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| FHM 8 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
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Minors (Single A)
Join Date: Feb 2022
Posts: 56
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Do AI teams get worse as time goes on?
I've played 9 seasons in the historical mode and I'm loving it. It really is a great feature to have all this history and being able to play that with real rosters (which are very well done I might add)
I'm wondering however, if the AI teams are weakening as the game progresses multiple seasons. Reason I think this is that I've just won the Stanley Cup twice in a row, with last season ending in 130 total points and a sweep through the playoffs. This is while I'm rebuilding and have dealt away all but one of my star players. So, my team is weaker yet results are much better. Do you see AI teams getting worse in time? How do you see the general difficulty in longer games? Personally I found the first two seasons challenging but after that it seems winning is too easy. (I haven't touched any tactics at all and I've tried hard to refrain from any kind of cheese when trading.) |
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#2 |
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Major Leagues
Join Date: Apr 2021
Posts: 390
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I think they do get weaker because AI teams make a lot of errors that a human is unlikely to. For example:
1) They have cap space yet 4 and 5 star players may sit out a year or two before eventually being signed. 2) They still make poor trades such as trading a 1st or even 2nd round pick for a player on a expiring contract and don't resign them. Sure, a "win now" team might do that but it happens far too often. I've even gotten trades done like this in the offseason so they player never even played for the team he was traded to. Overall trading is better than what it was in FHM7 but hopefully more work is done for this in FHM9. 3) I think they get hamstrung by picking up players off waivers who now have a no movement clause and that results in some good players (usually goalies) going on to waivers. I know the no movement clause is a quick fix and hopefully something addressed in FHM9. I'm also not sure how much effort AIs put into prospects for 2, 3, 4 years down the road. My team has been in the playoffs for 12 consecutive years, winning the cup 3 times, and have gotten anywhere from 103 to 131 points in those 12 season. I haven't signed a free agent, other than my own, in many years. Any trades I make are for picks and/or prospects. My farm team in the AHL has made 7 consecutive playoffs and won their cup 4 times (which was in a span of 5 seasons). My ECHL team hasn't done much of anything though ![]() The salary cap does cause me to trade and/or not some of my better players each year, but because I have a stocked team and farm team, I never really have a significant drop off. Perhaps it's not so much if AI teams are getting weaker, maybe we are just able to make our teams stronger and they can't keep up
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#3 | |
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Minors (Triple A)
Join Date: Nov 2019
Posts: 208
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#4 |
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All Star Reserve
Join Date: Oct 2021
Posts: 862
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Very good point. When it comes to historical, foreknowledge of the past does tend to give the player an advantage over the AI. Not sure what can be done to mitigate this, especially since the primary goal of historical is to stay as true to history as possible.
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#5 | |
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All Star Starter
Join Date: Jan 2021
Posts: 1,668
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Guys do full re-sims of the whole of baseball history using this just to see who holds the records and turns out/flops etc on the OOTP subreddit. |
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#6 | |
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All Star Reserve
Join Date: Oct 2021
Posts: 862
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And yes, you're quite right about my blissful ignorance of OOTP.
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#7 | |
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Minors (Single A)
Join Date: Feb 2022
Posts: 56
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I know there are many ways a human player can exploit the game versus AI, but that's not what my issue with the game difficulty is. My issue is that the game gets too easy no matter how much I try to gimp myself as a human player. Like I said in my first post, the problem is my results keep improving even though I am deliberately making my team weaker each year. This means the AI teams are deteriorating at such a speed that winning soon becomes unavoidable. I feel like I should have to optimize some tactics and such, in order to win - or have some of the best players at the very least. But in my experience that's not the case. This game is really good - and that's why I'm making these comments in the first place. The potential is great. I also understand that AI is hard to get to do the 'right' things. But by adding some further difficulty options to stack the odds a little more against the player would be very welcome - there is a limit to how far a player has to limit oneself because on that path the challenge becomes 'how do I lose' instead of 'how do I win' and that eventually kills the fun in the game. |
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#8 | |
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All Star Starter
Join Date: Jan 2021
Posts: 1,668
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See this page of the manual, if you scroll down to the last section it details the options available to choose when it comes to how the players are rated/will develop http://manuals.ootpdevelopments.com/...-settings-page |
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#9 | ||
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All Star Reserve
Join Date: Oct 2021
Posts: 862
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It's a hard question to strike a balance. On the one hand, everyone wants an AI that works well and provides a suitable challenge, yet sales are usually driven by the inclusion of new bells and whistles. That is, people tend to buy for the shiny new thing, even if basic aspects of the game engine are sub-par, (which they often don't realize until after purchase). So poor AI tends to have greater impact on repeat sales, but not as much on first-time purchases. And with the economy being what it is, many developers don't have the luxury of building loyal long-term customers, instead having to face the reality of immediate financial pressure to keep the franchise going. So from this point of view, it begs the age old question: Is one in the hand really worth two in the bush?
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#10 | |
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All Star Reserve
Join Date: Oct 2021
Posts: 862
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Quote:
![]() Thanks for the link! |
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