|
||||
| ||||
|
|||||||
| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Minors (Rookie Ball)
Join Date: Aug 2021
Posts: 27
|
Team rivalries?
I am new, so I don't know if this is a thing or not. But are team rivalries considered in all the calculations for stuff? Something like if your team is playing your rival then players who have high loyalty have more variable abilities?
|
|
|
|
|
|
#2 |
|
All Star Reserve
Join Date: Nov 2020
Posts: 658
|
Fairly certain the answers are no and no.
My understanding is loyalty affects contract talks, and also a morale buffer when things go sideways. Same as how fan loyalty serves as a buffer to fan interest. |
|
|
|
|
|
#3 |
|
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
|
For the modern game it shouldn't since the pros will say the canned response about rivalry games and then easily move to that hated rival if the price is right. Orel Hershiser/Roger Clemens/Brett Favre come to mind.
__________________
***************************************** It's your game. Play it how you like it. ***************************************** |
|
|
|
|
|
#4 |
|
Minors (Triple A)
Join Date: May 2016
Posts: 252
|
I've thought some about rivalries and how they might be implemented. I think it would be a nice addition to the game.
Some of the effects could be: Increased attendance when playing a rival - especially consequential late-season games Higher difficulty making trades with a rival Certain players (maybe those with high "desire to win") get a performance boost when playing a rival. This would have to be compensated by a performance hit when playing a non-rival. (shouldn't be an overwhelming effect, but slight) Greater chance of a brawl when playing a rival. Fan interest increases when playing a rival. Success in playing a rival boosts fan loyalty a bit and vice versa. Success with a geographically adjacent rival sways fans midway geographically and therefore increases market size slightly (and vice versa) As far as implementing it: Rivals should be dynamic (they should change over time). The underlying concept would be that of the "thwart". Every team wants to win the world series. The teams that thwart this goal each year get a rivalry boost. If you miss the playoffs, then all the teams that were better than you (in your league only - or in your division only if there are no wildcards - get some of these rivalry points and they are thereby diluted) If you get into the playoffs then your rivalry points go to the team that eliminated you (possibly some could go to other teams - like if you got eliminated in the wildcard round and you weren't the division winner, then you could split the rivalry points between the team that eliminated you and the division winner) Brawls increase rivalry points a little too. (bad blood) Once rivalry points are accumulated then they decay each year. The rate of decay is based on geography. Specifically, the teams that potentially compete for fans (teams in the same city or adjacent cities decay slowly, others more quickly) For games (even fictional games) set in the real world the game could calculate this geographical effect fairly easily. For games set in a fictional world, the geographical coordinates of the fictional cities would have to be specified, or alternately (in either case) the user could specify this directly. It would be handy to be able to do this for cities with a connection that wouldn't necessarily be captured strictly by geographical proximity. (for example, you could boost New York - Tampa Bay due to the migration of New York fans to Florida even though they aren't geographically adjacent.) |
|
|
|
|
|
#5 |
|
Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
|
Cobby- I'm sure I've probably said this before, but I will reiterate that I really like your ideas here and would love to see something like this that I could implement in my fictional OOTP world.
__________________
The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
|
|
|
|
|
#6 | |||
|
Hall Of Famer
Join Date: Jun 2011
Posts: 3,728
|
Quote:
Quote:
Quote:
__________________
American-Ethnic (and Canadian) Namesets Historical Minor League Schedules 1870s City/Team Nickname Randomizers "It's Usually Sunny in Philadelphia" weather mod Negro League Schedules Last edited by joefromchicago; 08-04-2021 at 08:40 AM. |
|||
|
|
|
|
|
#7 |
|
Major Leagues
Join Date: Mar 2015
Location: Las Vegas, NV
Posts: 456
|
FHM has a good rivalry system that could be carried over to OOTP.
|
|
|
|
|
|
#8 |
|
Minors (Double A)
Join Date: Apr 2011
Posts: 176
|
I would love some kind of rivalry system put in
|
|
|
|
![]() |
| Bookmarks |
|
|