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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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Player signed and released same day over and over
This veteran 40 year old infielder was good a while ago and can still do a job but is getting real money only to be released immediately over and over. Why would this happen? somehow the team re-evaluates when he gets there? nothing to do with foreign player limits, where I often see weirdness like this where teams sign players to huge contracts just to release them soon because they have a MR taking up that foreign player spot.
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#2 | |
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Minors (Double A)
Join Date: Jan 2014
Location: Freehold
Posts: 159
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#3 |
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Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,504
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Welcome to Curtis Borkholder Land. Population: two.
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#4 |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,699
Infractions: 0/1 (1)
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Still nice MLB contracts are fully guaranteed buddy is making a killing with all these signing and releases.
Also this has been an issue for many versions. |
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#5 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,165
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Not what anyone wants to hear, but this is why I play with unlimited reserve rosters, and no minor leagues. I could be wrong, but I think this has everything to do with waiver rules, the RL versions of which, I still don't understand.
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#6 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,678
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Quote:
This does not happen to everyone. I play a standard type MLB setup with 5 levels of minors. I do have the suggested "no limit" on my lowest rookie minor league. I do not see this problem in my league and haven't for many years. In the past it was tied mostly(?) to minor league roster sizes. It was fixed many versions ago, at least to the point it wasn't coming up almost daily in the forums. Not sure why it is coming up in this player's league but looks to something that falls on an "in between" area for the AI. I need\I don't need? Just came to my mind too as I type that I use "ghost players". Maybe, in my situation, this means without having to fill all positions I don't run into these "in between" areas? My minors, or any level below MLB, is just a way to provide players to my MLB. Yes, I enjoy looking over some MiLB stats, standings, etc. but I'm not anal about it. This means, to me, ghost players are not a problem. Best advice from me to dward1 would be to put in ghosts, if not already there, and see if it helps. Of course if using ghost players is an issue for how he plays that won't work ![]() Other than that comb through all of the age\roster size\service time settings and see if he can come up with something that might be triggering this? Unless he's already using default, then I'm out of anything that might explain or help. |
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#7 |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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Exactly right. Set rosters to unlimited and this doesn't happen.
__________________
***************************************** It's your game. Play it how you like it. ***************************************** |
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#8 |
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All Star Starter
Join Date: Apr 2010
Posts: 1,274
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The problem with setting rosters to unlimited is you will have minor league teams with 150-200 players.
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#9 |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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![]() The closest real life one I can think of was that situation in the NBA a few years back where a guy was shuttled between the D-League and the NBA team multiple times over a few weeks. |
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#10 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,678
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Quote:
Just went through my game. 5 levels of minors all with 30 limit except rookie ball. Rookie is unlimited. Most players on a Rookie Ball team is 42. Only one team at this number. 4-5 more at 40-42. One below 20, 18 to be exact. One at 21. The rest between 25-38 players. That's ~22 teams and spit pretty close to even whether above or below 30. As noted above.. MLB, 5 levels of MiLB, with ghost players enabled. This is during the season, July 29th, just before the trade deadline. As to the other four levels with the 30 cap? Looking them over almost all are filled to 30. Maybe two or three at 29. All teams have at least three catchers and enough pitchers. Quick perusal also shows OF and IF positions are well covered too. This suggests the AI is doing quite well at populating these teams. It also shows despite having ghost players activated they are not being used on a every game basis. I have no doubt they are filling in from time to time as they are designed to do. This thread had me take a look at something I haven't before, I'm glad it did. I'm pretty impressed with how all of these team's minor league rosters look. Well done OOTP Dev ![]() Bottom line with Rookie at unlimited there are no bloated rosters in my game. |
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#11 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,105
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I set my minor leagues to the real (actual) sizes and service time restrictions, and I don’t have a problem.
AAA 28 players unlimited service AA 28 players unlimited service A+ 30 players 5 years A 30 players 4 years RCL unlimited 3 years DSL 35 players 3 years |
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#12 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,105
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You could still limit your complex league to 35 players, and it would still be fine. The limit of any MLB organization is 180. If you set RCL teams’ to 35, the most you would have in any one organization is 186….and that’s only if an organization has two rookie complex teams.
Last edited by PSUColonel; 03-03-2022 at 08:50 PM. |
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#13 | |
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All Star Starter
Join Date: Apr 2010
Posts: 1,274
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Quote:
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#14 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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I have minor leagues unlimited, lowest level often has 90-100 players and this still happens.
it's just so frustrating to see the game have the same problems year after year with essentially no improvements to the play-by-play engine, AI, scouting, coaching, development, or financials. when was the last time any of these things were really touched? AI gets tiny improvements yearly but it seems like all the time goes to graphics and not the actual gameplay which has the same flaws for a decade. |
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