Home | Webstore
Latest News: OOTP 26 Available - FHM 11 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 23 > OOTP 23 - General Discussions

OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA.

Reply
 
Thread Tools
Old 05-16-2022, 02:33 PM   #1
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
MLB Quickstart Financials

I had a developer basically confirm these financial settings in the MLB setup are correct...but I just can't seem to wrap my head around the fact that the average team profit is only 500K.

We were discussing this in another thread, but I didn't want to go too far off topic there, so I created this thread to discuss.

Does anyone else find this a bit odd?
Attached Images
Image 
PSUColonel is offline   Reply With Quote
Old 05-17-2022, 02:32 AM   #2
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
I guess I’m the only one lol
PSUColonel is offline   Reply With Quote
Old 05-17-2022, 02:34 AM   #3
SilentFox
Minors (Single A)
 
Join Date: Jan 2010
Location: Naguabo, Puerto Rico, Formerly Miami, Florida
Posts: 63
I find it exceptionally odd, and I've been having tons of issues with finances in this year's version, I'm just not certain where this value needs to be.
SilentFox is offline   Reply With Quote
Old 05-17-2022, 02:51 AM   #4
dsthomp
Minors (Rookie Ball)
 
Join Date: Apr 2022
Posts: 29
It's not a bit odd. Unwrapping your understated irony and replacing that with standard internet hyperbole, it's the most ridiculous thing I've ever seen.

Truly, very silly and annoying.
dsthomp is offline   Reply With Quote
Old 05-17-2022, 03:46 AM   #5
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
Quote:
Originally Posted by dsthomp View Post
It's not a bit odd. Unwrapping your understated irony and replacing that with standard internet hyperbole, it's the most ridiculous thing I've ever seen.

Truly, very silly and annoying.
huh?
PSUColonel is offline   Reply With Quote
Old 05-17-2022, 08:43 AM   #6
HoustonGM
Major Leagues
 
Join Date: Apr 2006
Location: New Jersey
Posts: 448
Fwiw, this is what it looks like at the end of the 2022. The one change to the financial settings that I made was to set the national media contract baseline to $60M.

(This was a live start that I created on May 3 and it had the low average profit initially)
Attached Images
Image 

Last edited by HoustonGM; 05-17-2022 at 08:44 AM.
HoustonGM is offline   Reply With Quote
Old 05-17-2022, 08:46 AM   #7
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
Quote:
Originally Posted by HoustonGM View Post
Fwiw, this is what it looks like at the end of the 2022. The one change to the financial settings that I made was to set the national media contract baseline to $60M.

(This was a live start that I created on May 3 and it had the low average profit initially)
OK...very interesting.
PSUColonel is offline   Reply With Quote
Old 05-17-2022, 09:03 AM   #8
SirMichaelJordan
Hall Of Famer
 
SirMichaelJordan's Avatar
 
Join Date: Apr 2012
Posts: 2,718
What are the actual profits in real life?
SirMichaelJordan is offline   Reply With Quote
Old 05-17-2022, 09:18 AM   #9
progen
All Star Starter
 
progen's Avatar
 
Join Date: Mar 2002
Posts: 1,530
Infractions: 0/1 (1)
Quote:
Originally Posted by PSUColonel View Post
I had a developer basically confirm these financial settings in the MLB setup are correct...but I just can't seem to wrap my head around the fact that the average team profit is only 500K.

We were discussing this in another thread, but I didn't want to go too far off topic there, so I created this thread to discuss.

Does anyone else find this a bit odd?
The average team revenue seems a bit low. Here are just a few for 2021, which can be found on the Statista website. They don't have the net profit, unless I missed it somewhere?

Dodgers - 565m
Yankees - 482m
Phillies - 323m

Bottom feeders:
Pirates - 258m
Orioles - 251m
Marlins - 240m
Oakland - 208m
progen is offline   Reply With Quote
Old 05-17-2022, 10:14 AM   #10
MathBandit
All Star Starter
 
Join Date: Feb 2021
Posts: 1,445
To add another data point-

I just started a fresh save on the patch (2022 MLB Standard Game, no settings changes at all), and when it loaded the financials looked similar to what you posted with Avg Profit at 400k. I simmed to Opening Day 2022, and Avg Profit was up to 900k. I then simmed to end of playoffs, and now we have this.

