejojo
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Join Date: Apr 2020
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Because he has a higher speed than stealing he'll get caught at times one way or another. He's stolen more bases with other teams probably because they have him stealing more, (notice though, he's been caught more with other teams than he has with you). Another this is you have aggressive base running which could be a cause for him being thrown out more trying to get extra bases.
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Old 05-21-2022, 04:15 PM   #3
zevus
Minors (Double A)
 
Join Date: Mar 2022
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Posts: 159
Quote:
Originally Posted by thejojo View Post
Because he has a higher speed than stealing he'll get caught at times one way or another. He's stolen more bases with other teams probably because they have him stealing more, (notice though, he's been caught more with other teams than he has with you). Another this is you have aggressive base running which could be a cause for him being thrown out more trying to get extra bases.
well, some of this is natural.. i expected him to have more steals where teams have him set to steal more often. i was under the impression that the slider had some 'intelligence' built in, in that in decreasing the # of steal attempts, it would only steal when the conditions are most beneficial. i've come to the conclusion that i was wrong about that, and the AI seems to just determine if X conditions are met, then if X conditions are met, the chance of the steal being attempted is what this influences .. which makes it rather worthless.

(for the record, some other teams I looked at, I'd say it was about 50-50 w/o knowing any other info as to whether hamilton's steals were beneficial or not. a couple teams had 70:30 to 80:20 ratios, but most were around 60:40)

I attached a screenshot of someone else that I've had at -4 steal the entire time I've had him.

I suppose I'm finally getting bored of OOTP, but after seeing and comparing this to various other teams, w/ me essentially having the worst SB:CS in the entire league (it's about 45% success vs 55% fail for my entire team),

I decided I was wasting time using anything but the global settings. maybe it'll be more fun, as I'm quickly losing interest, laugh

(also, after being in some PeL season a couple weeks ago, it seemed to me that best thing would be for one to acquire some 'luck' and build a big enough lead earlier in the season, to park your pitchers that are 'hot' in your reserve roster. move them over when the playoffs start. these 'streaks', are also the best way to make use of stadium settings & another reason why defense is overpowered (or so this has always seemed to me, playing the game))


ed: re; the high baserunning thing. yeah, but this would be independent of the steals. my understanding of this may be incorrect, but I think the stolen bases/caught stealing and the base running aspect (people getting thrown out, or the game AI determining that a runner chose not to take a base when they could have, etc) is all stuck into this 'base running' score, no? mine is -2.4, which is 8th of 15 teams ... my total stolen bases is 58, 13th of 15 ... I have been caught stealing 69 times.. this is the 3rd most out of 15 teams .. again, despite having some players set to NEVER steal, and all the rest at a single notch, or -4 .. how does this make sense? is the individual override even functioning properly? .... but, anyway, I'd have to guess that this means my baserunning is a net beneficial to that score.

I added an attachment w/ stats from that conference (ignore NC east at the bottom, lol)

ed2: also, finesse pitchers, lol

ed3: oh, one more thing I noticed ... the overall for pitchers, it weights too heavily towards right handed batters, vs. what is present in the game itself. e.g. this pitcher with stuff:movement:control at 112/76/65 -- LHB: 123/83/67 : RHB: 109/73/64
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Last edited by zevus; 05-21-2022 at 05:17 PM.
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Old 05-21-2022, 06:41 PM   #4
zevus
Minors (Double A)
 
Join Date: Mar 2022
Location: Over yonder
Posts: 159
58 SB, 70 CS now. Billy Hamilton got caught again.

I don't want to set the global slider to -5 just yet, so I went ahead and re-did my lineup and put all the speedy runners behind slugs. Maybe that'll help. (another edit! nm, i just set it to never hit & run and never steal bases. i hope it actually honors my settings. i've often had the game ignore batter count limits, or the "bench for x days" settings (for example; when I want position players to pitch. in the mean time, i 'll see what happens next time i check in a week or two or three))

I don't hang out on discord, so maybe this is discussed there, but results I get in the single player mode, don't always translate to perfect league. Is that something others have observed?

gone from 79-50 to 89-61 testing this stuff, and all the results are counterintuitive. yeah, there is a huge random factor and I can't run 1000 iterations, but as far as the whole SB/CS goes, mediocre catchers throwing out 50% of runners doesn't make sense, anyway. how can that still not be patched?

probably just take a break for a while from this aspect, just too much nonsense going on in perfect league atm.

... last time I tried to test something in a way that'd produce results that'd be less impacted by the random number generator, I got suspended for 'tanking', laugh. guess that isn't an option

Last edited by zevus; 05-21-2022 at 07:19 PM.
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