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FHM 8 - Technical Support/Bug Reports Need help or want to report a bug? This is the right place. |
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#1 |
Minors (Rookie Ball)
Join Date: Sep 2015
Posts: 32
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Error 203
A bunch of my GMs in an online league are getting error 203 can't export. This usually only happens after importing. Is this an FHM issue or a FTP server issue? thanks
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#2 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,247
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If they chyeck the import_export folder in their save, is the team_(number).fhm file actually being created? If it is, that's likely something on the server end - the most common problem is the wrong FTP Mode being selected in the league ftp settings. If it's not producing that file, then something's not right with the game itself - in that case we'd need to see a save from at least one of them to try to figure out what's going wrong.
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#3 | |
Minors (Rookie Ball)
Join Date: Sep 2015
Posts: 32
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Quote:
1. People's accountsdata_gms files have randomly been assigning the export folder as '/http-docs/your-league/files/', which is the default path, but not the one we're using for the league. 2. People who experience the 203 error have been able to solve it one of two ways: 1. Activating a VPN and 2. Checking the accountsdata_gm file before exporting. I want to clarify that before we moved to 8, everything was functioning completely fine and we never encountered a 203 error once. This ONLY happened once we switched to 8, we fixed the settings to appear as they did in 7, with the addition of the upload/download functions, but we have encountered numerous reports of the 203 error which sometimes appear only after downloading the league file. I have no idea what is going on, i'm uploading the file in any case. The file has been posted, it's called "StormCloudsGatherSBHLBugs.lg.zip", the file is normally just called SBHL.lg but I wanted to make the file more distinguished. Last edited by StormCloudsGathering; 03-31-2022 at 06:29 PM. |
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#4 |
Minors (Double A)
Join Date: Oct 2020
Location: California
Posts: 113
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any movement on this? its really hurting multiplayer participation. we are seeing players leave the game for other alternatives.... (EHM)
__________________
Software Engineer and E-SL Commissioner |
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#5 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,247
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We think we've found and fixed the problem: if a multiplayer save was loaded into an open game that previously had another save loaded, some of the ftp data from the previous save wasn't getting cleared properly and wound up replacing the multiplayer league's data. The fix will be included in tomorrow's update.
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#6 | |
Minors (Double A)
Join Date: Oct 2020
Location: California
Posts: 113
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Quote:
__________________
Software Engineer and E-SL Commissioner |
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#7 | |
Minors (Rookie Ball)
Join Date: Jan 2020
Posts: 37
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Quote:
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#8 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,247
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Not going to be possible to do a hotfix for 7, sorry. You can avoid the problem, though, by exiting the game and restarting before you load the league file, instead of just returning to the start screen after playing another save and then loading it.
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