This is Nov 5th, 2022.
Attached Images
Image 
MathBandit is offline   Reply With Quote
Old 05-17-2022, 12:15 PM   #11
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
The point is…there’s no way to know what the effects are going to look like in the future…it just feels like the financial system is beyond the users control, and simply does what it does. I really wish we had a better way to control the financial environments.

It feels like I’m throwing darts.
PSUColonel is offline   Reply With Quote
Old 05-17-2022, 03:33 PM   #12
1991Twins
Major Leagues
 
1991Twins's Avatar
 
Join Date: Sep 2019
Posts: 494
This is just a complete guess. Could it possibly be that when the game starts that the markets and budgets are set to be the ceiling for most teams? I know it was mentioned that the market is based on payroll this year and does not seem to evolve.

When season 1 ends, contracts come off the books (sometimes quite large ones) which would show more of a profit. It could be that the entire draft pool budget was not used. Meeting or failing the owner goals could impact whether the owner increases or decreases the budget along with whether an organization's focus is "Win Now!" or "Rebuilding".
1991Twins is offline   Reply With Quote
Old 05-17-2022, 04:51 PM   #13
oomm
Minors (Double A)
 
Join Date: Apr 2021
Posts: 191
Quote:
Originally Posted by PSUColonel View Post
The point is…there’s no way to know what the effects are going to look like in the future…it just feels like the financial system is beyond the users control, and simply does what it does. I really wish we had a better way to control the financial environments.

It feels like I’m throwing darts.
Trade off is we have little dorky '3d'. So win some lose some.
oomm is offline   Reply With Quote
Old 05-17-2022, 05:00 PM   #14
HRBaker
Hall Of Famer
 
HRBaker's Avatar
 
Join Date: Apr 2010
Posts: 2,364
I remember some of the discussion when the financial part of the game was "added" and it seemed at the time that the required simplification of reality caused a lot of issues as well as the need to make sure teams didn't run out of money. It WOULD be nice if we really understood how each figure relates to another, but I'm not convinced it would give us the kind of control we want without hiring an accountant.
HRBaker is offline   Reply With Quote
Old 05-18-2022, 07:24 PM   #15
Dave Stieb II
All Star Reserve
 
Join Date: Mar 2020
Posts: 664
Since we don't seem near a point where I'm comfortable starting any sort of 'keeper' save, I decided to scrub my computer entirely of OOTP23 and re-download the most current build 23.3.61.

Once installed, I started a new Standard 2022 Game as unemployed.

I made no changes to the set up and went directly to the financials page on the first day (March 14). The projected average profit per team was $400K. (first screenshot)

However, I set up a spreadsheet and recorded each team's projected net profit(loss) from their accounting (budget) pages. That list is the second screenshot.
The average net profit per team was $13.886M.

If anyone can explain this to me, even a little, I'd greatly appreciate it.

Name:  test_23.3.61_2022-03-14 financials page.jpg
Views: 196
Size:  293.7 KB

OOTP project Profit (loss) by team.pdf

Edit: Sorry, the second attachment is actually a link to the pdf of my excel spreadsheet.

Last edited by Dave Stieb II; 05-18-2022 at 07:32 PM.
Dave Stieb II is offline   Reply With Quote
Old 05-18-2022, 08:10 PM   #16
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
Quote:
Originally Posted by 1991Twins View Post
This is just a complete guess. Could it possibly be that when the game starts that the markets and budgets are set to be the ceiling for most teams? I know it was mentioned that the market is based on payroll this year and does not seem to evolve.

