|
||||
| ||||
|
|||||||
| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
All Star Reserve
Join Date: Feb 2015
Posts: 955
|
How to improve declining league offense
My fictional league's offense has been on the decline the past 6 or 7 seasons. I'm not exactly sure what to do to get it back to the level that I prefer. Ideally i'd like to have a BA of around .250 or just under. Something like .248-.251. I know stats can fluctuate but the BA and ERA just continue to drop.
|
|
|
|
|
|
#2 |
|
All Star Starter
Join Date: Jun 2013
Location: Maryland - just outside DC
Posts: 1,590
|
What are your settings for league evolution?
Sent from my SM-G950U using Tapatalk
__________________
- - - World Series championships: 1926, 1931, 1934, 1942, 1944, 1946, 1964, 1967, 1982, 2006, 2011 |
|
|
|
|
|
#3 |
|
All Star Reserve
Join Date: Apr 2015
Posts: 581
|
Where did those totals come from in the screenshot? They look like manual entries instead of anything the game would have done automatically. It looks like your league would also have starting pitchers with 400+ strikeouts pretty regularly.
Have to make some assumptions, so apologies if these aren't accurate.. but it looks like... League used to be autoadjust for modifiers but that was unchecked at some point. Also looks like at some point after it was unchecked that a couple modifiers were adjusted in an attempt to change the league totals. If that is true, what has worked better for me in the past has been... Find a season with stats closest to what you want to mimic (I like 1975, others 1984, it doesn't matter... any will work). Leave automatically adjust checked for ease and just tweak the totals slightly later if you want your league to adjust. Don't change too much all at once if you are experimenting as these all work together and you will get screwy results. If you don't want to check the auto box, and just want to ride season to season then I suggest not messing with the totals once you have put in the numbers. Tweak the modifiers in that case as a second option, but again only tweaking (.948 to .9 for hits would be a big change... 0.2 is about as much as I will change a stat on my own unless something is straight up broken). generally the only things I feel a need to change once it does it automatically is Stolen Base Attempts/Success and starter stamina... because I'm never happy with either ![]() There are other options, but I think what I have is straight forward and pretty reliable. Some people will get a bit more meticulous in how they handle stats in their historical sims... but the above is easy.
__________________
|
|
|
|
|
|
#4 |
|
All Star Reserve
Join Date: Feb 2015
Posts: 955
|
I have it turned off.
|
|
|
|
|
|
#5 | |
|
All Star Reserve
Join Date: Feb 2015
Posts: 955
|
Quote:
In my fictional league it's only a 68 game season. For example the top pitchers will have something like 85 to 120k's per year I think in the beginning, i did mess around with some of the modifiers. Mostly HRs as you will see. I wanted the top players to be be able to hit 25-30 HRs and in order to do that I did need to change that. I'm just totally clueless when it comes to what to do to keep my league totals around the same. Is it true though if your league is to defense heavy or offense heavy the game will attempt to balance it out via the rookie draft? In the past if the league became to defensive minded i'd create some good/great hitters to get the game back in line but that's no something i'd want to do anymore as it kind of ruins the integrity of the game. |
|
|
|
|
|
|
#6 |
|
All Star Reserve
Join Date: Apr 2015
Posts: 581
|
In your screenshot above, I suggest leaving checked "Automatically adjust league totals modifiers after each season for accuracy". Your stats are just based off the generated fictional players. That will go a LONG way towards the league stats staying near your desired results.
__________________
|
|
|
|
|
|
#7 |
|
Minors (Double A)
Join Date: Feb 2019
Posts: 100
|
Selig would know
|
|
|
|
|
|
#8 | |
|
All Star Reserve
Join Date: Feb 2015
Posts: 955
|
Quote:
|
|
|
|
|
|
|
#9 |
|
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/2 (4)
|
This is a change from seed players to incrementally created players (draft and whatnot).
I think something was misread above, because 33k SO is fewer than the current MLB. 35-38k, lately? The totals are relative to same 165k ab scale. .248/.324/.407 will probably be ~4-ish and volatility will be dependent on number of games played (30T x 162g ?)... Regardless, if these LTM are from the initial years, an auto-calculate and some individual adjustments may be necessary, unless you magically do it in the most 'median' context for your league and settings regarding player talent. Most stuff will be close, so if you see something too large or small, a minor change to related modifiers may be in order. They do impact each other, modifiers. Moving parts around of the same whole, often. e.g. Increase hits is a rising tide for 1b-2b-3b-hr, it will reduce other PA outcomes like walks and strikeouts by proportions as it changes. side note, if you did edit totals, make sure the numbers add up (slash, babip etc). use ~1150-1250 for sac flies. out of 165000 ab, give or take here will be fairly small impact and could use some historical data in your context. i bet there's be a large shift if you haven't autocalculated modifiers since initial years. Doesn't guarantee you callibrated to a 'middle' point accros spectrum of recorded stats, but does get you in the ballpark. (maybe you don't want a 'middle' point, but all the same.) i wouldn't check 'autocalculate every year' ... even in cases of talent shifts, you'll continue to get the same flat results over time. how it gets distributed to individuals may differe slightly, but the totals will be eerily similar. |
|
|
|
![]() |
| Bookmarks |
|
|