When season 1 ends, contracts come off the books (sometimes quite large ones) which would show more of a profit. It could be that the entire draft pool budget was not used. Meeting or failing the owner goals could impact whether the owner increases or decreases the budget along with whether an organization's focus is "Win Now!" or "Rebuilding".
No…I don’t think so…it’s only based on payroll in a way such that a large market team like the Nationals are listed as average because their payroll happens to be down this year. (Rebuilding)
PSUColonel is offline   Reply With Quote
Old 05-18-2022, 08:25 PM   #17
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,094
I was told by the developers that everything had to be balanced as far as the settings go…so there isn’t too much or too little money available for contracts. Too much money will yield unrealistically bloated contracts, while too little will result in teams not being able to sign players. The problem is I don’t know what balanced is, or is supposed to be.

From what I can tell with this version (he told me balanced changes with each version…and that avg. profit doesn’t matter at all) the number too look at is avg team revenue. I am trying to keep it right around 210 million. I don’t know if that’s a good guideline or not, but I am basing my market sizes on that number, and approx revenue range.

I figure if I can stay very close to the defaults I should be ok.
PSUColonel is offline   Reply With Quote
Old 05-18-2022, 08:49 PM   #18
Dave Stieb II
All Star Reserve
 
Join Date: Mar 2020
Posts: 664
Quote:
Originally Posted by PSUColonel View Post
I was told by the developers that everything had to be balanced as far as the settings go…so there isn’t too much or too little money available for contracts. Too much money will yield unrealistically bloated contracts, while too little will result in teams not being able to sign players. The problem is I don’t know what balanced is, or is supposed to be.

From what I can tell with this version (he told me balanced changes with each version…and that avg. profit doesn’t matter at all) the number too look at is avg team revenue. I am trying to keep it right around 210 million. I don’t know if that’s a good guideline or not, but I am basing my market sizes on that number, and approx revenue range.

I figure if I can stay very close to the defaults I should be ok.
For the purposes of setting your market sizes at start up that makes sense enough. (and I know how thorough and precise you try to be)

But to say "everything has to be balanced" to ensure there isn't either too much or too little money available for contracts in one breath.....and then to suggest that average profit doesn't matter at all in the next, creates a huge disconnect for me. Common sense tells me average profits will impact the amount available to spend on players beginning in 2023.

Must be missing something.

No matter. As I pointed out, the financials page at start up showed $400K profit per team but the actual team pages showed an average profit of $13.88M. Don't understand that disconnect either but....whatever.
Dave Stieb II is offline   Reply With Quote
Old 05-18-2022, 08:52 PM   #19
MathBandit
All Star Starter
 
Join Date: Feb 2021
Posts: 1,445
Quote:
Originally Posted by Dave Stieb II View Post
For the purposes of setting your market sizes at start up that makes sense enough. (and I know how thorough and precise you try to be)

But to say "everything has to be balanced" to ensure there isn't either too much or too little money available for contracts in one breath.....and then to suggest that average profit doesn't matter at all in the next, creates a huge disconnect for me. Common sense tells me average profits will impact the amount available to spend on players beginning in 2023.

Must be missing something.

No matter. As I pointed out, the financials page at start up showed $400K profit per team but the actual team pages showed an average profit of $13.88M. Don't understand that disconnect either but....whatever.
To add on to this, I forget if I posted it in this thread or another one, but I also did a test on this build and while Average Profit was showing $400k when I booted up the game, doing nothing but simming to Opening Day increased that number to $900k.
MathBandit is offline   Reply With Quote
Old 05-18-2022, 09:11 PM   #20
Dave Stieb II
All Star Reserve
 
Join Date: Mar 2020
Posts: 664
Quote:
Originally Posted by MathBandit View Post
To add on to this, I forget if I posted it in this thread or another one, but I also did a test on this build and while Average Profit was showing $400k when I booted up the game, doing nothing but simming to Opening Day increased that number to $900k.
Yes. I saw your post and it helped inspire me to look at what the projected profit/loss for each team was and more importantly what the avg. p/l from those totals would be.
I advanced one day and the avg. profit per team on the league financials page increased to $600K, which makes sense enough based on projected ticket revenues changing. (no other explanation)
If I had the time or inclination, I'd do a more complete spreadsheet, including projected revenues and expenses from the individual team pages. Ultimately though, they would lead to the same projected avg. profit of $13.886M - as opposed to the $400-600K on the league financials page.
Dave Stieb II is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:52 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments